Module
Rito.Materials.RawShaderMaterial  
- Package
- purescript-rito
- Repository
- mikesol/purescript-rito
#rawShaderMaterial Source
rawShaderMaterial :: forall i u url payload. InitialRawShaderMaterial i (Record u) => RowToList u url => IsUniform url => Record u -> i -> Event (RawShaderMaterial u) -> Material payload#rawShaderMaterial_ Source
rawShaderMaterial_ :: forall i u url payload. InitialRawShaderMaterial i (Record u) => RowToList u url => IsUniform url => Record u -> i -> Material payload#RawShaderMaterial Source
#RawShaderMaterial' Source
type RawShaderMaterial' :: Row Type -> Typetype RawShaderMaterial' u = Variant (uniform :: Variant u)
Instances
#RawShaderMaterialOptions Source
data RawShaderMaterialOptionsConstructors
Instances
- ConvertOption RawShaderMaterialOptions "rawShaderMaterial" TRawShaderMaterial TRawShaderMaterial
- ConvertOption RawShaderMaterialOptions "vertexShader" String String
- ConvertOption RawShaderMaterialOptions "fragmentShader" String String
- ConvertOption RawShaderMaterialOptions "alphaTest" Number (Maybe Number)
- ConvertOption RawShaderMaterialOptions "alphaToCoverage" Number (Maybe Number)
- ConvertOption RawShaderMaterialOptions "blendDst" BlendDst (Maybe BlendDst)
- ConvertOption RawShaderMaterialOptions "blendDstAlpha" BlendDst (Maybe BlendDst)
- ConvertOption RawShaderMaterialOptions "blendEquation" BlendEquation (Maybe BlendEquation)
- ConvertOption RawShaderMaterialOptions "blendEquationAlpha" BlendEquation (Maybe BlendEquation)
- ConvertOption RawShaderMaterialOptions "blending" Blending (Maybe Blending)
- ConvertOption RawShaderMaterialOptions "blendSrc" BlendSrc (Maybe BlendSrc)
- ConvertOption RawShaderMaterialOptions "blendSrcAlpha" BlendSrc (Maybe BlendSrc)
- ConvertOption RawShaderMaterialOptions "clipIntersection" Boolean (Maybe Boolean)
- ConvertOption RawShaderMaterialOptions "clipShadows" Boolean (Maybe Boolean)
- ConvertOption RawShaderMaterialOptions "colorWrite" Boolean (Maybe Boolean)
- ConvertOption RawShaderMaterialOptions "depthFunc" DepthMode (Maybe DepthMode)
- ConvertOption RawShaderMaterialOptions "depthTest" Boolean (Maybe Boolean)
- ConvertOption RawShaderMaterialOptions "depthWrite" Boolean (Maybe Boolean)
- ConvertOption RawShaderMaterialOptions "opacity" Number (Maybe Number)
- ConvertOption RawShaderMaterialOptions "polygonOffset" Boolean (Maybe Boolean)
- ConvertOption RawShaderMaterialOptions "polygonOffsetFactor" Int (Maybe Int)
- ConvertOption RawShaderMaterialOptions "polygonOffsetUnits" Int (Maybe Int)
- ConvertOption RawShaderMaterialOptions "precision" Precision (Maybe Precision)
- ConvertOption RawShaderMaterialOptions "premultipliedAlpha" Boolean (Maybe Boolean)
- ConvertOption RawShaderMaterialOptions "dithering" Boolean (Maybe Boolean)
- ConvertOption RawShaderMaterialOptions "shadowSide" Side (Maybe Side)
- ConvertOption RawShaderMaterialOptions "side" Side (Maybe Side)
- ConvertOption RawShaderMaterialOptions "toneMapped" Boolean (Maybe Boolean)
- ConvertOption RawShaderMaterialOptions "transparent" Boolean (Maybe Boolean)
- ConvertOption RawShaderMaterialOptions "vertexColors" Boolean (Maybe Boolean)
- ConvertOption RawShaderMaterialOptions "visible" Boolean (Maybe Boolean)
#InitialRawShaderMaterial Source
class InitialRawShaderMaterial i u  whereMembers
- toInitializeRawShaderMaterial :: u -> i -> InitializeRawShaderMaterial u
Instances
- Modules
- Rito.BlendDst 
- Rito.BlendEquation 
- Rito.BlendSrc 
- Rito.Blending 
- Rito.Box3 
- Rito.BufferAttribute 
- Rito.BufferAttributeUnsafe 
- Rito.CSS. CSS2DObject 
- Rito.CSS. CSS3DObject 
- Rito.Cameras. PerspectiveCamera 
- Rito.Color 
- Rito.CombineOperation 
- Rito.Core 
- Rito.CubeTexture 
- Rito.DepthMode 
- Rito.Euler 
- Rito.FogExp2 
- Rito.GLTF 
- Rito.Geometries. Box 
- Rito.Geometries. BufferGeometry 
- Rito.Geometries. Capsule 
- Rito.Geometries. Cylinder 
- Rito.Geometries. Plane 
- Rito.Geometries. Sphere 
- Rito.Group 
- Rito.InstancedBufferAttribute 
- Rito.Interpret 
- Rito.Lights. AmbientLight 
- Rito.Lights. DirectionalLight 
- Rito.Lights. PointLight 
- Rito.Materials. MeshBasicMaterial 
- Rito.Materials. MeshLambertMaterial 
- Rito.Materials. MeshPhongMaterial 
- Rito.Materials. MeshStandardMaterial 
- Rito.Materials. RawShaderMaterial 
- Rito.Materials. ShaderMaterial 
- Rito.Matrix4 
- Rito.Mesh 
- Rito.NormalMapType 
- Rito.Points 
- Rito.Portal 
- Rito.Precision 
- Rito.Properties 
- Rito.Quaternion 
- Rito.Renderers. CSS2D 
- Rito.Renderers. CSS3D 
- Rito.Renderers. Raycaster 
- Rito.Renderers. WebGL 
- Rito.Renderers. WebGL. BloomPass 
- Rito.Renderers. WebGL. EffectComposer 
- Rito.Renderers. WebGL. EffectComposerPass 
- Rito.Renderers. WebGL. GlitchPass 
- Rito.Renderers. WebGL. RenderPass 
- Rito.Renderers. WebGL. UnrealBloomPass 
- Rito.Renderers. WebGLRenderingPowerPreference 
- Rito.Renderers. WebGLRenderingPrecision 
- Rito.RoundRobin 
- Rito.Run 
- Rito.ST. ForEach 
- Rito.Scene 
- Rito.Side 
- Rito.Sphere 
- Rito.THREE 
- Rito.Texture 
- Rito.Undefinable 
- Rito.Uniforms 
- Rito.Vector2 
- Rito.Vector3 
- Rito.WireframeLinecap 
- Rito.WireframeLinejoin