Module

RxJS.BehaviorSubject

Package
purescript-rxjs
Repository
jasonzoladz/purescript-rxjs

#BehaviorSubject Source

data BehaviorSubject :: Type -> Type

Please see RxJS Version 5.* documentation for additional details on proper usage of the library.

Instances

#observeOn Source

observeOn :: forall a. Scheduler -> BehaviorSubject a -> BehaviorSubject a

Makes every next call run in the new Scheduler.

#subscribeOn Source

subscribeOn :: forall a. Scheduler -> BehaviorSubject a -> BehaviorSubject a

Makes subscription happen on a given Scheduler.

#subscribe Source

subscribe :: forall e a. Subscriber a -> BehaviorSubject a -> Eff e Subscription

Subscribing to an BehaviorSubject is like calling a function, providing next, error and completed effects to which the data will be delivered.

#subscribeNext Source

subscribeNext :: forall e a. (a -> Eff e Unit) -> BehaviorSubject a -> Eff e Subscription

#just Source

just :: forall a. a -> BehaviorSubject a

Creates an BehaviorSubject that emits the value specify, and then emits a complete notification. An alias for of.

#next Source

next :: forall e a. a -> BehaviorSubject a -> Eff e Unit

Send a new value to a BehaviorSubject

#send Source

send :: forall e a. a -> BehaviorSubject a -> Eff e Unit

An alias for next

#asObservable Source

asObservable :: forall a. BehaviorSubject a -> Observable a

Create an Observable from a BehaviorSubject

#getValue Source

getValue :: forall e a. BehaviorSubject a -> Eff e a

Obtain the current value of a BehaviorSubject

#buffer Source

buffer :: forall b a. BehaviorSubject a -> BehaviorSubject b -> BehaviorSubject (Array a)

Collects values from the first BehaviorSubject into an Array, and emits that array only when second BehaviorSubject emits.

#bufferCount Source

bufferCount :: forall a. Int -> Int -> BehaviorSubject a -> BehaviorSubject (Array a)

Collects values from the past as an array, emits that array when its size (arg1) reaches the specified buffer size, and starts a new buffer. The new buffer starts with nth (arg2) element of the BehaviorSubject counting from the beginning of the last buffer.

#bufferToggle Source

bufferToggle :: forall c b a. (BehaviorSubject a) -> (BehaviorSubject b) -> (b -> BehaviorSubject c) -> (BehaviorSubject (Array a))

Collects values from the source BehaviorSubject (arg1) as an array. Starts collecting only when the opening (arg2) BehaviorSubject emits, and calls the closingSelector function (arg3) to get an BehaviorSubject that decides when to close the buffer. Another buffer opens when the opening BehaviorSubject emits its next value.

#bufferWhen Source

bufferWhen :: forall b a. BehaviorSubject a -> (a -> BehaviorSubject b) -> BehaviorSubject (Array a)

Collects values from the past as an array. When it starts collecting values, it calls a function that returns an BehaviorSubject that emits to close the buffer and restart collecting.

#concatMap Source

concatMap :: forall b a. BehaviorSubject a -> (a -> BehaviorSubject b) -> BehaviorSubject b

Equivalent to mergeMap (a.k.a, >>=) EXCEPT that, unlike mergeMap, the next bind will not run until the BehaviorSubject generated by the projection function (arg2) completes. That is, composition is sequential, not concurrent. Warning: if source values arrive endlessly and faster than their corresponding inner BehaviorSubjects can complete, it will result in memory issues as inner BehaviorSubjects amass in an unbounded buffer waiting for their turn to be subscribed to.

#concatMapTo Source

concatMapTo :: forall c b a. BehaviorSubject a -> BehaviorSubject b -> (a -> b -> BehaviorSubject c) -> BehaviorSubject c

The type signature explains it best. Warning: Like concatMap, composition is sequential.

#exhaustMap Source

exhaustMap :: forall b a. BehaviorSubject a -> (a -> BehaviorSubject b) -> BehaviorSubject b

It's Like concatMap (a.k.a, >>=) EXCEPT that it ignores every new projected BehaviorSubject if the previous projected BehaviorSubject has not yet completed.

#expand Source

expand :: forall a. BehaviorSubject a -> (a -> BehaviorSubject a) -> BehaviorSubject a

It's similar to mergeMap, but applies the projection function to every source value as well as every output value. It's recursive.

#groupBy Source

groupBy :: forall b a. (a -> b) -> BehaviorSubject a -> BehaviorSubject (BehaviorSubject a)

Groups the items emitted by an BehaviorSubject (arg2) according to the value returned by the grouping function (arg1). Each group becomes its own BehaviorSubject.

#mapTo Source

mapTo :: forall b a. b -> BehaviorSubject a -> BehaviorSubject b

Emits the given constant value on the output BehaviorSubject every time the source BehaviorSubject emits a value.

#mergeMap Source

mergeMap :: forall b a. BehaviorSubject a -> (a -> BehaviorSubject b) -> BehaviorSubject b

Maps each value to an BehaviorSubject, then flattens all of these BehaviorSubjects using mergeAll. It's just monadic bind.

#mergeMapTo Source

mergeMapTo :: forall b a. BehaviorSubject a -> BehaviorSubject b -> BehaviorSubject b

Maps each value of the BehaviorSubject (arg1) to the same inner BehaviorSubject (arg2), then flattens the result.

#pairwise Source

pairwise :: forall a. BehaviorSubject a -> BehaviorSubject (Array a)

Puts the current value and previous value together as an array, and emits that.

#partition Source

partition :: forall a. (a -> Boolean) -> BehaviorSubject a -> Array (BehaviorSubject a)

Given a predicate function (arg1), and an BehaviorSubject (arg2), it outputs a two element array of partitioned values (i.e., [ BehaviorSubject valuesThatPassPredicate, BehaviorSubject valuesThatFailPredicate ]).

#scan Source

scan :: forall b a. (a -> b -> b) -> b -> BehaviorSubject a -> BehaviorSubject b

Given an accumulator function (arg1), an initial value (arg2), and a source BehaviorSubject (arg3), it returns an BehaviorSubject that emits the current accumlation whenever the source emits a value.

#switchMap Source

switchMap :: forall b a. BehaviorSubject a -> (a -> BehaviorSubject b) -> BehaviorSubject b

Projects each source value to an BehaviorSubject which is merged in the output BehaviorSubject, emitting values only from the most recently projected BehaviorSubject.

#switchMapTo Source

switchMapTo :: forall b a. BehaviorSubject a -> BehaviorSubject b -> BehaviorSubject b

It's like switchMap, but maps each value to the same inner BehaviorSubject.

#window Source

window :: forall b a. BehaviorSubject a -> BehaviorSubject b -> BehaviorSubject (BehaviorSubject a)

It's like buffer, but emits a nested BehaviorSubject instead of an array.

#windowCount Source

windowCount :: forall a. Int -> Int -> BehaviorSubject a -> BehaviorSubject (BehaviorSubject a)

It's like bufferCount, but emits a nested BehaviorSubject instead of an array.

#windowTime Source

windowTime :: forall a. Int -> Int -> BehaviorSubject a -> BehaviorSubject (BehaviorSubject a)

It's like bufferTime, but emits a nested BehaviorSubject instead of an array, and it doesn't take a maximum size parameter. arg1 is how long to buffer items into a new BehaviorSubject, arg2 is the when the next buffer should begin, and arg3 is the source BehaviorSubject.

#windowToggle Source

windowToggle :: forall c b a. (BehaviorSubject a) -> (BehaviorSubject b) -> (b -> BehaviorSubject c) -> (BehaviorSubject (Array a))

It's like bufferToggle, but emits a nested BehaviorSubject instead of an array.

#windowWhen Source

windowWhen :: forall b a. BehaviorSubject a -> BehaviorSubject b -> BehaviorSubject (BehaviorSubject a)

It's like bufferWhen, but emits a nested BehaviorSubject instead of an array.

#audit Source

audit :: forall b a. BehaviorSubject a -> (a -> BehaviorSubject b) -> BehaviorSubject a

It's like auditTime, but the silencing duration is determined by a second BehaviorSubject.

#auditTime Source

auditTime :: forall a. Int -> BehaviorSubject a -> BehaviorSubject a

Ignores source values for duration milliseconds, then emits the most recent value from the source BehaviorSubject, then repeats this process.

#debounce Source

debounce :: forall a. BehaviorSubject a -> (a -> BehaviorSubject Int) -> BehaviorSubject a

It's like debounceTime, but the time span of emission silence is determined by a second BehaviorSubject. Allows for a variable debounce rate.

#debounceTime Source

debounceTime :: forall a. Int -> BehaviorSubject a -> BehaviorSubject a

It's like delay, but passes only the most recent value from each burst of emissions.

#distinct Source

distinct :: forall a. BehaviorSubject a -> BehaviorSubject a

Returns an BehaviorSubject that emits all items emitted by the source BehaviorSubject that are distinct by comparison from previous items.

#distinctUntilChanged Source

distinctUntilChanged :: forall a. BehaviorSubject a -> BehaviorSubject a

Returns an BehaviorSubject that emits all items emitted by the source BehaviorSubject that are distinct by comparison from the previous item.

#elementAt Source

elementAt :: forall a. BehaviorSubject a -> Int -> BehaviorSubject a

Emits the single value at the specified index in a sequence of emissions from the source BehaviorSubject.

#filter Source

filter :: forall a. (a -> Boolean) -> BehaviorSubject a -> BehaviorSubject a

Filter items emitted by the source BehaviorSubject by only emitting those that satisfy a specified predicate.

#ignoreElements Source

ignoreElements :: forall a. BehaviorSubject a -> BehaviorSubject a

Ignores all items emitted by the source BehaviorSubject and only passes calls of complete or error.

#last Source

last :: forall a. BehaviorSubject a -> BehaviorSubject a

Returns an BehaviorSubject that emits only the last item emitted by the source BehaviorSubject.

#sample Source

sample :: forall b a. BehaviorSubject a -> BehaviorSubject b -> BehaviorSubject a

It's like sampleTime, but samples whenever the notifier BehaviorSubject emits something.

#sampleTime Source

sampleTime :: forall a. Int -> BehaviorSubject a -> BehaviorSubject a

Periodically looks at the source BehaviorSubject and emits whichever value it has most recently emitted since the previous sampling, unless the source has not emitted anything since the previous sampling.

#skip Source

skip :: forall a. Int -> BehaviorSubject a -> BehaviorSubject a

Returns an BehaviorSubject that skips n items emitted by an BehaviorSubject.

#skipUntil Source

skipUntil :: forall b a. BehaviorSubject a -> BehaviorSubject b -> BehaviorSubject a

Returns an BehaviorSubject that skips items emitted by the source BehaviorSubject until a second BehaviorSubject emits an item.

#skipWhile Source

skipWhile :: forall a. (a -> Boolean) -> BehaviorSubject a -> BehaviorSubject a

Returns an BehaviorSubject that skips all items emitted by the source BehaviorSubject as long as a specified condition holds true, but emits all further source items as soon as the condition becomes false.

#take Source

take :: forall a. Int -> BehaviorSubject a -> BehaviorSubject a

Emits only the first n values emitted by the source BehaviorSubject.

#takeUntil Source

takeUntil :: forall b a. BehaviorSubject a -> BehaviorSubject b -> BehaviorSubject a

Lets values pass until a second BehaviorSubject emits something. Then, it completes.

#takeWhile Source

takeWhile :: forall a. (a -> Boolean) -> BehaviorSubject a -> BehaviorSubject a

Emits values emitted by the source BehaviorSubject so long as each value satisfies the given predicate, and then completes as soon as this predicate is not satisfied.

#throttle Source

throttle :: forall b a. BehaviorSubject a -> (a -> BehaviorSubject b) -> BehaviorSubject a

It's like throttleTime, but the silencing duration is determined by a second BehaviorSubject.

#throttleTime Source

throttleTime :: forall a. Int -> BehaviorSubject a -> BehaviorSubject a

Emits a value from the source BehaviorSubject, then ignores subsequent source values for duration milliseconds, then repeats this process.

#combineLatest Source

combineLatest :: forall c b a. (a -> b -> c) -> BehaviorSubject a -> BehaviorSubject b -> BehaviorSubject c

An BehaviorSubject of projected values from the most recent values from each input BehaviorSubject.

#concat Source

concat :: forall a. BehaviorSubject a -> BehaviorSubject a -> BehaviorSubject a

Concatenates two BehaviorSubjects together by sequentially emitting their values, one BehaviorSubject after the other.

#concatAll Source

concatAll :: forall a. BehaviorSubject (BehaviorSubject a) -> BehaviorSubject a

Converts a higher-order BehaviorSubject into a first-order BehaviorSubject by concatenating the inner BehaviorSubjects in order.

#exhaust Source

exhaust :: forall a. BehaviorSubject (BehaviorSubject a) -> BehaviorSubject a

Flattens an BehaviorSubject-of-BehaviorSubjects by dropping the next inner BehaviorSubjects while the current inner is still executing.

#merge Source

merge :: forall a. BehaviorSubject a -> BehaviorSubject a -> BehaviorSubject a

Creates an output BehaviorSubject which concurrently emits all values from each input BehaviorSubject.

#mergeAll Source

mergeAll :: forall a. BehaviorSubject (BehaviorSubject a) -> BehaviorSubject a

Converts a higher-order BehaviorSubject into a first-order BehaviorSubject which concurrently delivers all values that are emitted on the inner BehaviorSubjects.

#race Source

race :: forall a. Array (BehaviorSubject a) -> BehaviorSubject a

Returns an BehaviorSubject that mirrors the first source BehaviorSubject to emit an item from the array of BehaviorSubjects.

#startWith Source

startWith :: forall a. Array a -> BehaviorSubject a -> BehaviorSubject a

Returns an BehaviorSubject that emits the items in the given Array before it begins to emit items emitted by the source BehaviorSubject.

#withLatestFrom Source

withLatestFrom :: forall c b a. (a -> b -> c) -> BehaviorSubject a -> BehaviorSubject b -> BehaviorSubject c

Combines each value from the source BehaviorSubjects using a project function to determine the value to be emitted on the output BehaviorSubject.

#zip Source

zip :: forall a. Array (BehaviorSubject a) -> BehaviorSubject (Array a)

Waits for each BehaviorSubject to emit a value. Once this occurs, all values with the corresponding index will be emitted. This will continue until at least one inner BehaviorSubject completes.

#catch Source

catch :: forall a. (BehaviorSubject a) -> (Error -> BehaviorSubject a) -> (BehaviorSubject a)

#retry Source

retry :: forall a. Int -> BehaviorSubject a -> BehaviorSubject a

If the source BehaviorSubject calls error, this method will resubscribe to the source BehaviorSubject n times rather than propagating the error call.

#delay Source

delay :: forall a. Int -> BehaviorSubject a -> BehaviorSubject a

Time shifts each item by some specified amount of milliseconds.

#delayWhen Source

delayWhen :: forall b a. BehaviorSubject a -> (a -> BehaviorSubject b) -> BehaviorSubject a

Delays the emission of items from the source BehaviorSubject by a given time span determined by the emissions of another BehaviorSubject.

#performEach Source

performEach :: forall e a. BehaviorSubject a -> (a -> Eff e Unit) -> Eff e (BehaviorSubject a)

Performs the effect on each value of the BehaviorSubject. An alias for do. Useful for testing (transparently performing an effect outside of a subscription).

#toArray Source

#count Source

count :: forall a. BehaviorSubject a -> BehaviorSubject Int

Counts the number of emissions on the source and emits that number when the source completes.