Module

Freedom.Markup.Handler

Package
purescript-freedom
Repository
purescript-freedom/purescript-freedom

#onAbort Source

onAbort :: forall m state f. Functor (f state) => MonadRec m => (Event -> FreeT (f state) m Unit) -> VObject f state m -> VObject f state m

#onBlur Source

onBlur :: forall m state f. Functor (f state) => MonadRec m => (Event -> FreeT (f state) m Unit) -> VObject f state m -> VObject f state m

#onCancel Source

onCancel :: forall m state f. Functor (f state) => MonadRec m => (Event -> FreeT (f state) m Unit) -> VObject f state m -> VObject f state m

#onCanPlay Source

onCanPlay :: forall m state f. Functor (f state) => MonadRec m => (Event -> FreeT (f state) m Unit) -> VObject f state m -> VObject f state m

#onCanPlayThrough Source

onCanPlayThrough :: forall m state f. Functor (f state) => MonadRec m => (Event -> FreeT (f state) m Unit) -> VObject f state m -> VObject f state m

#onChange Source

onChange :: forall m state f. Functor (f state) => MonadRec m => (Event -> FreeT (f state) m Unit) -> VObject f state m -> VObject f state m

#onClick Source

onClick :: forall m state f. Functor (f state) => MonadRec m => (Event -> FreeT (f state) m Unit) -> VObject f state m -> VObject f state m

#onContextMenu Source

onContextMenu :: forall m state f. Functor (f state) => MonadRec m => (Event -> FreeT (f state) m Unit) -> VObject f state m -> VObject f state m

#onCueChange Source

onCueChange :: forall m state f. Functor (f state) => MonadRec m => (Event -> FreeT (f state) m Unit) -> VObject f state m -> VObject f state m

#onDoubleClick Source

onDoubleClick :: forall m state f. Functor (f state) => MonadRec m => (Event -> FreeT (f state) m Unit) -> VObject f state m -> VObject f state m

#onDrag Source

onDrag :: forall m state f. Functor (f state) => MonadRec m => (Event -> FreeT (f state) m Unit) -> VObject f state m -> VObject f state m

#onDragEnd Source

onDragEnd :: forall m state f. Functor (f state) => MonadRec m => (Event -> FreeT (f state) m Unit) -> VObject f state m -> VObject f state m

#onDragEnter Source

onDragEnter :: forall m state f. Functor (f state) => MonadRec m => (Event -> FreeT (f state) m Unit) -> VObject f state m -> VObject f state m

#onDragLeave Source

onDragLeave :: forall m state f. Functor (f state) => MonadRec m => (Event -> FreeT (f state) m Unit) -> VObject f state m -> VObject f state m

#onDragOver Source

onDragOver :: forall m state f. Functor (f state) => MonadRec m => (Event -> FreeT (f state) m Unit) -> VObject f state m -> VObject f state m

#onDragStart Source

onDragStart :: forall m state f. Functor (f state) => MonadRec m => (Event -> FreeT (f state) m Unit) -> VObject f state m -> VObject f state m

#onDrop Source

onDrop :: forall m state f. Functor (f state) => MonadRec m => (Event -> FreeT (f state) m Unit) -> VObject f state m -> VObject f state m

#onDurationChange Source

onDurationChange :: forall m state f. Functor (f state) => MonadRec m => (Event -> FreeT (f state) m Unit) -> VObject f state m -> VObject f state m

#onEmptied Source

onEmptied :: forall m state f. Functor (f state) => MonadRec m => (Event -> FreeT (f state) m Unit) -> VObject f state m -> VObject f state m

#onEnded Source

onEnded :: forall m state f. Functor (f state) => MonadRec m => (Event -> FreeT (f state) m Unit) -> VObject f state m -> VObject f state m

#onError Source

onError :: forall m state f. Functor (f state) => MonadRec m => (Event -> FreeT (f state) m Unit) -> VObject f state m -> VObject f state m

#onFocus Source

onFocus :: forall m state f. Functor (f state) => MonadRec m => (Event -> FreeT (f state) m Unit) -> VObject f state m -> VObject f state m

#onInput Source

onInput :: forall m state f. Functor (f state) => MonadRec m => (Event -> FreeT (f state) m Unit) -> VObject f state m -> VObject f state m

#onInvalid Source

onInvalid :: forall m state f. Functor (f state) => MonadRec m => (Event -> FreeT (f state) m Unit) -> VObject f state m -> VObject f state m

#onKeyDown Source

onKeyDown :: forall m state f. Functor (f state) => MonadRec m => (Event -> FreeT (f state) m Unit) -> VObject f state m -> VObject f state m

#onKeyPress Source

onKeyPress :: forall m state f. Functor (f state) => MonadRec m => (Event -> FreeT (f state) m Unit) -> VObject f state m -> VObject f state m

#onKeyUp Source

onKeyUp :: forall m state f. Functor (f state) => MonadRec m => (Event -> FreeT (f state) m Unit) -> VObject f state m -> VObject f state m

#onLoad Source

onLoad :: forall m state f. Functor (f state) => MonadRec m => (Event -> FreeT (f state) m Unit) -> VObject f state m -> VObject f state m

#onLoadedData Source

onLoadedData :: forall m state f. Functor (f state) => MonadRec m => (Event -> FreeT (f state) m Unit) -> VObject f state m -> VObject f state m

#onLoadedMetadata Source

onLoadedMetadata :: forall m state f. Functor (f state) => MonadRec m => (Event -> FreeT (f state) m Unit) -> VObject f state m -> VObject f state m

#onLoadStart Source

onLoadStart :: forall m state f. Functor (f state) => MonadRec m => (Event -> FreeT (f state) m Unit) -> VObject f state m -> VObject f state m

#onMouseDown Source

onMouseDown :: forall m state f. Functor (f state) => MonadRec m => (Event -> FreeT (f state) m Unit) -> VObject f state m -> VObject f state m

#onMouseEnter Source

onMouseEnter :: forall m state f. Functor (f state) => MonadRec m => (Event -> FreeT (f state) m Unit) -> VObject f state m -> VObject f state m

#onMouseLeave Source

onMouseLeave :: forall m state f. Functor (f state) => MonadRec m => (Event -> FreeT (f state) m Unit) -> VObject f state m -> VObject f state m

#onMouseMove Source

onMouseMove :: forall m state f. Functor (f state) => MonadRec m => (Event -> FreeT (f state) m Unit) -> VObject f state m -> VObject f state m

#onMouseOut Source

onMouseOut :: forall m state f. Functor (f state) => MonadRec m => (Event -> FreeT (f state) m Unit) -> VObject f state m -> VObject f state m

#onMouseOver Source

onMouseOver :: forall m state f. Functor (f state) => MonadRec m => (Event -> FreeT (f state) m Unit) -> VObject f state m -> VObject f state m

#onMouseUp Source

onMouseUp :: forall m state f. Functor (f state) => MonadRec m => (Event -> FreeT (f state) m Unit) -> VObject f state m -> VObject f state m

#onPause Source

onPause :: forall m state f. Functor (f state) => MonadRec m => (Event -> FreeT (f state) m Unit) -> VObject f state m -> VObject f state m

#onPlay Source

onPlay :: forall m state f. Functor (f state) => MonadRec m => (Event -> FreeT (f state) m Unit) -> VObject f state m -> VObject f state m

#onPlaying Source

onPlaying :: forall m state f. Functor (f state) => MonadRec m => (Event -> FreeT (f state) m Unit) -> VObject f state m -> VObject f state m

#onProgress Source

onProgress :: forall m state f. Functor (f state) => MonadRec m => (Event -> FreeT (f state) m Unit) -> VObject f state m -> VObject f state m

#onRateChange Source

onRateChange :: forall m state f. Functor (f state) => MonadRec m => (Event -> FreeT (f state) m Unit) -> VObject f state m -> VObject f state m

#onReset Source

onReset :: forall m state f. Functor (f state) => MonadRec m => (Event -> FreeT (f state) m Unit) -> VObject f state m -> VObject f state m

#onScroll Source

onScroll :: forall m state f. Functor (f state) => MonadRec m => (Event -> FreeT (f state) m Unit) -> VObject f state m -> VObject f state m

#onSeeked Source

onSeeked :: forall m state f. Functor (f state) => MonadRec m => (Event -> FreeT (f state) m Unit) -> VObject f state m -> VObject f state m

#onSeeking Source

onSeeking :: forall m state f. Functor (f state) => MonadRec m => (Event -> FreeT (f state) m Unit) -> VObject f state m -> VObject f state m

#onSelect Source

onSelect :: forall m state f. Functor (f state) => MonadRec m => (Event -> FreeT (f state) m Unit) -> VObject f state m -> VObject f state m

#onStalled Source

onStalled :: forall m state f. Functor (f state) => MonadRec m => (Event -> FreeT (f state) m Unit) -> VObject f state m -> VObject f state m

#onSubmit Source

onSubmit :: forall m state f. Functor (f state) => MonadRec m => (Event -> FreeT (f state) m Unit) -> VObject f state m -> VObject f state m

#onSuspend Source

onSuspend :: forall m state f. Functor (f state) => MonadRec m => (Event -> FreeT (f state) m Unit) -> VObject f state m -> VObject f state m

#onTimeUpdate Source

onTimeUpdate :: forall m state f. Functor (f state) => MonadRec m => (Event -> FreeT (f state) m Unit) -> VObject f state m -> VObject f state m

#onToggle Source

onToggle :: forall m state f. Functor (f state) => MonadRec m => (Event -> FreeT (f state) m Unit) -> VObject f state m -> VObject f state m

#onVolumeChange Source

onVolumeChange :: forall m state f. Functor (f state) => MonadRec m => (Event -> FreeT (f state) m Unit) -> VObject f state m -> VObject f state m

#onWaiting Source

onWaiting :: forall m state f. Functor (f state) => MonadRec m => (Event -> FreeT (f state) m Unit) -> VObject f state m -> VObject f state m

#onWheel Source

onWheel :: forall m state f. Functor (f state) => MonadRec m => (Event -> FreeT (f state) m Unit) -> VObject f state m -> VObject f state m

#onPointerDown Source

onPointerDown :: forall m state f. Functor (f state) => MonadRec m => (Event -> FreeT (f state) m Unit) -> VObject f state m -> VObject f state m

#onPointerMove Source

onPointerMove :: forall m state f. Functor (f state) => MonadRec m => (Event -> FreeT (f state) m Unit) -> VObject f state m -> VObject f state m

#onPointerUp Source

onPointerUp :: forall m state f. Functor (f state) => MonadRec m => (Event -> FreeT (f state) m Unit) -> VObject f state m -> VObject f state m

#onPointerCancel Source

onPointerCancel :: forall m state f. Functor (f state) => MonadRec m => (Event -> FreeT (f state) m Unit) -> VObject f state m -> VObject f state m

#onPointerOver Source

onPointerOver :: forall m state f. Functor (f state) => MonadRec m => (Event -> FreeT (f state) m Unit) -> VObject f state m -> VObject f state m

#onPointerOut Source

onPointerOut :: forall m state f. Functor (f state) => MonadRec m => (Event -> FreeT (f state) m Unit) -> VObject f state m -> VObject f state m

#onPointerEnter Source

onPointerEnter :: forall m state f. Functor (f state) => MonadRec m => (Event -> FreeT (f state) m Unit) -> VObject f state m -> VObject f state m

#onPointerLeave Source

onPointerLeave :: forall m state f. Functor (f state) => MonadRec m => (Event -> FreeT (f state) m Unit) -> VObject f state m -> VObject f state m