Module
Game.Aff.Web.Event
- Package
- purescript-game
- Repository
- artemisSystem/purescript-game
#qSelEventTarget Source
qSelEventTarget :: forall r. QuerySelector -> Run (effect :: EFFECT, except :: FAIL | r) EventTarget
#windowEventTarget Source
windowEventTarget :: forall r. Run (effect :: EFFECT | r) EventTarget
#documentEventTarget Source
documentEventTarget :: forall r. Run (effect :: EFFECT | r) EventTarget
#bodyEventTarget Source
bodyEventTarget :: forall r. Run (effect :: EFFECT, except :: FAIL | r) EventTarget
#eventUpdate Source
eventUpdate :: forall extra a s e. EventInfo -> Run (EventTargetRow e s a) EventTarget -> Run (EventExecIn e s a extra) Unit -> AffGameUpdate extra e s a
#UIEventRow Source
type UIEventRow r = (uiEvent :: READER UIEvent | r)
#reduceUIEventRow Source
reduceUIEventRow :: forall r a. Run (UIEventRow (effect :: EFFECT, event :: READER Event | r)) a -> Run (effect :: EFFECT, event :: READER Event | r) a
#uiEventUpdate Source
uiEventUpdate :: forall a s e extra. EventType -> Boolean -> Run (EventTargetRow e s a) EventTarget -> Run (EventExecIn e s a (UIEventRow extra)) Unit -> AffGameUpdate extra e s a
Boolean is whether to use capture
#MouseEventRow Source
type MouseEventRow r = (mouseEvent :: READER MouseEvent, posInTarget :: READER (Vector2 Int), uiEvent :: READER UIEvent | r)
#_mouseEvent Source
_mouseEvent :: SProxy "mouseEvent"
#_posInTarget Source
_posInTarget :: SProxy "posInTarget"
#reduceMouseEventRow Source
reduceMouseEventRow :: forall r a. Run (MouseEventRow (effect :: EFFECT, event :: READER Event | r)) a -> Run (effect :: EFFECT, event :: READER Event | r) a
Assumes that the relevant Event
is a MouseEvent
(and UIEvent
). The
current event target (event.currentTarget
) must be a HTMLElement
.
This function is not intended for use with events that do not meet these
criteria.
#mouseEventUpdate Source
mouseEventUpdate :: forall a s e extra. EventType -> Run (EventTargetRow e s a) EventTarget -> Run (EventExecIn e s a (MouseEventRow extra)) Unit -> AffGameUpdate extra e s a
#mousemove Source
mousemove :: forall a s e extra. Run (EventTargetRow e s a) EventTarget -> Run (EventExecIn e s a (MouseEventRow extra)) Unit -> AffGameUpdate extra e s a
#click Source
click :: forall a s e extra. Run (EventTargetRow e s a) EventTarget -> Run (EventExecIn e s a (MouseEventRow extra)) Unit -> AffGameUpdate extra e s a
#mousedown Source
mousedown :: forall a s e extra. Run (EventTargetRow e s a) EventTarget -> Run (EventExecIn e s a (MouseEventRow extra)) Unit -> AffGameUpdate extra e s a
#mouseup Source
mouseup :: forall a s e extra. Run (EventTargetRow e s a) EventTarget -> Run (EventExecIn e s a (MouseEventRow extra)) Unit -> AffGameUpdate extra e s a
#KeyboardEventRow Source
type KeyboardEventRow r = (keyboardEvent :: READER KeyboardEvent, uiEvent :: READER UIEvent | r)
#_keyboardEvent Source
_keyboardEvent :: SProxy "keyboardEvent"
#reduceKeyboardEventRow Source
reduceKeyboardEventRow :: forall r a. Run (KeyboardEventRow (effect :: EFFECT, event :: READER Event | r)) a -> Run (effect :: EFFECT, event :: READER Event | r) a
Assumes that the relevant Event
is a KeyboardEvent
(and UIEvent
).
Throws an error when attempting to read a value that doesn't exist on the
Event
. This function is not intended for use with events that are not
KeyboardEvent
s.
#keyboardEventUpdate Source
keyboardEventUpdate :: forall a s e extra. EventType -> Run (EventTargetRow e s a) EventTarget -> Run (EventExecIn e s a (KeyboardEventRow extra)) Unit -> AffGameUpdate extra e s a
#keydown Source
keydown :: forall a s e extra. Run (EventTargetRow e s a) EventTarget -> Run (EventExecIn e s a (KeyboardEventRow extra)) Unit -> AffGameUpdate extra e s a
#keyup Source
keyup :: forall a s e extra. Run (EventTargetRow e s a) EventTarget -> Run (EventExecIn e s a (KeyboardEventRow extra)) Unit -> AffGameUpdate extra e s a
#keypressed Source
keypressed :: forall a s e extra. Run (EventTargetRow e s a) EventTarget -> Run (EventExecIn e s a (KeyboardEventRow extra)) Unit -> AffGameUpdate extra e s a
#change Source
change :: forall a s e extra. Run (EventTargetRow e s a) EventTarget -> Run (EventExecIn e s a extra) Unit -> AffGameUpdate extra e s a
#load Source
load :: forall a s e extra. Run (EventTargetRow e s a) EventTarget -> Run (EventExecIn e s a extra) Unit -> AffGameUpdate extra e s a