Module
Rito.Materials.MeshLambertMaterial
- Package
- purescript-rito
- Repository
- mikesol/purescript-rito
#meshLambertMaterial Source
meshLambertMaterial :: forall i payload. InitialMeshLambertMaterial i => i -> Event MeshLambertMaterial -> Material payload
#meshLambertMaterial_ Source
meshLambertMaterial_ :: forall i payload. InitialMeshLambertMaterial i => i -> Material payload
#MeshLambertMaterial Source
#MeshLambertMaterial' Source
type MeshLambertMaterial' = Variant (alphaMap :: Texture, aoMap :: Texture, aoMapIntensity :: Number, bumpMap :: Texture, bumpScale :: Number, color :: Color, displacementBias :: Number, displacementMap :: Texture, displacementScale :: Number, emissive :: Color, emissiveIntensity :: Number, emissiveMap :: Texture, envMap :: Texture, envMapIntensity :: Number, flatShading :: Boolean, lightMap :: Texture, lightMapIntensity :: Number, map :: Texture, metalness :: Number, metalnessMap :: Texture, normalMap :: Texture, normalMapType :: NormalMapType, normalScale :: Vector2, roughness :: Number, roughnessMap :: Texture, wireframe :: Boolean, wireframeLinewidth :: Number)
Instances
#InitialMeshLambertMaterial Source
#MeshLambertMaterialOptions Source
data MeshLambertMaterialOptions
Instances
ConvertOption MeshLambertMaterialOptions "meshLambertMaterial" TMeshLambertMaterial TMeshLambertMaterial
ConvertOption MeshLambertMaterialOptions "color" Color (Maybe Color)
ConvertOption MeshLambertMaterialOptions "roughness" Number (Maybe Number)
ConvertOption MeshLambertMaterialOptions "metalness" Number (Maybe Number)
ConvertOption MeshLambertMaterialOptions "map" Texture (Maybe Texture)
ConvertOption MeshLambertMaterialOptions "lightMap" Texture (Maybe Texture)
ConvertOption MeshLambertMaterialOptions "lightMapIntensity" Number (Maybe Number)
ConvertOption MeshLambertMaterialOptions "aoMap" Texture (Maybe Texture)
ConvertOption MeshLambertMaterialOptions "aoMapIntensity" Number (Maybe Number)
ConvertOption MeshLambertMaterialOptions "emissive" Color (Maybe Color)
ConvertOption MeshLambertMaterialOptions "emissiveIntensity" Number (Maybe Number)
ConvertOption MeshLambertMaterialOptions "emissiveMap" Texture (Maybe Texture)
ConvertOption MeshLambertMaterialOptions "bumpMap" Texture (Maybe Texture)
ConvertOption MeshLambertMaterialOptions "bumpScale" Number (Maybe Number)
ConvertOption MeshLambertMaterialOptions "normalMap" Texture (Maybe Texture)
ConvertOption MeshLambertMaterialOptions "normalMapType" NormalMapType (Maybe NormalMapType)
ConvertOption MeshLambertMaterialOptions "normalScale" Vector2 (Maybe Vector2)
ConvertOption MeshLambertMaterialOptions "displacementMap" Texture (Maybe Texture)
ConvertOption MeshLambertMaterialOptions "displacementScale" Number (Maybe Number)
ConvertOption MeshLambertMaterialOptions "displacementBias" Number (Maybe Number)
ConvertOption MeshLambertMaterialOptions "roughnessMap" Texture (Maybe Texture)
ConvertOption MeshLambertMaterialOptions "metalnessMap" Texture (Maybe Texture)
ConvertOption MeshLambertMaterialOptions "alphaMap" Texture (Maybe Texture)
ConvertOption MeshLambertMaterialOptions "envMap" Texture (Maybe Texture)
ConvertOption MeshLambertMaterialOptions "envMapIntensity" Number (Maybe Number)
ConvertOption MeshLambertMaterialOptions "wireframe" Boolean (Maybe Boolean)
ConvertOption MeshLambertMaterialOptions "wireframeLinewidth" Number (Maybe Number)
ConvertOption MeshLambertMaterialOptions "flatShading" Boolean (Maybe Boolean)
ConvertOption MeshLambertMaterialOptions "alphaTest" Number (Maybe Number)
ConvertOption MeshLambertMaterialOptions "alphaToCoverage" Number (Maybe Number)
ConvertOption MeshLambertMaterialOptions "blendDst" BlendDst (Maybe BlendDst)
ConvertOption MeshLambertMaterialOptions "blendDstAlpha" BlendDst (Maybe BlendDst)
ConvertOption MeshLambertMaterialOptions "blendEquation" BlendEquation (Maybe BlendEquation)
ConvertOption MeshLambertMaterialOptions "blendEquationAlpha" BlendEquation (Maybe BlendEquation)
ConvertOption MeshLambertMaterialOptions "blending" Blending (Maybe Blending)
ConvertOption MeshLambertMaterialOptions "blendSrc" BlendSrc (Maybe BlendSrc)
ConvertOption MeshLambertMaterialOptions "blendSrcAlpha" BlendSrc (Maybe BlendSrc)
ConvertOption MeshLambertMaterialOptions "clipIntersection" Boolean (Maybe Boolean)
ConvertOption MeshLambertMaterialOptions "clipShadows" Boolean (Maybe Boolean)
ConvertOption MeshLambertMaterialOptions "colorWrite" Boolean (Maybe Boolean)
ConvertOption MeshLambertMaterialOptions "depthFunc" DepthMode (Maybe DepthMode)
ConvertOption MeshLambertMaterialOptions "depthTest" Boolean (Maybe Boolean)
ConvertOption MeshLambertMaterialOptions "depthWrite" Boolean (Maybe Boolean)
ConvertOption MeshLambertMaterialOptions "opacity" Number (Maybe Number)
ConvertOption MeshLambertMaterialOptions "polygonOffset" Boolean (Maybe Boolean)
ConvertOption MeshLambertMaterialOptions "polygonOffsetFactor" Int (Maybe Int)
ConvertOption MeshLambertMaterialOptions "polygonOffsetUnits" Int (Maybe Int)
ConvertOption MeshLambertMaterialOptions "precision" Precision (Maybe Precision)
ConvertOption MeshLambertMaterialOptions "premultipliedAlpha" Boolean (Maybe Boolean)
ConvertOption MeshLambertMaterialOptions "dithering" Boolean (Maybe Boolean)
ConvertOption MeshLambertMaterialOptions "shadowSide" Side (Maybe Side)
ConvertOption MeshLambertMaterialOptions "side" Side (Maybe Side)
ConvertOption MeshLambertMaterialOptions "toneMapped" Boolean (Maybe Boolean)
ConvertOption MeshLambertMaterialOptions "transparent" Boolean (Maybe Boolean)
ConvertOption MeshLambertMaterialOptions "vertexColors" Boolean (Maybe Boolean)
ConvertOption MeshLambertMaterialOptions "visible" Boolean (Maybe Boolean)
- Modules
- Rito.
BlendDst - Rito.
BlendEquation - Rito.
BlendSrc - Rito.
Blending - Rito.
Box3 - Rito.
BufferAttribute - Rito.
BufferAttributeUnsafe - Rito.
CSS. CSS2DObject - Rito.
CSS. CSS3DObject - Rito.
Cameras. PerspectiveCamera - Rito.
Color - Rito.
CombineOperation - Rito.
Core - Rito.
CubeTexture - Rito.
DepthMode - Rito.
Euler - Rito.
FogExp2 - Rito.
GLTF - Rito.
Geometries. Box - Rito.
Geometries. BufferGeometry - Rito.
Geometries. Capsule - Rito.
Geometries. Cylinder - Rito.
Geometries. Plane - Rito.
Geometries. Sphere - Rito.
Group - Rito.
InstancedBufferAttribute - Rito.
Interpret - Rito.
Lights. AmbientLight - Rito.
Lights. DirectionalLight - Rito.
Lights. PointLight - Rito.
Materials. MeshBasicMaterial - Rito.
Materials. MeshLambertMaterial - Rito.
Materials. MeshPhongMaterial - Rito.
Materials. MeshStandardMaterial - Rito.
Materials. RawShaderMaterial - Rito.
Materials. ShaderMaterial - Rito.
Matrix4 - Rito.
Mesh - Rito.
NormalMapType - Rito.
Points - Rito.
Portal - Rito.
Precision - Rito.
Properties - Rito.
Quaternion - Rito.
Renderers. CSS2D - Rito.
Renderers. CSS3D - Rito.
Renderers. Raycaster - Rito.
Renderers. WebGL - Rito.
Renderers. WebGL. BloomPass - Rito.
Renderers. WebGL. EffectComposer - Rito.
Renderers. WebGL. EffectComposerPass - Rito.
Renderers. WebGL. GlitchPass - Rito.
Renderers. WebGL. RenderPass - Rito.
Renderers. WebGL. UnrealBloomPass - Rito.
Renderers. WebGLRenderingPowerPreference - Rito.
Renderers. WebGLRenderingPrecision - Rito.
RoundRobin - Rito.
Run - Rito.
ST. ForEach - Rito.
Scene - Rito.
Side - Rito.
Sphere - Rito.
THREE - Rito.
Texture - Rito.
Undefinable - Rito.
Uniforms - Rito.
Vector2 - Rito.
Vector3 - Rito.
WireframeLinecap - Rito.
WireframeLinejoin