Graphics.CanvasAction
- Package
- purescript-canvas-action
- Repository
- 3ddyy/purescript-canvas-action
This module defines all functions from Graphics.Canvas
(and some extra)
as functions without the Context2D
parameter, and in the CanvasActionM
monad instead of the Effect
monad. This is to make canvas actions easily
composable without having to worry about passing the Context2D
to every
single function. They can be composed using do
notation / bind or
applicative composition (<*>
, <*
, and *>
). Semigroup composition
(<>
) also works if the return types are the same and also a Semigroup
(this includes Unit
). It also has a MonadRec
instance.
#SkewTransform Source
type SkewTransform = { skewX :: Number, skewY :: Number }
Type synonym for skew transformations.
#TextBaseline Source
#CanvasStyle Source
data CanvasStyle :: Type
A value that can be passed to setFillStyle
and similar functions.
Runtime representation should be either a String
, a CanvasGradient
or
a CanvasPattern
.
Instances
#styleIsString Source
styleIsString :: CanvasStyle -> Boolean
#styleIsPattern Source
styleIsPattern :: CanvasStyle -> Boolean
#styleToString Source
styleToString :: CanvasStyle -> Maybe String
#styleToString' Source
styleToString' :: Partial => CanvasStyle -> String
#styleToGradient' Source
styleToGradient' :: Partial => CanvasStyle -> CanvasGradient
#styleToPattern' Source
styleToPattern' :: Partial => CanvasStyle -> CanvasPattern
#CanvasStyleRep Source
class CanvasStyleRep rep where
Class describing types that can be turned into a valid CanvasStyle
for
use with setFillStyle
and similar functions. This way, there is no
need for functions like setPatternFillStyle
, and values of types like
Color
can easily used as a fillStyle without problem.
Members
toStyle :: rep -> CanvasStyle
Instances
#CanvasColorRep Source
class CanvasColorRep rep where
Class describing types that can be turned into a string representing a canvas color.
Members
Instances
#createCanvas Source
createCanvas :: forall s. ToSize Number s => s -> CanvasActionM CanvasElement
Create a CanvasElement
of the given size in the CanvasActionM
monad
#createCanvas' Source
createCanvas' :: forall s. ToSize Number s => Document -> s -> CanvasActionM CanvasElement
Same as createCanvas
, but allows for specifying the Document
object to
create the canvas with
#createCanvasEffect Source
createCanvasEffect :: forall s. ToSize Number s => s -> Effect CanvasElement
Create a CanvasElement
of the given size in the Effect
monad
#createCanvasEffect' Source
createCanvasEffect' :: forall s. ToSize Number s => Document -> s -> Effect CanvasElement
Same as createCanvasEffect
, but allows for specifying the Document
object to create the canvas with
#CanvasActionM Source
type CanvasActionM = ReaderT Context2D Effect
The CanvasActionM
monad is a monad transformer stack, more specifically
the ReaderT
monad transformer applied to the Effect
monad, reading a
value of type Context2D
.
#CanvasAction Source
type CanvasAction = CanvasActionM Unit
Type synonym for a CanvasActionM
without a result, as it's very common
#runAction Source
runAction :: forall a. Context2D -> CanvasActionM a -> Effect a
Run a CanvasActionM
in the Effect
monad, on the provided Context2D
#runAction' Source
runAction' :: forall a. Context2D -> CanvasActionM a -> CanvasActionM a
Run a CanvasActionM
in the CanvasActionM
monad, on the provided
Context2D
. In essence, this allows drawing to a different canvas than
the action was run on. This can be useful for caching drawings on offscreen
canvases, to later draw them to the "main" canvas.
#runActionOffscreen Source
runActionOffscreen :: forall s a. ToSize Number s => s -> CanvasActionM a -> CanvasActionM a
Run a CanvasActionM
in the CanvasActionM
monad, on a created canvas with
the provided size. This can be useful for creating patterns for use as a
fillStyle or strokeStyle.
For example:
action :: CanvasAction
action = do
pattern <- runActionOffscreen (20.0 >< 20.0) do
filled "#aaf" fillRectFull
filled "#afa" $ fillRect (makeRect 0.0 10.0 10.0 10.0)
filled "#faa" $ fillRect (makeRect 10.0 0.0 10.0 10.0)
imageSource >>= flip createPattern Repeat
fillPathWith pattern do
circle (200.0 >< 200.0) 175.0
circle ( 50.0 >< 50.0) 50.0
circle ( 50.0 >< 350.0) 50.0
circle (350.0 >< 50.0) 50.0
circle (350.0 >< 350.0) 50.0
#runActionOffscreen' Source
runActionOffscreen' :: forall a. CanvasActionM a -> CanvasActionM a
Run a CanvasActionM
in the CanvasActionM
monad, on a created canvas
with the same size as the "main" canvas. This can be useful for creating
patterns for use as a fillStyle or strokeStyle. See runActionOffscreen
for an example.
#withCtx Source
withCtx :: forall a. (Context2D -> Effect a) -> CanvasActionM a
Convenience function for constructing CanvasActionM
s from
Graphics.Canvas
-style functions with no arguments apart from the
Context2D
.
#withCtx1 Source
withCtx1 :: forall b a. (Context2D -> a -> Effect b) -> (a -> CanvasActionM b)
Convenience function for constructing CanvasActionM
s from
Graphics.Canvas
-style functions with one argument apart from the
Context2D
.
#withCtx2 Source
withCtx2 :: forall c b a. (Context2D -> a -> b -> Effect c) -> (a -> b -> CanvasActionM c)
Convenience function for constructing CanvasActionM
s from
Graphics.Canvas
-style functions with two arguments apart from the
Context2D
.
#withCtx3 Source
withCtx3 :: forall d c b a. (Context2D -> a -> b -> c -> Effect d) -> (a -> b -> c -> CanvasActionM d)
Convenience function for constructing CanvasActionM
s from
Graphics.Canvas
-style functions with three arguments apart from the
Context2D
.
#withCtx4 Source
withCtx4 :: forall e d c b a. (Context2D -> a -> b -> c -> d -> Effect e) -> (a -> b -> c -> d -> CanvasActionM e)
Convenience function for constructing CanvasActionM
s from
Graphics.Canvas
-style functions with four arguments apart from the
Context2D
.
#withCtx5 Source
withCtx5 :: forall f e d c b a. (Context2D -> a -> b -> c -> d -> e -> Effect f) -> (a -> b -> c -> d -> e -> CanvasActionM f)
Convenience function for constructing CanvasActionM
s from
Graphics.Canvas
-style functions with five arguments apart from the
Context2D
.
#withCtx6 Source
withCtx6 :: forall g f e d c b a. (Context2D -> a -> b -> c -> d -> e -> f -> Effect g) -> (a -> b -> c -> d -> e -> f -> CanvasActionM g)
Convenience function for constructing CanvasActionM
s from
Graphics.Canvas
-style functions with six arguments apart from the
Context2D
.
#withCtx7 Source
withCtx7 :: forall h g f e d c b a. (Context2D -> a -> b -> c -> d -> e -> f -> g -> Effect h) -> (a -> b -> c -> d -> e -> f -> g -> CanvasActionM h)
Convenience function for constructing CanvasActionM
s from
Graphics.Canvas
-style functions with seven arguments apart from the
Context2D
.
#withCtx8 Source
withCtx8 :: forall i h g f e d c b a. (Context2D -> a -> b -> c -> d -> e -> f -> g -> h -> Effect i) -> (a -> b -> c -> d -> e -> f -> g -> h -> CanvasActionM i)
Convenience function for constructing CanvasActionM
s from
Graphics.Canvas
-style functions with eight arguments apart from the
Context2D
.
#withCtx9 Source
withCtx9 :: forall j i h g f e d c b a. (Context2D -> a -> b -> c -> d -> e -> f -> g -> h -> i -> Effect j) -> (a -> b -> c -> d -> e -> f -> g -> h -> i -> CanvasActionM j)
Convenience function for constructing CanvasActionM
s from
Graphics.Canvas
-style functions with nine arguments apart from the
Context2D
.
#withFull Source
withFull :: forall a. (forall r. ToRegion Number r => r -> CanvasActionM a) -> CanvasActionM a
From a function taking some region and returning a CanvasActionM
, make
a CanvasActionM
that calls the original function with the whole canvas
as the region. This can for example be used to draw an image scaled to fill
the entire canvas: withFull \r -> drawImageScale r image
#withMidPos Source
withMidPos :: forall a. (forall p. ToPos Number p => p -> CanvasActionM a) -> CanvasActionM a
From a function taking some position and returning a CanvasActionM
, make
a CanvasActionM
that calls the original function with the center of the
canvas as a position.
#getCanvasEffect Source
getCanvasEffect :: Context2D -> Effect CanvasElement
Get the canvas of a Context2D
#getCanvas Source
getCanvas :: CanvasActionM CanvasElement
Get the canvas as a CanvasActionM
#withCanvas Source
withCanvas :: forall a. (CanvasElement -> Effect a) -> CanvasActionM a
Convenience function for constructing CanvasActionM
s from
Graphics.Canvas
-style functions with no arguments apart from the
CanvasElement
.
#withCanvas1 Source
withCanvas1 :: forall b a. (CanvasElement -> a -> Effect b) -> (a -> CanvasActionM b)
Convenience function for constructing CanvasActionM
s from
Graphics.Canvas
-style functions with one argument apart from the
CanvasElement
.
#withCanvas2 Source
withCanvas2 :: forall c b a. (CanvasElement -> a -> b -> Effect c) -> (a -> b -> CanvasActionM c)
Convenience function for constructing CanvasActionM
s from
Graphics.Canvas
-style functions with two arguments apart from the
CanvasElement
.
#withCanvas3 Source
withCanvas3 :: forall d c b a. (CanvasElement -> a -> b -> c -> Effect d) -> (a -> b -> c -> CanvasActionM d)
Convenience function for constructing CanvasActionM
s from
Graphics.Canvas
-style functions with three arguments apart from the
CanvasElement
.
#fillRectFull Source
fillRectFull :: CanvasAction
Fill a rectangular area that covers the entire canvas
#strokeRect Source
strokeRect :: forall r. ToRegion Number r => r -> CanvasAction
Stroke a rectangular area
#strokeRectFull Source
strokeRectFull :: CanvasAction
Stroke a rectangular area that covers the entire canvas
#clearRect Source
clearRect :: forall r. ToRegion Number r => r -> CanvasAction
Clear a rectangular area
#clearRectFull Source
clearRectFull :: CanvasAction
Clear a rectangular area that covers the entire canvas
#setFillStyle Source
setFillStyle :: forall r. CanvasStyleRep r => r -> CanvasAction
#setStrokeStyle Source
setStrokeStyle :: forall r. CanvasStyleRep r => r -> CanvasAction
#filled Source
filled :: forall r a. CanvasStyleRep r => r -> CanvasActionM a -> CanvasActionM a
Run a CanvasActionM
with the given fillStyle, resetting it to the
previous value after
#stroked Source
stroked :: forall r a. CanvasStyleRep r => r -> CanvasActionM a -> CanvasActionM a
Run a CanvasActionM
with the given strokeStyle, resetting it to the
previous value after
#setLineWidth Source
setLineWidth :: Number -> CanvasAction
#setLineDash Source
setLineDash :: Array Number -> CanvasAction
#setShadowBlur Source
setShadowBlur :: Number -> CanvasAction
#setShadowOffset Source
setShadowOffset :: forall p. ToPos Number p => p -> CanvasAction
Set x and y shadow offset at the same time
#setShadowColor Source
setShadowColor :: forall r. CanvasColorRep r => r -> CanvasAction
#setMiterLimit Source
setMiterLimit :: Number -> CanvasAction
#setLineCap Source
setLineCap :: LineCap -> CanvasAction
#setLineJoin Source
setLineJoin :: LineJoin -> CanvasAction
#setGlobalAlpha Source
setGlobalAlpha :: Number -> CanvasAction
#setFont Source
setFont :: String -> CanvasAction
#strokeText Source
strokeText :: forall p. ToPos Number p => String -> p -> CanvasAction
#dimensionsToSize Source
dimensionsToSize :: forall s. FromSize Number s => Dimensions -> s
#setHeight Source
setHeight :: Number -> CanvasAction
#setWidth Source
setWidth :: Number -> CanvasAction
#toDataUrl Source
toDataUrl :: CanvasActionM String
Create a data URL for the current canvas contents
#getImageData Source
getImageData :: forall r. ToRegion Number r => r -> CanvasActionM ImageData
#putImageDataFull Source
putImageDataFull :: forall r p. ToPos Number p => ToRegion Number r => p -> r -> ImageData -> CanvasAction
Render image data on the canvas. The first argument (p
) is the point on
the canvas to place the topleft of the data. The second argument (r
) is
the region of the ImageData
to render.
#putImageData Source
putImageData :: forall p. ToPos Number p => p -> ImageData -> CanvasAction
Render image data on the canvas. The first argument (p
) is the point on
the canvas to place the topleft of the data.
#createImageData Source
createImageData :: forall s. ToSize Number s => s -> CanvasActionM ImageData
#drawImage Source
drawImage :: forall p. ToPos Number p => p -> CanvasImageSource -> CanvasAction
#drawImageScale Source
drawImageScale :: forall r. ToRegion Number r => r -> CanvasImageSource -> CanvasAction
Draw an image, scaled to fit the provided region
#drawImageFull Source
drawImageFull :: forall r. ToRegion Number r => r -> r -> CanvasImageSource -> CanvasAction
Draw an image on the canvas. The first arugment is the region of the image to draw, and the second argument is the region to draw it in.
#setImageSmoothing Source
setImageSmoothing :: Boolean -> CanvasAction
Set the context's imageSmoothingEnabled
property
#createPattern Source
createPattern :: CanvasImageSource -> PatternRepeat -> CanvasActionM CanvasPattern
Create a canvas pattern from an image, which can be used as a fill- or strokeStyle
#createLinearGradient Source
createLinearGradient :: LinearGradient -> CanvasActionM CanvasGradient
Constructs a blank linear CanvasGradient
that can be modified with
addColorStop
.
#createRadialGradient Source
createRadialGradient :: RadialGradient -> CanvasActionM CanvasGradient
Constructs a blank radial CanvasGradient
that can be modified with
addColorStop
.
#addColorStop Source
addColorStop :: forall r. CanvasColorRep r => CanvasGradient -> Number -> r -> CanvasAction
Note: Mutates the original CanvasGradient
and returns Unit
.
It is recommended to construct gradients with linearGradient
and
radialGradient
instead.
#linearGradient Source
linearGradient :: forall f r. CanvasColorRep r => Foldable f => LinearGradient -> f (Tuple Number r) -> CanvasActionM CanvasGradient
#radialGradient Source
radialGradient :: forall f r. CanvasColorRep r => Foldable f => RadialGradient -> f (Tuple Number r) -> CanvasActionM CanvasGradient
#scale Source
scale :: ScaleTransform -> CanvasAction
#skew Source
skew :: SkewTransform -> CanvasAction
#rotate Source
rotate :: Number -> CanvasAction
#fill Source
fill :: CanvasAction
#clip Source
clip :: CanvasAction
#arc Source
arc :: Arc -> CanvasAction
#save Source
save :: CanvasAction
Saves the context, see save
on MDN
#restore Source
restore :: CanvasAction
Restores the context, see restore
on MDN
#restoreAfter Source
restoreAfter :: forall a. CanvasActionM a -> CanvasActionM a
Runs save
, then the provided action, then restore
Re-exports from Graphics.Canvas
#TranslateTransform Source
type TranslateTransform = { translateX :: Number, translateY :: Number }
An object representing a translation:
- The translation amounts in the
x
andy
directions,translateX
andtranslateY
.
#ScaleTransform Source
type ScaleTransform = { scaleX :: Number, scaleY :: Number }
An object representing a scaling transform:
- The scale factors in the
x
andy
directions,scaleX
andscaleY
.
#QuadraticCurve Source
type QuadraticCurve = { cpx :: Number, cpy :: Number, x :: Number, y :: Number }
A type representing a quadratic Bézier curve.
- Bézier control point: (
cpx
,cpy
) - Ending point coordinates: (
x
,y
)
#PatternRepeat Source
#LinearGradient Source
type LinearGradient = { x0 :: Number, x1 :: Number, y0 :: Number, y1 :: Number }
A type representing a linear gradient.
- Starting point coordinates: (
x0
,y0
) - Ending point coordinates: (
x1
,y1
)
#Dimensions Source
type Dimensions = { height :: Number, width :: Number }
Canvas dimensions (width and height) in pixels.
#Composite Source
data Composite
Enumerates the different types of composite operations and blend modes.
Constructors
SourceOver
SourceIn
SourceOut
SourceAtop
DestinationOver
DestinationIn
DestinationOut
DestinationAtop
Lighter
Copy
Xor
Multiply
Screen
Overlay
Darken
Lighten
ColorDodge
ColorBurn
HardLight
SoftLight
Difference
Exclusion
Hue
Saturation
Color
Luminosity
Instances
#CanvasPattern Source
data CanvasPattern :: Type
Opaque object describing a pattern.
#CanvasImageSource Source
data CanvasImageSource :: Type
Opaque object for drawing elements and things to the canvas.
#CanvasGradient Source
data CanvasGradient :: Type
Opaque object describing a gradient.
#CanvasElement Source
data CanvasElement :: Type
A canvas HTML element.
#imageDataWidth Source
imageDataWidth :: ImageData -> Int
Get the width of an ImageData
object.
#imageDataHeight Source
imageDataHeight :: ImageData -> Int
Get the height of an ImageData
object.
#imageDataBuffer Source
imageDataBuffer :: ImageData -> Uint8ClampedArray
Get the underlying buffer from an ImageData
object.