Module

Freedom.Markup

Package
purescript-freedom
Repository
purescript-freedom/purescript-freedom

Re-exports from Freedom.Markup.Common

#tag Source

tag :: forall m state f. Functor (f state) => MonadRec m => String -> VObject f state m

Create VObject with passed tag

#t Source

t :: forall state f. String -> VNode f state

Create VNode of Text

#prop Source

prop :: forall m state f. Functor (f state) => MonadRec m => String -> String -> VObject f state m -> VObject f state m

Add a property to VObject

#op Source

op :: forall state f. Functor (f state) => VObject f state (VRender f state) -> VNode f state

Create VNode of OperativeElement from VObject

#on Source

on :: forall m state f. Functor (f state) => MonadRec m => String -> (Event -> FreeT (f state) m Unit) -> VObject f state m -> VObject f state m

Bind an event handler to VObject

#kids Source

kids :: forall m state f. Functor (f state) => MonadRec m => Array (VNode f state) -> VObject f state m -> VObject f state m

Add children to VObject

#keyed Source

keyed :: forall state f. String -> VNode f state -> VNode f state

Add a key to VNode

#el Source

el :: forall state f. Functor (f state) => VObject f state Aff -> VNode f state

Create VNode of Element from VObject

#didUpdate Source

didUpdate :: forall m state f. Functor (f state) => MonadRec m => (Element -> FreeT (f state) m Unit) -> VObject f state m -> VObject f state m

Bind didUpdate lifecycle to VObject

#didDelete Source

didDelete :: forall m state f. Functor (f state) => MonadRec m => (Element -> FreeT (f state) m Unit) -> VObject f state m -> VObject f state m

Bind didDelete lifecycle to VObject

#didCreate Source

didCreate :: forall m state f. Functor (f state) => MonadRec m => (Element -> FreeT (f state) m Unit) -> VObject f state m -> VObject f state m

Bind didCreate lifecycle to VObject

Re-exports from Freedom.Markup.Handler

#onWheel Source

onWheel :: forall m state f. Functor (f state) => MonadRec m => (Event -> FreeT (f state) m Unit) -> VObject f state m -> VObject f state m

#onWaiting Source

onWaiting :: forall m state f. Functor (f state) => MonadRec m => (Event -> FreeT (f state) m Unit) -> VObject f state m -> VObject f state m

#onVolumeChange Source

onVolumeChange :: forall m state f. Functor (f state) => MonadRec m => (Event -> FreeT (f state) m Unit) -> VObject f state m -> VObject f state m

#onToggle Source

onToggle :: forall m state f. Functor (f state) => MonadRec m => (Event -> FreeT (f state) m Unit) -> VObject f state m -> VObject f state m

#onTimeUpdate Source

onTimeUpdate :: forall m state f. Functor (f state) => MonadRec m => (Event -> FreeT (f state) m Unit) -> VObject f state m -> VObject f state m

#onSuspend Source

onSuspend :: forall m state f. Functor (f state) => MonadRec m => (Event -> FreeT (f state) m Unit) -> VObject f state m -> VObject f state m

#onSubmit Source

onSubmit :: forall m state f. Functor (f state) => MonadRec m => (Event -> FreeT (f state) m Unit) -> VObject f state m -> VObject f state m

#onStalled Source

onStalled :: forall m state f. Functor (f state) => MonadRec m => (Event -> FreeT (f state) m Unit) -> VObject f state m -> VObject f state m

#onSelect Source

onSelect :: forall m state f. Functor (f state) => MonadRec m => (Event -> FreeT (f state) m Unit) -> VObject f state m -> VObject f state m

#onSeeking Source

onSeeking :: forall m state f. Functor (f state) => MonadRec m => (Event -> FreeT (f state) m Unit) -> VObject f state m -> VObject f state m

#onSeeked Source

onSeeked :: forall m state f. Functor (f state) => MonadRec m => (Event -> FreeT (f state) m Unit) -> VObject f state m -> VObject f state m

#onScroll Source

onScroll :: forall m state f. Functor (f state) => MonadRec m => (Event -> FreeT (f state) m Unit) -> VObject f state m -> VObject f state m

#onReset Source

onReset :: forall m state f. Functor (f state) => MonadRec m => (Event -> FreeT (f state) m Unit) -> VObject f state m -> VObject f state m

#onRateChange Source

onRateChange :: forall m state f. Functor (f state) => MonadRec m => (Event -> FreeT (f state) m Unit) -> VObject f state m -> VObject f state m

#onProgress Source

onProgress :: forall m state f. Functor (f state) => MonadRec m => (Event -> FreeT (f state) m Unit) -> VObject f state m -> VObject f state m

#onPointerUp Source

onPointerUp :: forall m state f. Functor (f state) => MonadRec m => (Event -> FreeT (f state) m Unit) -> VObject f state m -> VObject f state m

#onPointerOver Source

onPointerOver :: forall m state f. Functor (f state) => MonadRec m => (Event -> FreeT (f state) m Unit) -> VObject f state m -> VObject f state m

#onPointerOut Source

onPointerOut :: forall m state f. Functor (f state) => MonadRec m => (Event -> FreeT (f state) m Unit) -> VObject f state m -> VObject f state m

#onPointerMove Source

onPointerMove :: forall m state f. Functor (f state) => MonadRec m => (Event -> FreeT (f state) m Unit) -> VObject f state m -> VObject f state m

#onPointerLeave Source

onPointerLeave :: forall m state f. Functor (f state) => MonadRec m => (Event -> FreeT (f state) m Unit) -> VObject f state m -> VObject f state m

#onPointerEnter Source

onPointerEnter :: forall m state f. Functor (f state) => MonadRec m => (Event -> FreeT (f state) m Unit) -> VObject f state m -> VObject f state m

#onPointerDown Source

onPointerDown :: forall m state f. Functor (f state) => MonadRec m => (Event -> FreeT (f state) m Unit) -> VObject f state m -> VObject f state m

#onPointerCancel Source

onPointerCancel :: forall m state f. Functor (f state) => MonadRec m => (Event -> FreeT (f state) m Unit) -> VObject f state m -> VObject f state m

#onPlaying Source

onPlaying :: forall m state f. Functor (f state) => MonadRec m => (Event -> FreeT (f state) m Unit) -> VObject f state m -> VObject f state m

#onPlay Source

onPlay :: forall m state f. Functor (f state) => MonadRec m => (Event -> FreeT (f state) m Unit) -> VObject f state m -> VObject f state m

#onPause Source

onPause :: forall m state f. Functor (f state) => MonadRec m => (Event -> FreeT (f state) m Unit) -> VObject f state m -> VObject f state m

#onMouseUp Source

onMouseUp :: forall m state f. Functor (f state) => MonadRec m => (Event -> FreeT (f state) m Unit) -> VObject f state m -> VObject f state m

#onMouseOver Source

onMouseOver :: forall m state f. Functor (f state) => MonadRec m => (Event -> FreeT (f state) m Unit) -> VObject f state m -> VObject f state m

#onMouseOut Source

onMouseOut :: forall m state f. Functor (f state) => MonadRec m => (Event -> FreeT (f state) m Unit) -> VObject f state m -> VObject f state m

#onMouseMove Source

onMouseMove :: forall m state f. Functor (f state) => MonadRec m => (Event -> FreeT (f state) m Unit) -> VObject f state m -> VObject f state m

#onMouseLeave Source

onMouseLeave :: forall m state f. Functor (f state) => MonadRec m => (Event -> FreeT (f state) m Unit) -> VObject f state m -> VObject f state m

#onMouseEnter Source

onMouseEnter :: forall m state f. Functor (f state) => MonadRec m => (Event -> FreeT (f state) m Unit) -> VObject f state m -> VObject f state m

#onMouseDown Source

onMouseDown :: forall m state f. Functor (f state) => MonadRec m => (Event -> FreeT (f state) m Unit) -> VObject f state m -> VObject f state m

#onLoadedMetadata Source

onLoadedMetadata :: forall m state f. Functor (f state) => MonadRec m => (Event -> FreeT (f state) m Unit) -> VObject f state m -> VObject f state m

#onLoadedData Source

onLoadedData :: forall m state f. Functor (f state) => MonadRec m => (Event -> FreeT (f state) m Unit) -> VObject f state m -> VObject f state m

#onLoadStart Source

onLoadStart :: forall m state f. Functor (f state) => MonadRec m => (Event -> FreeT (f state) m Unit) -> VObject f state m -> VObject f state m

#onLoad Source

onLoad :: forall m state f. Functor (f state) => MonadRec m => (Event -> FreeT (f state) m Unit) -> VObject f state m -> VObject f state m

#onKeyUp Source

onKeyUp :: forall m state f. Functor (f state) => MonadRec m => (Event -> FreeT (f state) m Unit) -> VObject f state m -> VObject f state m

#onKeyPress Source

onKeyPress :: forall m state f. Functor (f state) => MonadRec m => (Event -> FreeT (f state) m Unit) -> VObject f state m -> VObject f state m

#onKeyDown Source

onKeyDown :: forall m state f. Functor (f state) => MonadRec m => (Event -> FreeT (f state) m Unit) -> VObject f state m -> VObject f state m

#onInvalid Source

onInvalid :: forall m state f. Functor (f state) => MonadRec m => (Event -> FreeT (f state) m Unit) -> VObject f state m -> VObject f state m

#onInput Source

onInput :: forall m state f. Functor (f state) => MonadRec m => (Event -> FreeT (f state) m Unit) -> VObject f state m -> VObject f state m

#onFocus Source

onFocus :: forall m state f. Functor (f state) => MonadRec m => (Event -> FreeT (f state) m Unit) -> VObject f state m -> VObject f state m

#onError Source

onError :: forall m state f. Functor (f state) => MonadRec m => (Event -> FreeT (f state) m Unit) -> VObject f state m -> VObject f state m

#onEnded Source

onEnded :: forall m state f. Functor (f state) => MonadRec m => (Event -> FreeT (f state) m Unit) -> VObject f state m -> VObject f state m

#onEmptied Source

onEmptied :: forall m state f. Functor (f state) => MonadRec m => (Event -> FreeT (f state) m Unit) -> VObject f state m -> VObject f state m

#onDurationChange Source

onDurationChange :: forall m state f. Functor (f state) => MonadRec m => (Event -> FreeT (f state) m Unit) -> VObject f state m -> VObject f state m

#onDrop Source

onDrop :: forall m state f. Functor (f state) => MonadRec m => (Event -> FreeT (f state) m Unit) -> VObject f state m -> VObject f state m

#onDragStart Source

onDragStart :: forall m state f. Functor (f state) => MonadRec m => (Event -> FreeT (f state) m Unit) -> VObject f state m -> VObject f state m

#onDragOver Source

onDragOver :: forall m state f. Functor (f state) => MonadRec m => (Event -> FreeT (f state) m Unit) -> VObject f state m -> VObject f state m

#onDragLeave Source

onDragLeave :: forall m state f. Functor (f state) => MonadRec m => (Event -> FreeT (f state) m Unit) -> VObject f state m -> VObject f state m

#onDragEnter Source

onDragEnter :: forall m state f. Functor (f state) => MonadRec m => (Event -> FreeT (f state) m Unit) -> VObject f state m -> VObject f state m

#onDragEnd Source

onDragEnd :: forall m state f. Functor (f state) => MonadRec m => (Event -> FreeT (f state) m Unit) -> VObject f state m -> VObject f state m

#onDrag Source

onDrag :: forall m state f. Functor (f state) => MonadRec m => (Event -> FreeT (f state) m Unit) -> VObject f state m -> VObject f state m

#onDoubleClick Source

onDoubleClick :: forall m state f. Functor (f state) => MonadRec m => (Event -> FreeT (f state) m Unit) -> VObject f state m -> VObject f state m

#onCueChange Source

onCueChange :: forall m state f. Functor (f state) => MonadRec m => (Event -> FreeT (f state) m Unit) -> VObject f state m -> VObject f state m

#onContextMenu Source

onContextMenu :: forall m state f. Functor (f state) => MonadRec m => (Event -> FreeT (f state) m Unit) -> VObject f state m -> VObject f state m

#onClick Source

onClick :: forall m state f. Functor (f state) => MonadRec m => (Event -> FreeT (f state) m Unit) -> VObject f state m -> VObject f state m

#onChange Source

onChange :: forall m state f. Functor (f state) => MonadRec m => (Event -> FreeT (f state) m Unit) -> VObject f state m -> VObject f state m

#onCancel Source

onCancel :: forall m state f. Functor (f state) => MonadRec m => (Event -> FreeT (f state) m Unit) -> VObject f state m -> VObject f state m

#onCanPlayThrough Source

onCanPlayThrough :: forall m state f. Functor (f state) => MonadRec m => (Event -> FreeT (f state) m Unit) -> VObject f state m -> VObject f state m

#onCanPlay Source

onCanPlay :: forall m state f. Functor (f state) => MonadRec m => (Event -> FreeT (f state) m Unit) -> VObject f state m -> VObject f state m

#onBlur Source

onBlur :: forall m state f. Functor (f state) => MonadRec m => (Event -> FreeT (f state) m Unit) -> VObject f state m -> VObject f state m

#onAbort Source

onAbort :: forall m state f. Functor (f state) => MonadRec m => (Event -> FreeT (f state) m Unit) -> VObject f state m -> VObject f state m

Re-exports from Freedom.Markup.Prop

#wrap Source

wrap :: forall m state f. Functor (f state) => MonadRec m => String -> VObject f state m -> VObject f state m

#width Source

width :: forall m state f. Functor (f state) => MonadRec m => Int -> VObject f state m -> VObject f state m

#value Source

value :: forall m state f. Functor (f state) => MonadRec m => String -> VObject f state m -> VObject f state m

#useMap Source

useMap :: forall m state f. Functor (f state) => MonadRec m => String -> VObject f state m -> VObject f state m

#type_ Source

type_ :: forall m state f. Functor (f state) => MonadRec m => String -> VObject f state m -> VObject f state m

#title Source

title :: forall m state f. Functor (f state) => MonadRec m => String -> VObject f state m -> VObject f state m

#target Source

target :: forall m state f. Functor (f state) => MonadRec m => String -> VObject f state m -> VObject f state m

#tabIndex Source

tabIndex :: forall m state f. Functor (f state) => MonadRec m => Int -> VObject f state m -> VObject f state m

#style Source

style :: forall m state f. Functor (f state) => MonadRec m => String -> VObject f state m -> VObject f state m

#step Source

step :: forall m state f. Functor (f state) => MonadRec m => String -> VObject f state m -> VObject f state m

#start Source

start :: forall m state f. Functor (f state) => MonadRec m => Int -> VObject f state m -> VObject f state m

#srclang Source

srclang :: forall m state f. Functor (f state) => MonadRec m => String -> VObject f state m -> VObject f state m

#srcdoc Source

srcdoc :: forall m state f. Functor (f state) => MonadRec m => String -> VObject f state m -> VObject f state m

#src Source

src :: forall m state f. Functor (f state) => MonadRec m => String -> VObject f state m -> VObject f state m

#spellcheck Source

spellcheck :: forall m state f. Functor (f state) => MonadRec m => Boolean -> VObject f state m -> VObject f state m

#size Source

size :: forall m state f. Functor (f state) => MonadRec m => Int -> VObject f state m -> VObject f state m

#shape Source

shape :: forall m state f. Functor (f state) => MonadRec m => String -> VObject f state m -> VObject f state m

#selected Source

selected :: forall m state f. Functor (f state) => MonadRec m => Boolean -> VObject f state m -> VObject f state m

#scope Source

scope :: forall m state f. Functor (f state) => MonadRec m => String -> VObject f state m -> VObject f state m

#sandbox Source

sandbox :: forall m state f. Functor (f state) => MonadRec m => String -> VObject f state m -> VObject f state m

#rows Source

rows :: forall m state f. Functor (f state) => MonadRec m => Int -> VObject f state m -> VObject f state m

#rowSpan Source

rowSpan :: forall m state f. Functor (f state) => MonadRec m => Int -> VObject f state m -> VObject f state m

#reversed Source

reversed :: forall m state f. Functor (f state) => MonadRec m => Boolean -> VObject f state m -> VObject f state m

#required Source

required :: forall m state f. Functor (f state) => MonadRec m => Boolean -> VObject f state m -> VObject f state m

#rel Source

rel :: forall m state f. Functor (f state) => MonadRec m => String -> VObject f state m -> VObject f state m

#readOnly Source

readOnly :: forall m state f. Functor (f state) => MonadRec m => Boolean -> VObject f state m -> VObject f state m

#preload Source

preload :: forall m state f. Functor (f state) => MonadRec m => String -> VObject f state m -> VObject f state m

#poster Source

poster :: forall m state f. Functor (f state) => MonadRec m => String -> VObject f state m -> VObject f state m

#placeholder Source

placeholder :: forall m state f. Functor (f state) => MonadRec m => String -> VObject f state m -> VObject f state m

#ping Source

ping :: forall m state f. Functor (f state) => MonadRec m => String -> VObject f state m -> VObject f state m

#pattern Source

pattern :: forall m state f. Functor (f state) => MonadRec m => String -> VObject f state m -> VObject f state m

#noValidate Source

noValidate :: forall m state f. Functor (f state) => MonadRec m => Boolean -> VObject f state m -> VObject f state m

#name Source

name :: forall m state f. Functor (f state) => MonadRec m => String -> VObject f state m -> VObject f state m

#multiple Source

multiple :: forall m state f. Functor (f state) => MonadRec m => Boolean -> VObject f state m -> VObject f state m

#minLength Source

minLength :: forall m state f. Functor (f state) => MonadRec m => Int -> VObject f state m -> VObject f state m

#min Source

min :: forall m state f. Functor (f state) => MonadRec m => String -> VObject f state m -> VObject f state m

#method Source

method :: forall m state f. Functor (f state) => MonadRec m => String -> VObject f state m -> VObject f state m

#media Source

media :: forall m state f. Functor (f state) => MonadRec m => String -> VObject f state m -> VObject f state m

#maxLength Source

maxLength :: forall m state f. Functor (f state) => MonadRec m => Int -> VObject f state m -> VObject f state m

#max Source

max :: forall m state f. Functor (f state) => MonadRec m => String -> VObject f state m -> VObject f state m

#loop Source

loop :: forall m state f. Functor (f state) => MonadRec m => Boolean -> VObject f state m -> VObject f state m

#list Source

list :: forall m state f. Functor (f state) => MonadRec m => String -> VObject f state m -> VObject f state m

#lang Source

lang :: forall m state f. Functor (f state) => MonadRec m => String -> VObject f state m -> VObject f state m

#kind_ Source

kind_ :: forall m state f. Functor (f state) => MonadRec m => String -> VObject f state m -> VObject f state m

#isMap Source

isMap :: forall m state f. Functor (f state) => MonadRec m => Boolean -> VObject f state m -> VObject f state m

#id Source

id :: forall m state f. Functor (f state) => MonadRec m => String -> VObject f state m -> VObject f state m

#htmlFor Source

htmlFor :: forall m state f. Functor (f state) => MonadRec m => String -> VObject f state m -> VObject f state m

#hreflang Source

hreflang :: forall m state f. Functor (f state) => MonadRec m => String -> VObject f state m -> VObject f state m

#href Source

href :: forall m state f. Functor (f state) => MonadRec m => String -> VObject f state m -> VObject f state m

#hidden Source

hidden :: forall m state f. Functor (f state) => MonadRec m => Boolean -> VObject f state m -> VObject f state m

#height Source

height :: forall m state f. Functor (f state) => MonadRec m => Int -> VObject f state m -> VObject f state m

#headers Source

headers :: forall m state f. Functor (f state) => MonadRec m => String -> VObject f state m -> VObject f state m

#formAction Source

formAction :: forall m state f. Functor (f state) => MonadRec m => String -> VObject f state m -> VObject f state m

#enctype Source

enctype :: forall m state f. Functor (f state) => MonadRec m => String -> VObject f state m -> VObject f state m

#dropzone Source

dropzone :: forall m state f. Functor (f state) => MonadRec m => String -> VObject f state m -> VObject f state m

#draggable Source

draggable :: forall m state f. Functor (f state) => MonadRec m => Boolean -> VObject f state m -> VObject f state m

#download Source

download :: forall m state f. Functor (f state) => MonadRec m => String -> VObject f state m -> VObject f state m

#disabled Source

disabled :: forall m state f. Functor (f state) => MonadRec m => Boolean -> VObject f state m -> VObject f state m

#dir Source

dir :: forall m state f. Functor (f state) => MonadRec m => String -> VObject f state m -> VObject f state m

#defaultValue Source

defaultValue :: forall m state f. Functor (f state) => MonadRec m => String -> VObject f state m -> VObject f state m

#default Source

default :: forall m state f. Functor (f state) => MonadRec m => Boolean -> VObject f state m -> VObject f state m

#dateTime Source

dateTime :: forall m state f. Functor (f state) => MonadRec m => String -> VObject f state m -> VObject f state m

#css Source

css :: forall m state f. Functor (f state) => MonadRec m => String -> VObject f state m -> VObject f state m

Define styles with CSS string.

It generates a hash string as class name from CSS string, and the generated class name is used automatically.

justDiv :: Html
justDiv =
  H.el $ H.div # H.css styles

styles :: String
styles =
  """
  .& {
    width: 100px;
    height: 100px;
  }
  .&:hover {
    width: 100px;
    height: 100px;
  }
  .&:hover .selected {
    color: blue;
  }
  """

& in the CSS string is replaced with the generated class name, and output it as stylesheet.

Like this:

.dz66dqm {
  width: 100px;
  height: 100px;
}
.dz66dqm:hover {
  width: 100px;
  height: 100px;
}
.dz66dqm:hover .selected {
  color: blue;
}

#coords Source

coords :: forall m state f. Functor (f state) => MonadRec m => String -> VObject f state m -> VObject f state m

#controls Source

controls :: forall m state f. Functor (f state) => MonadRec m => Boolean -> VObject f state m -> VObject f state m

#contentEditable Source

contentEditable :: forall m state f. Functor (f state) => MonadRec m => Boolean -> VObject f state m -> VObject f state m

#cols Source

cols :: forall m state f. Functor (f state) => MonadRec m => Int -> VObject f state m -> VObject f state m

#colSpan Source

colSpan :: forall m state f. Functor (f state) => MonadRec m => Int -> VObject f state m -> VObject f state m

#classNames Source

classNames :: forall m state f. Functor (f state) => MonadRec m => Array String -> VObject f state m -> VObject f state m

#className Source

className :: forall m state f. Functor (f state) => MonadRec m => String -> VObject f state m -> VObject f state m

#checked Source

checked :: forall m state f. Functor (f state) => MonadRec m => Boolean -> VObject f state m -> VObject f state m

#autoplay Source

autoplay :: forall m state f. Functor (f state) => MonadRec m => Boolean -> VObject f state m -> VObject f state m

#autofocus Source

autofocus :: forall m state f. Functor (f state) => MonadRec m => Boolean -> VObject f state m -> VObject f state m

#autocomplete Source

autocomplete :: forall m state f. Functor (f state) => MonadRec m => String -> VObject f state m -> VObject f state m

#alt Source

alt :: forall m state f. Functor (f state) => MonadRec m => String -> VObject f state m -> VObject f state m

#action Source

action :: forall m state f. Functor (f state) => MonadRec m => String -> VObject f state m -> VObject f state m

#accessKey Source

accessKey :: forall m state f. Functor (f state) => MonadRec m => Char -> VObject f state m -> VObject f state m

#acceptCharset Source

acceptCharset :: forall m state f. Functor (f state) => MonadRec m => String -> VObject f state m -> VObject f state m

#accept Source

accept :: forall m state f. Functor (f state) => MonadRec m => String -> VObject f state m -> VObject f state m

Re-exports from Freedom.Markup.Tag

#wbr Source

wbr :: forall m state f. Functor (f state) => MonadRec m => VObject f state m

#video Source

video :: forall m state f. Functor (f state) => MonadRec m => VObject f state m

#var Source

var :: forall m state f. Functor (f state) => MonadRec m => VObject f state m

#ul Source

ul :: forall m state f. Functor (f state) => MonadRec m => VObject f state m

#u Source

u :: forall m state f. Functor (f state) => MonadRec m => VObject f state m

#track Source

track :: forall m state f. Functor (f state) => MonadRec m => VObject f state m

#tr Source

tr :: forall m state f. Functor (f state) => MonadRec m => VObject f state m

#time Source

time :: forall m state f. Functor (f state) => MonadRec m => VObject f state m

#thead Source

thead :: forall m state f. Functor (f state) => MonadRec m => VObject f state m

#th Source

th :: forall m state f. Functor (f state) => MonadRec m => VObject f state m

#tfoot Source

tfoot :: forall m state f. Functor (f state) => MonadRec m => VObject f state m

#textarea Source

textarea :: forall m state f. Functor (f state) => MonadRec m => VObject f state m

#td Source

td :: forall m state f. Functor (f state) => MonadRec m => VObject f state m

#tbody Source

tbody :: forall m state f. Functor (f state) => MonadRec m => VObject f state m

#table Source

table :: forall m state f. Functor (f state) => MonadRec m => VObject f state m

#sup Source

sup :: forall m state f. Functor (f state) => MonadRec m => VObject f state m

#summary Source

summary :: forall m state f. Functor (f state) => MonadRec m => VObject f state m

#sub Source

sub :: forall m state f. Functor (f state) => MonadRec m => VObject f state m

#strong Source

strong :: forall m state f. Functor (f state) => MonadRec m => VObject f state m

#span Source

span :: forall m state f. Functor (f state) => MonadRec m => VObject f state m

#source Source

source :: forall m state f. Functor (f state) => MonadRec m => VObject f state m

#small Source

small :: forall m state f. Functor (f state) => MonadRec m => VObject f state m

#select Source

select :: forall m state f. Functor (f state) => MonadRec m => VObject f state m

#section Source

section :: forall m state f. Functor (f state) => MonadRec m => VObject f state m

#samp Source

samp :: forall m state f. Functor (f state) => MonadRec m => VObject f state m

#s Source

s :: forall m state f. Functor (f state) => MonadRec m => VObject f state m

#ruby Source

ruby :: forall m state f. Functor (f state) => MonadRec m => VObject f state m

#rt Source

rt :: forall m state f. Functor (f state) => MonadRec m => VObject f state m

#rp Source

rp :: forall m state f. Functor (f state) => MonadRec m => VObject f state m

#q Source

q :: forall m state f. Functor (f state) => MonadRec m => VObject f state m

#progress Source

progress :: forall m state f. Functor (f state) => MonadRec m => VObject f state m

#pre Source

pre :: forall m state f. Functor (f state) => MonadRec m => VObject f state m

#param Source

param :: forall m state f. Functor (f state) => MonadRec m => VObject f state m

#p Source

p :: forall m state f. Functor (f state) => MonadRec m => VObject f state m

#output Source

output :: forall m state f. Functor (f state) => MonadRec m => VObject f state m

#option Source

option :: forall m state f. Functor (f state) => MonadRec m => VObject f state m

#optgroup Source

optgroup :: forall m state f. Functor (f state) => MonadRec m => VObject f state m

#ol Source

ol :: forall m state f. Functor (f state) => MonadRec m => VObject f state m

#object Source

object :: forall m state f. Functor (f state) => MonadRec m => VObject f state m

#nav Source

nav :: forall m state f. Functor (f state) => MonadRec m => VObject f state m

#meter Source

meter :: forall m state f. Functor (f state) => MonadRec m => VObject f state m

#menu Source

menu :: forall m state f. Functor (f state) => MonadRec m => VObject f state m

#math Source

math :: forall m state f. Functor (f state) => MonadRec m => VObject f state m

#mark Source

mark :: forall m state f. Functor (f state) => MonadRec m => VObject f state m

#main_ Source

main_ :: forall m state f. Functor (f state) => MonadRec m => VObject f state m

#li Source

li :: forall m state f. Functor (f state) => MonadRec m => VObject f state m

#legend Source

legend :: forall m state f. Functor (f state) => MonadRec m => VObject f state m

#label Source

label :: forall m state f. Functor (f state) => MonadRec m => VObject f state m

#kbd Source

kbd :: forall m state f. Functor (f state) => MonadRec m => VObject f state m

#ins Source

ins :: forall m state f. Functor (f state) => MonadRec m => VObject f state m

#input Source

input :: forall m state f. Functor (f state) => MonadRec m => VObject f state m

#img Source

img :: forall m state f. Functor (f state) => MonadRec m => VObject f state m

#iframe Source

iframe :: forall m state f. Functor (f state) => MonadRec m => VObject f state m

#i Source

i :: forall m state f. Functor (f state) => MonadRec m => VObject f state m

#hr Source

hr :: forall m state f. Functor (f state) => MonadRec m => VObject f state m

#header Source

header :: forall m state f. Functor (f state) => MonadRec m => VObject f state m

#h6 Source

h6 :: forall m state f. Functor (f state) => MonadRec m => VObject f state m

#h5 Source

h5 :: forall m state f. Functor (f state) => MonadRec m => VObject f state m

#h4 Source

h4 :: forall m state f. Functor (f state) => MonadRec m => VObject f state m

#h3 Source

h3 :: forall m state f. Functor (f state) => MonadRec m => VObject f state m

#h2 Source

h2 :: forall m state f. Functor (f state) => MonadRec m => VObject f state m

#h1 Source

h1 :: forall m state f. Functor (f state) => MonadRec m => VObject f state m

#form Source

form :: forall m state f. Functor (f state) => MonadRec m => VObject f state m

#footer Source

footer :: forall m state f. Functor (f state) => MonadRec m => VObject f state m

#figure Source

figure :: forall m state f. Functor (f state) => MonadRec m => VObject f state m

#figcaption Source

figcaption :: forall m state f. Functor (f state) => MonadRec m => VObject f state m

#fieldset Source

fieldset :: forall m state f. Functor (f state) => MonadRec m => VObject f state m

#embed Source

embed :: forall m state f. Functor (f state) => MonadRec m => VObject f state m

#em Source

em :: forall m state f. Functor (f state) => MonadRec m => VObject f state m

#dt Source

dt :: forall m state f. Functor (f state) => MonadRec m => VObject f state m

#dl Source

dl :: forall m state f. Functor (f state) => MonadRec m => VObject f state m

#div Source

div :: forall m state f. Functor (f state) => MonadRec m => VObject f state m

#dfn Source

dfn :: forall m state f. Functor (f state) => MonadRec m => VObject f state m

#details Source

details :: forall m state f. Functor (f state) => MonadRec m => VObject f state m

#del Source

del :: forall m state f. Functor (f state) => MonadRec m => VObject f state m

#dd Source

dd :: forall m state f. Functor (f state) => MonadRec m => VObject f state m

#datalist Source

datalist :: forall m state f. Functor (f state) => MonadRec m => VObject f state m

#colgroup Source

colgroup :: forall m state f. Functor (f state) => MonadRec m => VObject f state m

#col Source

col :: forall m state f. Functor (f state) => MonadRec m => VObject f state m

#code Source

code :: forall m state f. Functor (f state) => MonadRec m => VObject f state m

#cite Source

cite :: forall m state f. Functor (f state) => MonadRec m => VObject f state m

#caption Source

caption :: forall m state f. Functor (f state) => MonadRec m => VObject f state m

#canvas Source

canvas :: forall m state f. Functor (f state) => MonadRec m => VObject f state m

#button Source

button :: forall m state f. Functor (f state) => MonadRec m => VObject f state m

#br Source

br :: forall m state f. Functor (f state) => MonadRec m => VObject f state m

#blockquote Source

blockquote :: forall m state f. Functor (f state) => MonadRec m => VObject f state m

#bdo Source

bdo :: forall m state f. Functor (f state) => MonadRec m => VObject f state m

#bdi Source

bdi :: forall m state f. Functor (f state) => MonadRec m => VObject f state m

#b Source

b :: forall m state f. Functor (f state) => MonadRec m => VObject f state m

#audio Source

audio :: forall m state f. Functor (f state) => MonadRec m => VObject f state m

#aside Source

aside :: forall m state f. Functor (f state) => MonadRec m => VObject f state m

#article Source

article :: forall m state f. Functor (f state) => MonadRec m => VObject f state m

#address Source

address :: forall m state f. Functor (f state) => MonadRec m => VObject f state m

#abbr Source

abbr :: forall m state f. Functor (f state) => MonadRec m => VObject f state m

#a Source

a :: forall m state f. Functor (f state) => MonadRec m => VObject f state m