Module

Freedom.Markup.Handler

Package
purescript-freedom
Repository
purescript-freedom/purescript-freedom

#onAbort Source

onAbort :: forall state. (Event -> Operation state -> Effect Unit) -> VNode state -> VNode state

#onBlur Source

onBlur :: forall state. (Event -> Operation state -> Effect Unit) -> VNode state -> VNode state

#onCancel Source

onCancel :: forall state. (Event -> Operation state -> Effect Unit) -> VNode state -> VNode state

#onCanPlay Source

onCanPlay :: forall state. (Event -> Operation state -> Effect Unit) -> VNode state -> VNode state

#onCanPlayThrough Source

onCanPlayThrough :: forall state. (Event -> Operation state -> Effect Unit) -> VNode state -> VNode state

#onChange Source

onChange :: forall state. (Event -> Operation state -> Effect Unit) -> VNode state -> VNode state

#onClick Source

onClick :: forall state. (Event -> Operation state -> Effect Unit) -> VNode state -> VNode state

#onContextMenu Source

onContextMenu :: forall state. (Event -> Operation state -> Effect Unit) -> VNode state -> VNode state

#onCueChange Source

onCueChange :: forall state. (Event -> Operation state -> Effect Unit) -> VNode state -> VNode state

#onDoubleClick Source

onDoubleClick :: forall state. (Event -> Operation state -> Effect Unit) -> VNode state -> VNode state

#onDrag Source

onDrag :: forall state. (Event -> Operation state -> Effect Unit) -> VNode state -> VNode state

#onDragEnd Source

onDragEnd :: forall state. (Event -> Operation state -> Effect Unit) -> VNode state -> VNode state

#onDragEnter Source

onDragEnter :: forall state. (Event -> Operation state -> Effect Unit) -> VNode state -> VNode state

#onDragLeave Source

onDragLeave :: forall state. (Event -> Operation state -> Effect Unit) -> VNode state -> VNode state

#onDragOver Source

onDragOver :: forall state. (Event -> Operation state -> Effect Unit) -> VNode state -> VNode state

#onDragStart Source

onDragStart :: forall state. (Event -> Operation state -> Effect Unit) -> VNode state -> VNode state

#onDrop Source

onDrop :: forall state. (Event -> Operation state -> Effect Unit) -> VNode state -> VNode state

#onDurationChange Source

onDurationChange :: forall state. (Event -> Operation state -> Effect Unit) -> VNode state -> VNode state

#onEmptied Source

onEmptied :: forall state. (Event -> Operation state -> Effect Unit) -> VNode state -> VNode state

#onEnded Source

onEnded :: forall state. (Event -> Operation state -> Effect Unit) -> VNode state -> VNode state

#onError Source

onError :: forall state. (Event -> Operation state -> Effect Unit) -> VNode state -> VNode state

#onFocus Source

onFocus :: forall state. (Event -> Operation state -> Effect Unit) -> VNode state -> VNode state

#onInput Source

onInput :: forall state. (Event -> Operation state -> Effect Unit) -> VNode state -> VNode state

#onInvalid Source

onInvalid :: forall state. (Event -> Operation state -> Effect Unit) -> VNode state -> VNode state

#onKeyDown Source

onKeyDown :: forall state. (Event -> Operation state -> Effect Unit) -> VNode state -> VNode state

#onKeyPress Source

onKeyPress :: forall state. (Event -> Operation state -> Effect Unit) -> VNode state -> VNode state

#onKeyUp Source

onKeyUp :: forall state. (Event -> Operation state -> Effect Unit) -> VNode state -> VNode state

#onLoad Source

onLoad :: forall state. (Event -> Operation state -> Effect Unit) -> VNode state -> VNode state

#onLoadedData Source

onLoadedData :: forall state. (Event -> Operation state -> Effect Unit) -> VNode state -> VNode state

#onLoadedMetadata Source

onLoadedMetadata :: forall state. (Event -> Operation state -> Effect Unit) -> VNode state -> VNode state

#onLoadStart Source

onLoadStart :: forall state. (Event -> Operation state -> Effect Unit) -> VNode state -> VNode state

#onMouseDown Source

onMouseDown :: forall state. (Event -> Operation state -> Effect Unit) -> VNode state -> VNode state

#onMouseEnter Source

onMouseEnter :: forall state. (Event -> Operation state -> Effect Unit) -> VNode state -> VNode state

#onMouseLeave Source

onMouseLeave :: forall state. (Event -> Operation state -> Effect Unit) -> VNode state -> VNode state

#onMouseMove Source

onMouseMove :: forall state. (Event -> Operation state -> Effect Unit) -> VNode state -> VNode state

#onMouseOut Source

onMouseOut :: forall state. (Event -> Operation state -> Effect Unit) -> VNode state -> VNode state

#onMouseOver Source

onMouseOver :: forall state. (Event -> Operation state -> Effect Unit) -> VNode state -> VNode state

#onMouseUp Source

onMouseUp :: forall state. (Event -> Operation state -> Effect Unit) -> VNode state -> VNode state

#onPause Source

onPause :: forall state. (Event -> Operation state -> Effect Unit) -> VNode state -> VNode state

#onPlay Source

onPlay :: forall state. (Event -> Operation state -> Effect Unit) -> VNode state -> VNode state

#onPlaying Source

onPlaying :: forall state. (Event -> Operation state -> Effect Unit) -> VNode state -> VNode state

#onProgress Source

onProgress :: forall state. (Event -> Operation state -> Effect Unit) -> VNode state -> VNode state

#onRateChange Source

onRateChange :: forall state. (Event -> Operation state -> Effect Unit) -> VNode state -> VNode state

#onReset Source

onReset :: forall state. (Event -> Operation state -> Effect Unit) -> VNode state -> VNode state

#onScroll Source

onScroll :: forall state. (Event -> Operation state -> Effect Unit) -> VNode state -> VNode state

#onSeeked Source

onSeeked :: forall state. (Event -> Operation state -> Effect Unit) -> VNode state -> VNode state

#onSeeking Source

onSeeking :: forall state. (Event -> Operation state -> Effect Unit) -> VNode state -> VNode state

#onSelect Source

onSelect :: forall state. (Event -> Operation state -> Effect Unit) -> VNode state -> VNode state

#onStalled Source

onStalled :: forall state. (Event -> Operation state -> Effect Unit) -> VNode state -> VNode state

#onSubmit Source

onSubmit :: forall state. (Event -> Operation state -> Effect Unit) -> VNode state -> VNode state

#onSuspend Source

onSuspend :: forall state. (Event -> Operation state -> Effect Unit) -> VNode state -> VNode state

#onTimeUpdate Source

onTimeUpdate :: forall state. (Event -> Operation state -> Effect Unit) -> VNode state -> VNode state

#onToggle Source

onToggle :: forall state. (Event -> Operation state -> Effect Unit) -> VNode state -> VNode state

#onVolumeChange Source

onVolumeChange :: forall state. (Event -> Operation state -> Effect Unit) -> VNode state -> VNode state

#onWaiting Source

onWaiting :: forall state. (Event -> Operation state -> Effect Unit) -> VNode state -> VNode state

#onWheel Source

onWheel :: forall state. (Event -> Operation state -> Effect Unit) -> VNode state -> VNode state

#onPointerDown Source

onPointerDown :: forall state. (Event -> Operation state -> Effect Unit) -> VNode state -> VNode state

#onPointerMove Source

onPointerMove :: forall state. (Event -> Operation state -> Effect Unit) -> VNode state -> VNode state

#onPointerUp Source

onPointerUp :: forall state. (Event -> Operation state -> Effect Unit) -> VNode state -> VNode state

#onPointerCancel Source

onPointerCancel :: forall state. (Event -> Operation state -> Effect Unit) -> VNode state -> VNode state

#onPointerOver Source

onPointerOver :: forall state. (Event -> Operation state -> Effect Unit) -> VNode state -> VNode state

#onPointerOut Source

onPointerOut :: forall state. (Event -> Operation state -> Effect Unit) -> VNode state -> VNode state

#onPointerEnter Source

onPointerEnter :: forall state. (Event -> Operation state -> Effect Unit) -> VNode state -> VNode state

#onPointerLeave Source

onPointerLeave :: forall state. (Event -> Operation state -> Effect Unit) -> VNode state -> VNode state