Module

Text.Smolder.SVG

Package
purescript-smolder
Repository
bodil/purescript-smolder

#Svg Source

type Svg e = Markup e

#parent Source

parent :: forall e. String -> Markup e -> Markup e

#leaf Source

leaf :: forall e. String -> Markup e

#a Source

a :: forall e. Markup e -> Markup e

#altGlyph Source

altGlyph :: forall e. Markup e -> Markup e

#altGlyphDef Source

altGlyphDef :: forall e. Markup e -> Markup e

#altGlyphItem Source

altGlyphItem :: forall e. Markup e -> Markup e

#animate Source

animate :: forall e. Markup e -> Markup e

#animateColor Source

animateColor :: forall e. Markup e -> Markup e

#animateMotion Source

animateMotion :: forall e. Markup e -> Markup e

#animateTransform Source

animateTransform :: forall e. Markup e -> Markup e

#audio Source

audio :: forall e. Markup e -> Markup e

#canvas Source

canvas :: forall e. Markup e -> Markup e

#circle Source

circle :: forall e. Markup e

#clipPath Source

clipPath :: forall e. Markup e -> Markup e

#colorProfile Source

colorProfile :: forall e. Markup e -> Markup e

#cursor Source

cursor :: forall e. Markup e -> Markup e

#defs Source

defs :: forall e. Markup e -> Markup e

#desc Source

desc :: forall e. Markup e -> Markup e

#discard Source

discard :: forall e. Markup e -> Markup e

#ellipse Source

ellipse :: forall e. Markup e

#feBlend Source

feBlend :: forall e. Markup e -> Markup e

#feColorMatrix Source

feColorMatrix :: forall e. Markup e -> Markup e

#feComponentTransfer Source

feComponentTransfer :: forall e. Markup e -> Markup e

#feComposite Source

feComposite :: forall e. Markup e -> Markup e

#feConvolveMatrix Source

feConvolveMatrix :: forall e. Markup e -> Markup e

#feDiffuseLighting Source

feDiffuseLighting :: forall e. Markup e -> Markup e

#feDisplacementMap Source

feDisplacementMap :: forall e. Markup e -> Markup e

#feDistantLight Source

feDistantLight :: forall e. Markup e -> Markup e

#feDropShadow Source

feDropShadow :: forall e. Markup e -> Markup e

#feFlood Source

feFlood :: forall e. Markup e -> Markup e

#feFuncA Source

feFuncA :: forall e. Markup e -> Markup e

#feFuncB Source

feFuncB :: forall e. Markup e -> Markup e

#feFuncG Source

feFuncG :: forall e. Markup e -> Markup e

#feFuncR Source

feFuncR :: forall e. Markup e -> Markup e

#feGaussianBlur Source

feGaussianBlur :: forall e. Markup e -> Markup e

#feImage Source

feImage :: forall e. Markup e -> Markup e

#feMerge Source

feMerge :: forall e. Markup e -> Markup e

#feMergeNode Source

feMergeNode :: forall e. Markup e -> Markup e

#feMorphology Source

feMorphology :: forall e. Markup e -> Markup e

#feOffset Source

feOffset :: forall e. Markup e -> Markup e

#fePointLight Source

fePointLight :: forall e. Markup e -> Markup e

#feSpecularLighting Source

feSpecularLighting :: forall e. Markup e -> Markup e

#feSpotLight Source

feSpotLight :: forall e. Markup e -> Markup e

#feTile Source

feTile :: forall e. Markup e -> Markup e

#feTurbulence Source

feTurbulence :: forall e. Markup e -> Markup e

#filter Source

filter :: forall e. Markup e -> Markup e

#font Source

font :: forall e. Markup e -> Markup e

#fontFace Source

fontFace :: forall e. Markup e -> Markup e

#fontFaceFormat Source

fontFaceFormat :: forall e. Markup e -> Markup e

#fontFaceName Source

fontFaceName :: forall e. Markup e -> Markup e

#fontFaceSrc Source

fontFaceSrc :: forall e. Markup e -> Markup e

#fontFaceUri Source

fontFaceUri :: forall e. Markup e -> Markup e

#foreignObject Source

foreignObject :: forall e. Markup e -> Markup e

#g Source

g :: forall e. Markup e -> Markup e

#glyph Source

glyph :: forall e. Markup e -> Markup e

#glyphRef Source

glyphRef :: forall e. Markup e -> Markup e

#hatch Source

hatch :: forall e. Markup e -> Markup e

#hatchpath Source

hatchpath :: forall e. Markup e -> Markup e

#hkern Source

hkern :: forall e. Markup e -> Markup e

#iframe Source

iframe :: forall e. Markup e -> Markup e

#image Source

image :: forall e. Markup e -> Markup e

#line Source

line :: forall e. Markup e

#linearGradient Source

linearGradient :: forall e. Markup e -> Markup e

#marker Source

marker :: forall e. Markup e -> Markup e

#mask Source

mask :: forall e. Markup e -> Markup e

#mesh Source

mesh :: forall e. Markup e -> Markup e

#meshgradient Source

meshgradient :: forall e. Markup e -> Markup e

#meshpatch Source

meshpatch :: forall e. Markup e -> Markup e

#meshrow Source

meshrow :: forall e. Markup e -> Markup e

#metadata Source

metadata :: forall e. Markup e -> Markup e

#missingGlyph Source

missingGlyph :: forall e. Markup e -> Markup e

#mpath Source

mpath :: forall e. Markup e -> Markup e

#path Source

path :: forall e. Markup e -> Markup e

#pattern Source

pattern :: forall e. Markup e -> Markup e

#polygon Source

polygon :: forall e. Markup e

#polyline Source

polyline :: forall e. Markup e

#radialGradient Source

radialGradient :: forall e. Markup e -> Markup e

#rect Source

rect :: forall e. Markup e

#script Source

script :: forall e. Markup e -> Markup e

#set Source

set :: forall e. Markup e -> Markup e

#solidcolor Source

solidcolor :: forall e. Markup e -> Markup e

#stop Source

stop :: forall e. Markup e -> Markup e

#style Source

style :: forall e. Markup e -> Markup e

#svg Source

svg :: forall e. Markup e -> Markup e

#switch Source

switch :: forall e. Markup e -> Markup e

#symbol Source

symbol :: forall e. Markup e -> Markup e

#text Source

text :: forall e. Markup e -> Markup e

#textPath Source

textPath :: forall e. Markup e -> Markup e

#title Source

title :: forall e. Markup e -> Markup e

#tref Source

tref :: forall e. Markup e -> Markup e

#tspan Source

tspan :: forall e. Markup e -> Markup e

#unknown Source

unknown :: forall e. Markup e -> Markup e

#use Source

use :: forall e. Markup e -> Markup e

#video Source

video :: forall e. Markup e -> Markup e

#view Source

view :: forall e. Markup e -> Markup e

#vkern Source

vkern :: forall e. Markup e -> Markup e