No-frills bindings to the WebGPU API.
- As close to the WebGPU spec as possible.
- Very limited type-level machinery.
- Clickable docs.
- Small, single-purpose files.
- Tests as much of the surface area as possible.
- Fancy abstractions.
An early test. Make sure to use Chrome. If this stops working, it's because my origin trial stopped working. Sorry.