Package

purescript-smolder

Repository
bodil/purescript-smolder
License
LGPL-3.0+
Uploaded by
bodil
Published on
2018-09-25T13:25:20Z

A simple combinator library for generating HTML in PureScript, heavily inspired by Haskell's BlazeHtml.

Usage

Write HTML elements as functions, with the ! combinator to add attributes, and do notation to add child elements:

doc = html ! lang "en" $ do
  h1 $ text "My HTML Document"
  p $ do
    text "This is my HTML document. It is "
    em $ text "very"
    text " nice. "
    a ! href "more.html" $ text "There is more."

You can render lists of items inside the do notation using traverse_ or for_:

import Data.Foldable (for_, traverse_)

items = ["fear", "surprise", "ruthless efficiency"]

item i = li $ text i

bulletList = ul $ do
  for_ items item
  -- or traverse_ item items

(Note that the Data.Foldable versions of traverse_ and for_ can blow the stack if you have a lot of items (just short of 10k items will do it), but because Markup has a MonadRec instance, you can use the implementations from purescript-safely if you're worried about this.)

Use the #! combinator to attach event handlers:

import Effect.Class.Console (log)

doc = div ! className "not-a-form" $ do
  button #! on "click" (\event → log "boom!") $ text "boom"

You can render the markup to a string:

import Text.Smolder.Renderer.String (render)

doc = html ! lang "en" $ do
  body $ do
    h1 $ text "Hello Joe"

docAsString = render doc
-- "<html lang=\"en\"><body><h1>Hello Joe</h1></body></html>"

There are other renderers available, such as a renderer for DOM nodes.

Types

The type of the markup is Markup e, where the e is the type of the event handler, which is only important when you want to render your markup. For rendering to the DOM, this would have to be EventListener (dom :: DOM | eff). The string renderer accepts any type for e, as it ignores event handlers altogether.

Markup e is a type alias for Free (MarkupM e) Unit, a free monad over markup nodes, but you don't need to worry about free monads at all. Unless you're writing your own renderer, you should just use Markup e in your own code.

Licence

Copyright 2015 Bodil Stokke

This program is free software: you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version.

This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.

You should have received a copy of the GNU Lesser General Public License along with this program. If not, see http://www.gnu.org/licenses/.