Module
Rito.Materials.MeshLambertMaterial  
- Package
- purescript-rito
- Repository
- mikesol/purescript-rito
#meshLambertMaterial Source
meshLambertMaterial :: forall i payload. InitialMeshLambertMaterial i => i -> Event MeshLambertMaterial -> Material payload#meshLambertMaterial_ Source
meshLambertMaterial_ :: forall i payload. InitialMeshLambertMaterial i => i -> Material payload#MeshLambertMaterial Source
#MeshLambertMaterial' Source
type MeshLambertMaterial' = Variant (alphaMap :: Texture, aoMap :: Texture, aoMapIntensity :: Number, bumpMap :: Texture, bumpScale :: Number, color :: Color, displacementBias :: Number, displacementMap :: Texture, displacementScale :: Number, emissive :: Color, emissiveIntensity :: Number, emissiveMap :: Texture, envMap :: Texture, envMapIntensity :: Number, flatShading :: Boolean, lightMap :: Texture, lightMapIntensity :: Number, map :: Texture, metalness :: Number, metalnessMap :: Texture, normalMap :: Texture, normalMapType :: NormalMapType, normalScale :: Vector2, roughness :: Number, roughnessMap :: Texture, wireframe :: Boolean, wireframeLinewidth :: Number)Instances
#InitialMeshLambertMaterial Source
#MeshLambertMaterialOptions Source
data MeshLambertMaterialOptionsInstances
- ConvertOption MeshLambertMaterialOptions "meshLambertMaterial" TMeshLambertMaterial TMeshLambertMaterial
- ConvertOption MeshLambertMaterialOptions "color" Color (Maybe Color)
- ConvertOption MeshLambertMaterialOptions "roughness" Number (Maybe Number)
- ConvertOption MeshLambertMaterialOptions "metalness" Number (Maybe Number)
- ConvertOption MeshLambertMaterialOptions "map" Texture (Maybe Texture)
- ConvertOption MeshLambertMaterialOptions "lightMap" Texture (Maybe Texture)
- ConvertOption MeshLambertMaterialOptions "lightMapIntensity" Number (Maybe Number)
- ConvertOption MeshLambertMaterialOptions "aoMap" Texture (Maybe Texture)
- ConvertOption MeshLambertMaterialOptions "aoMapIntensity" Number (Maybe Number)
- ConvertOption MeshLambertMaterialOptions "emissive" Color (Maybe Color)
- ConvertOption MeshLambertMaterialOptions "emissiveIntensity" Number (Maybe Number)
- ConvertOption MeshLambertMaterialOptions "emissiveMap" Texture (Maybe Texture)
- ConvertOption MeshLambertMaterialOptions "bumpMap" Texture (Maybe Texture)
- ConvertOption MeshLambertMaterialOptions "bumpScale" Number (Maybe Number)
- ConvertOption MeshLambertMaterialOptions "normalMap" Texture (Maybe Texture)
- ConvertOption MeshLambertMaterialOptions "normalMapType" NormalMapType (Maybe NormalMapType)
- ConvertOption MeshLambertMaterialOptions "normalScale" Vector2 (Maybe Vector2)
- ConvertOption MeshLambertMaterialOptions "displacementMap" Texture (Maybe Texture)
- ConvertOption MeshLambertMaterialOptions "displacementScale" Number (Maybe Number)
- ConvertOption MeshLambertMaterialOptions "displacementBias" Number (Maybe Number)
- ConvertOption MeshLambertMaterialOptions "roughnessMap" Texture (Maybe Texture)
- ConvertOption MeshLambertMaterialOptions "metalnessMap" Texture (Maybe Texture)
- ConvertOption MeshLambertMaterialOptions "alphaMap" Texture (Maybe Texture)
- ConvertOption MeshLambertMaterialOptions "envMap" Texture (Maybe Texture)
- ConvertOption MeshLambertMaterialOptions "envMapIntensity" Number (Maybe Number)
- ConvertOption MeshLambertMaterialOptions "wireframe" Boolean (Maybe Boolean)
- ConvertOption MeshLambertMaterialOptions "wireframeLinewidth" Number (Maybe Number)
- ConvertOption MeshLambertMaterialOptions "flatShading" Boolean (Maybe Boolean)
- ConvertOption MeshLambertMaterialOptions "alphaTest" Number (Maybe Number)
- ConvertOption MeshLambertMaterialOptions "alphaToCoverage" Number (Maybe Number)
- ConvertOption MeshLambertMaterialOptions "blendDst" BlendDst (Maybe BlendDst)
- ConvertOption MeshLambertMaterialOptions "blendDstAlpha" BlendDst (Maybe BlendDst)
- ConvertOption MeshLambertMaterialOptions "blendEquation" BlendEquation (Maybe BlendEquation)
- ConvertOption MeshLambertMaterialOptions "blendEquationAlpha" BlendEquation (Maybe BlendEquation)
- ConvertOption MeshLambertMaterialOptions "blending" Blending (Maybe Blending)
- ConvertOption MeshLambertMaterialOptions "blendSrc" BlendSrc (Maybe BlendSrc)
- ConvertOption MeshLambertMaterialOptions "blendSrcAlpha" BlendSrc (Maybe BlendSrc)
- ConvertOption MeshLambertMaterialOptions "clipIntersection" Boolean (Maybe Boolean)
- ConvertOption MeshLambertMaterialOptions "clipShadows" Boolean (Maybe Boolean)
- ConvertOption MeshLambertMaterialOptions "colorWrite" Boolean (Maybe Boolean)
- ConvertOption MeshLambertMaterialOptions "depthFunc" DepthMode (Maybe DepthMode)
- ConvertOption MeshLambertMaterialOptions "depthTest" Boolean (Maybe Boolean)
- ConvertOption MeshLambertMaterialOptions "depthWrite" Boolean (Maybe Boolean)
- ConvertOption MeshLambertMaterialOptions "opacity" Number (Maybe Number)
- ConvertOption MeshLambertMaterialOptions "polygonOffset" Boolean (Maybe Boolean)
- ConvertOption MeshLambertMaterialOptions "polygonOffsetFactor" Int (Maybe Int)
- ConvertOption MeshLambertMaterialOptions "polygonOffsetUnits" Int (Maybe Int)
- ConvertOption MeshLambertMaterialOptions "precision" Precision (Maybe Precision)
- ConvertOption MeshLambertMaterialOptions "premultipliedAlpha" Boolean (Maybe Boolean)
- ConvertOption MeshLambertMaterialOptions "dithering" Boolean (Maybe Boolean)
- ConvertOption MeshLambertMaterialOptions "shadowSide" Side (Maybe Side)
- ConvertOption MeshLambertMaterialOptions "side" Side (Maybe Side)
- ConvertOption MeshLambertMaterialOptions "toneMapped" Boolean (Maybe Boolean)
- ConvertOption MeshLambertMaterialOptions "transparent" Boolean (Maybe Boolean)
- ConvertOption MeshLambertMaterialOptions "vertexColors" Boolean (Maybe Boolean)
- ConvertOption MeshLambertMaterialOptions "visible" Boolean (Maybe Boolean)
- Modules
- Rito.BlendDst 
- Rito.BlendEquation 
- Rito.BlendSrc 
- Rito.Blending 
- Rito.Box3 
- Rito.BufferAttribute 
- Rito.BufferAttributeUnsafe 
- Rito.CSS. CSS2DObject 
- Rito.CSS. CSS3DObject 
- Rito.Cameras. PerspectiveCamera 
- Rito.Color 
- Rito.CombineOperation 
- Rito.Core 
- Rito.CubeTexture 
- Rito.DepthMode 
- Rito.Euler 
- Rito.FogExp2 
- Rito.GLTF 
- Rito.Geometries. Box 
- Rito.Geometries. BufferGeometry 
- Rito.Geometries. Capsule 
- Rito.Geometries. Cylinder 
- Rito.Geometries. Plane 
- Rito.Geometries. Sphere 
- Rito.Group 
- Rito.InstancedBufferAttribute 
- Rito.Interpret 
- Rito.Lights. AmbientLight 
- Rito.Lights. DirectionalLight 
- Rito.Lights. PointLight 
- Rito.Materials. MeshBasicMaterial 
- Rito.Materials. MeshLambertMaterial 
- Rito.Materials. MeshPhongMaterial 
- Rito.Materials. MeshStandardMaterial 
- Rito.Materials. RawShaderMaterial 
- Rito.Materials. ShaderMaterial 
- Rito.Matrix4 
- Rito.Mesh 
- Rito.NormalMapType 
- Rito.Points 
- Rito.Portal 
- Rito.Precision 
- Rito.Properties 
- Rito.Quaternion 
- Rito.Renderers. CSS2D 
- Rito.Renderers. CSS3D 
- Rito.Renderers. Raycaster 
- Rito.Renderers. WebGL 
- Rito.Renderers. WebGL. BloomPass 
- Rito.Renderers. WebGL. EffectComposer 
- Rito.Renderers. WebGL. EffectComposerPass 
- Rito.Renderers. WebGL. GlitchPass 
- Rito.Renderers. WebGL. RenderPass 
- Rito.Renderers. WebGL. UnrealBloomPass 
- Rito.Renderers. WebGLRenderingPowerPreference 
- Rito.Renderers. WebGLRenderingPrecision 
- Rito.RoundRobin 
- Rito.Run 
- Rito.ST. ForEach 
- Rito.Scene 
- Rito.Side 
- Rito.Sphere 
- Rito.THREE 
- Rito.Texture 
- Rito.Undefinable 
- Rito.Uniforms 
- Rito.Vector2 
- Rito.Vector3 
- Rito.WireframeLinecap 
- Rito.WireframeLinejoin