Graphics.CanvasAction 
- Package
- purescript-canvas-action
- Repository
- artemisSystem/purescript-canvas-action
This module defines functions for working with the HTML5 Canvas in a
MonadCanvasAction (e.g. CanvasAction). This is to make canvas actions
composable without having to worry about passing a Context2D argument to
every function.
#createCanvas Source
createCanvas :: forall m s. MonadEffect m => ToSize Number s => s -> m HTMLCanvasElementCreate an HTMLCanvasElement of the given size in any MonadEffect
#createCanvas' Source
createCanvas' :: forall m s. MonadEffect m => ToSize Number s => Document -> s -> m HTMLCanvasElementSame as createCanvas, but allows for specifying the Document object to
create the canvas with
#getCanvasElementById Source
getCanvasElementById :: forall m. MonadEffect m => String -> m (Maybe HTMLCanvasElement)#querySelectCanvas Source
querySelectCanvas :: forall m. MonadEffect m => QuerySelector -> m (Maybe HTMLCanvasElement)#getContext2D Source
getContext2D :: forall m. MonadEffect m => HTMLCanvasElement -> m Context2D#getContext2DById Source
getContext2DById :: forall m. MonadEffect m => String -> m (Maybe Context2D)#querySelectContext2D Source
querySelectContext2D :: forall m. MonadEffect m => QuerySelector -> m (Maybe Context2D)#runActionOffscreen Source
runActionOffscreen :: forall m a s. MonadEffect m => ToSize Number s => s -> CanvasAction a -> m aRun a CanvasAction in a MonadEffect, on a created canvas with the
provided size. This can be useful for creating patterns for use as a
fillStyle or strokeStyle.
For example:
action ∷ ∀ m. MonadCanvasAction m ⇒ m Unit
action = do
  pattern ← runActionOffscreen (20.0 >< 20.0) do
    filled "#aaf" fillRectFull
    filled "#afa" $ fillRect (makeRect 0.0 10.0 10.0 10.0)
    filled "#faa" $ fillRect (makeRect 10.0 0.0 10.0 10.0)
    imageSource >>= (_ `createPattern` Repeat)
  (fillWith pattern Nonzero <=< runPath) do
    circle (200.0 >< 200.0) 175.0
    circle ( 50.0 ><  50.0)  50.0
    circle ( 50.0 >< 350.0)  50.0
    circle (350.0 ><  50.0)  50.0
    circle (350.0 >< 350.0)  50.0
#runActionOffscreen' Source
runActionOffscreen' :: forall m a. MonadCanvasAction m => CanvasAction a -> m aRun a CanvasAction in a MonadCanvasAction, on a created canvas with
the same size as the "main" canvas. This can be useful for creating
patterns for use as a fillStyle or strokeStyle. See runActionOffscreen
for an example.
#asEffect Source
asEffect :: forall m f a. Functor f => MonadEffect m => Context2D -> f (CanvasAction a) -> f (m a)Runs a CanvasAction in a MonadEffect inside a functor context. Useful
for turning a function that returns a CanvasAction into a function that
returns an Effect.
#withFull Source
withFull :: forall m a. MonadCanvasAction m => (Rect Number -> m a) -> m aFrom a function taking some region and returning a MonadCanvasAction,
make a MonadCanvasAction that calls the original function with the whole
canvas as the region. This can for example be used to draw an image scaled
to fill the entire canvas: withFull \r → drawImageScale r image
#withMidPos Source
withMidPos :: forall m a. MonadCanvasAction m => (Vector2 Number -> m a) -> m aFrom a function taking some position and returning a MonadCanvasAction,
make a MonadCanvasAction that calls the original function with the center
of the canvas as a position.
#getCanvas Source
getCanvas :: forall m. MonadCanvasAction m => m HTMLCanvasElementGet the canvas in a MonadCanvasAction
#getCtx Source
getCtx :: forall m. MonadCanvasAction m => m Context2DGet the canvas rendering context in a MonadCanvasAction
#fillRect Source
fillRect :: forall m r. MonadCanvasAction m => ToRegion Number r => r -> m UnitFill a rectangular area
#fillRectFull Source
fillRectFull :: forall m. MonadCanvasAction m => m UnitFill a rectangular area that covers the entire canvas
#strokeRect Source
strokeRect :: forall m r. MonadCanvasAction m => ToRegion Number r => r -> m UnitStroke a rectangular area
#strokeRectFull Source
strokeRectFull :: forall m. MonadCanvasAction m => m UnitStroke a rectangular area that covers the entire canvas
#clearRect Source
clearRect :: forall m r. MonadCanvasAction m => ToRegion Number r => r -> m UnitClear a rectangular area
#clearRectFull Source
clearRectFull :: forall m. MonadCanvasAction m => m UnitClear a rectangular area that covers the entire canvas
#CanvasStyleRep Source
data CanvasStyleRepA value that can be passed to setFillStyle and similar functions.
Runtime representation should be either a String, a CanvasGradient or
a CanvasPattern.
Instances
#CanvasStyle Source
class CanvasStyle style  whereClass describing types that can be turned into a valid CanvasStyleRep
Members
- toStyleRep :: style -> CanvasStyleRep
Instances
#CanvasColor Source
class (CanvasStyle color) <= CanvasColor color  whereClass describing types that can be turned into a string representing a canvas color.
Members
- toColorRep :: color -> String
Instances
#toStyleRepDefault Source
toStyleRepDefault :: forall color. CanvasColor color => color -> CanvasStyleRepA default implementation of toStyleRep using toColorRep.
#setFillStyle Source
setFillStyle :: forall m r. MonadCanvasAction m => CanvasStyle r => r -> m Unit#setStrokeStyle Source
setStrokeStyle :: forall m r. MonadCanvasAction m => CanvasStyle r => r -> m Unit#getFillStyle Source
getFillStyle :: forall m. MonadCanvasAction m => m CanvasStyleRep#getStrokeStyle Source
getStrokeStyle :: forall m. MonadCanvasAction m => m CanvasStyleRep#filled Source
filled :: forall m a style. MonadCanvasAction m => CanvasStyle style => style -> m a -> m aRun a MonadCanvasAction with the given fillStyle, resetting it to the
previous value after
#stroked Source
stroked :: forall m a style. MonadCanvasAction m => CanvasStyle style => style -> m a -> m aRun a MonadCanvasAction with the given strokeStyle, resetting it to the
previous value after
#setLineWidth Source
setLineWidth :: forall m. MonadCanvasAction m => Number -> m Unit#setLineDash Source
setLineDash :: forall m. MonadCanvasAction m => Array Number -> m Unit#setShadowBlur Source
setShadowBlur :: forall m. MonadCanvasAction m => Number -> m Unit#setShadowOffsetX Source
setShadowOffsetX :: forall m. MonadCanvasAction m => Number -> m Unit#setShadowOffsetY Source
setShadowOffsetY :: forall m. MonadCanvasAction m => Number -> m Unit#setShadowOffset Source
setShadowOffset :: forall m p. MonadCanvasAction m => ToPos Number p => p -> m UnitSet x and y shadow offset at the same time
#setShadowColor Source
setShadowColor :: forall m color. MonadCanvasAction m => CanvasColor color => color -> m Unit#setMiterLimit Source
setMiterLimit :: forall m. MonadCanvasAction m => Number -> m Unit#setLineCap Source
setLineCap :: forall m. MonadCanvasAction m => LineCap -> m Unit#setLineJoin Source
setLineJoin :: forall m. MonadCanvasAction m => LineJoin -> m Unit#setGlobalCompositeOperation Source
setGlobalCompositeOperation :: forall m. MonadCanvasAction m => Composite -> m Unit#setGlobalAlpha Source
setGlobalAlpha :: forall m. MonadCanvasAction m => Number -> m Unit#getTextAlign Source
getTextAlign :: forall m. MonadCanvasAction m => m TextAlign#setTextAlign Source
setTextAlign :: forall m. MonadCanvasAction m => TextAlign -> m Unit#getTextBaseline Source
getTextBaseline :: forall m. MonadCanvasAction m => m TextBaseline#setTextBaseline Source
setTextBaseline :: forall m. MonadCanvasAction m => TextBaseline -> m Unit#getFont Source
getFont :: forall m. MonadCanvasAction m => m String#strokeText Source
strokeText :: forall m p. MonadCanvasAction m => ToPos Number p => String -> p -> m Unit#measureText Source
measureText :: forall m. MonadCanvasAction m => String -> m TextMetrics#getDimensions Source
getDimensions :: forall m. MonadCanvasAction m => m Dimensions#setDimensions Source
setDimensions :: forall m. MonadCanvasAction m => Dimensions -> m Unit#getHeight Source
getHeight :: forall m. MonadCanvasAction m => m Number#getWidth Source
getWidth :: forall m. MonadCanvasAction m => m Number#toDataUrl Source
toDataUrl :: forall m. MonadCanvasAction m => m StringCreate a data URL for the current canvas contents
#getImageData Source
getImageData :: forall m r. MonadCanvasAction m => ToRegion Number r => r -> m ImageData#putImageDataFull Source
putImageDataFull :: forall m p r. MonadCanvasAction m => ToPos Number p => ToRegion Number r => p -> r -> ImageData -> m UnitRender image data on the canvas. The first argument (p) is the point on
the canvas to place the topleft of the data. The second argument (r) is
the region of the ImageData to render.
#putImageData Source
putImageData :: forall m p. MonadCanvasAction m => ToPos Number p => p -> ImageData -> m UnitRender image data on the canvas. The first argument (p) is the point on
the canvas to place the topleft of the data.
#createImageData Source
createImageData :: forall m s. MonadCanvasAction m => ToSize Number s => s -> m ImageData#createImageDataCopy Source
createImageDataCopy :: forall m. MonadCanvasAction m => ImageData -> m ImageData#imageSource Source
imageSource :: forall m. MonadCanvasAction m => m CanvasImageSource#drawImage Source
drawImage :: forall m p. MonadCanvasAction m => ToPos Number p => p -> CanvasImageSource -> m Unit#drawImageScale Source
drawImageScale :: forall m r. MonadCanvasAction m => ToRegion Number r => r -> CanvasImageSource -> m UnitDraw an image, scaled to fit the provided region
#drawImageFull Source
drawImageFull :: forall m r. MonadCanvasAction m => ToRegion Number r => r -> r -> CanvasImageSource -> m UnitDraw an image on the canvas. The first arugment is the region of the source image to draw, and the second argument is the region on the canvas to draw it in.
#tryLoadImage Source
tryLoadImage :: forall m. MonadCanvasAction m => String -> (Maybe CanvasImageSource -> CanvasAction Unit) -> m UnitAsynchronously load an image file by specifying its path and a callback
CanvasAction Unit.
#tryLoadImage' Source
tryLoadImage' :: forall m. MonadEffect m => String -> (Maybe CanvasImageSource -> Effect Unit) -> m UnitAsynchronously load an image file by specifying its path and a callback
Effect Unit.
#loadImageAff Source
loadImageAff :: forall m. MonadAff m => String -> m CanvasImageSourceAsynchrounously load an image file by specifying its path. The returned
MonadAff will throw an error if the image wasn't found.
#setImageSmoothing Source
setImageSmoothing :: forall m. MonadCanvasAction m => Boolean -> m UnitSet the context's imageSmoothingEnabled property
#getImageSmoothing Source
getImageSmoothing :: forall m. MonadCanvasAction m => m Boolean#createPattern Source
createPattern :: forall m. MonadCanvasAction m => CanvasImageSource -> PatternRepeat -> m CanvasPatternCreate a canvas pattern from an image, which can be used as a fill- or strokeStyle
#linearGradient Source
linearGradient :: forall m color f. MonadCanvasAction m => CanvasColor color => Foldable f => LinearGradient -> f (Tuple Number color) -> m CanvasGradientCreate a linear gradient from a start point, end point, and a foldable of color stops.
#radialGradient Source
radialGradient :: forall m color f. MonadCanvasAction m => CanvasColor color => Foldable f => RadialGradient -> f (Tuple Number color) -> m CanvasGradientCreate a radial gradient from a starting circle, ending circle, and a foldable of color stops.
#createLinearGradient Source
createLinearGradient :: forall m. MonadCanvasAction m => LinearGradient -> m CanvasGradientConstructs a blank linear CanvasGradient that can be modified with
addColorStop.
#createRadialGradient Source
createRadialGradient :: forall m. MonadCanvasAction m => RadialGradient -> m CanvasGradientConstructs a blank radial CanvasGradient that can be modified with
addColorStop.
#addColorStop Source
addColorStop :: forall m color. MonadEffect m => CanvasColor color => CanvasGradient -> Number -> color -> m UnitNote: Mutates the original CanvasGradient and returns Unit.
It is recommended to construct gradients with linearGradient and
radialGradient instead.
#save Source
save :: forall m. MonadCanvasAction m => m UnitSaves the context, see save on MDN
#restore Source
restore :: forall m. MonadCanvasAction m => m UnitRestores the context, see restore on MDN
#restoreAfter Source
restoreAfter :: forall m a. MonadCanvasAction m => m a -> m aRuns save, then the provided action, then restore
Re-exports from Graphics.Canvas 
#TextBaseline Source
#PatternRepeat Source
#LinearGradient Source
type LinearGradient = { x0 :: Number, x1 :: Number, y0 :: Number, y1 :: Number }A type representing a linear gradient.
- Starting point coordinates: (x0,y0)
- Ending point coordinates: (x1,y1)
#Dimensions Source
type Dimensions = { height :: Number, width :: Number }Canvas dimensions (width and height) in pixels.
#Composite Source
data CompositeEnumerates the different types of composite operations and blend modes.
Constructors
- SourceOver
- SourceIn
- SourceOut
- SourceAtop
- DestinationOver
- DestinationIn
- DestinationOut
- DestinationAtop
- Lighter
- Copy
- Xor
- Multiply
- Screen
- Overlay
- Darken
- Lighten
- ColorDodge
- ColorBurn
- HardLight
- SoftLight
- Difference
- Exclusion
- Hue
- Saturation
- Color
- Luminosity
Instances
#CanvasPattern Source
data CanvasPatternOpaque object describing a pattern.
#CanvasImageSource Source
data CanvasImageSourceOpaque object for drawing elements and things to the canvas.
#CanvasGradient Source
data CanvasGradientOpaque object describing a gradient.
#imageDataWidth Source
imageDataWidth :: ImageData -> IntGet the width of an ImageData object.
#imageDataHeight Source
imageDataHeight :: ImageData -> IntGet the height of an ImageData object.
#imageDataBuffer Source
imageDataBuffer :: ImageData -> Uint8ClampedArrayGet the underlying buffer from an ImageData object.
Re-exports from Graphics.CanvasAction.Class  
#MonadCanvasAction Source
class MonadCanvasAction :: (Type -> Type) -> Constraintclass (MonadEffect m) <= MonadCanvasAction m where
The MonadCanvasAction class captures those monads which support canvas
actions.
Instances are provided for CanvasAction, CanvasAff, and the standard
monad transformers.
liftCanvasAction can be used in any appropriate monad transformer stack
to lift an action of type CanvasAction a into the monad.
Members
Instances
- MonadCanvasAction CanvasAction
- MonadCanvasAction CanvasAff
- (MonadCanvasAction m) => MonadCanvasAction (ReaderT r m)
- (TypeEquals (Proxy r1) (Proxy (RowApply CTX (RowApply EFFECT r2)))) => MonadCanvasAction (Run r1)
- (MonadCanvasAction m) => MonadCanvasAction (ContT r m)
- (MonadCanvasAction m) => MonadCanvasAction (ExceptT e m)
- (MonadCanvasAction m) => MonadCanvasAction (ListT m)
- (MonadCanvasAction m) => MonadCanvasAction (MaybeT m)
- (Monoid w, MonadCanvasAction m) => MonadCanvasAction (RWST r w s m)
- (MonadCanvasAction m) => MonadCanvasAction (StateT s m)
- (Monoid w, MonadCanvasAction m) => MonadCanvasAction (WriterT w m)
#MonadCanvasAff Source
class MonadCanvasAff :: (Type -> Type) -> Constraintclass (MonadAff m, MonadCanvasAction m) <= MonadCanvasAff m where
The MonadCanvasAff class captures those monads which support canvas
actions and Affs.
Instances are provided for CanvasAff and the standard monad transformers.
liftCanvasAff can be used in any appropriate monad transformer stack
to lift an action of type CanvasAff a into the monad.
Members
- liftCanvasAff :: CanvasAff ~> m
Instances
- MonadCanvasAff CanvasAff
- (MonadCanvasAction (ReaderT r m), MonadCanvasAff m) => MonadCanvasAff (ReaderT r m)
- (TypeEquals (Proxy r1) (Proxy (RowApply CTX (RowApply AFF (RowApply EFFECT r2))))) => MonadCanvasAff (Run r1)
- (MonadCanvasAff m) => MonadCanvasAff (ContT r m)
- (MonadCanvasAff m) => MonadCanvasAff (ExceptT e m)
- (MonadCanvasAff m) => MonadCanvasAff (ListT m)
- (MonadCanvasAff m) => MonadCanvasAff (MaybeT m)
- (Monoid w, MonadCanvasAff m) => MonadCanvasAff (RWST r w s m)
- (MonadCanvasAff m) => MonadCanvasAff (StateT s m)
- (Monoid w, MonadCanvasAff m) => MonadCanvasAff (WriterT w m)
Re-exports from Graphics.CanvasAction.Types  
#CanvasAction Source
type CanvasAction = ReaderT Context2D EffectThe CanvasAction monad is a monad transformer stack, more specifically
the ReaderT monad transformer applied to the Effect monad, reading a
value of type Context2D.
#runCanvasAff Source
runCanvasAff :: forall m a. MonadAff m => Context2D -> CanvasAff a -> m aRun a CanvasAff in a MonadAff, on the provided Context2D.
#runAction Source
runAction :: forall m a. MonadEffect m => Context2D -> CanvasAction a -> m aRun a CanvasAction in a MonadEffect, on the provided Context2D.