Module
Rito.Materials.MeshStandardMaterial
- Package
- purescript-rito
- Repository
- mikesol/purescript-rito
#meshStandardMaterial Source
meshStandardMaterial :: forall i payload. InitialMeshStandardMaterial i => i -> Event MeshStandardMaterial -> Material payload
#meshStandardMaterial_ Source
meshStandardMaterial_ :: forall i payload. InitialMeshStandardMaterial i => i -> Material payload
#MeshStandardMaterial Source
#MeshStandardMaterial' Source
type MeshStandardMaterial' = Variant (alphaMap :: Texture, aoMap :: Texture, aoMapIntensity :: Number, bumpMap :: Texture, bumpScale :: Number, color :: Color, displacementBias :: Number, displacementMap :: Texture, displacementScale :: Number, emissive :: Color, emissiveIntensity :: Number, emissiveMap :: Texture, envMap :: Texture, envMapIntensity :: Number, flatShading :: Boolean, lightMap :: Texture, lightMapIntensity :: Number, map :: Texture, metalness :: Number, metalnessMap :: Texture, normalMap :: Texture, normalMapType :: NormalMapType, normalScale :: Vector2, roughness :: Number, roughnessMap :: Texture, wireframe :: Boolean, wireframeLinewidth :: Number)
Instances
#InitialMeshStandardMaterial Source
#MeshStandardMaterialOptions Source
data MeshStandardMaterialOptions
Instances
ConvertOption MeshStandardMaterialOptions "meshStandardMaterial" TMeshStandardMaterial TMeshStandardMaterial
ConvertOption MeshStandardMaterialOptions "color" Color (Maybe Color)
ConvertOption MeshStandardMaterialOptions "roughness" Number (Maybe Number)
ConvertOption MeshStandardMaterialOptions "metalness" Number (Maybe Number)
ConvertOption MeshStandardMaterialOptions "map" Texture (Maybe Texture)
ConvertOption MeshStandardMaterialOptions "lightMap" Texture (Maybe Texture)
ConvertOption MeshStandardMaterialOptions "lightMapIntensity" Number (Maybe Number)
ConvertOption MeshStandardMaterialOptions "aoMap" Texture (Maybe Texture)
ConvertOption MeshStandardMaterialOptions "aoMapIntensity" Number (Maybe Number)
ConvertOption MeshStandardMaterialOptions "emissive" Color (Maybe Color)
ConvertOption MeshStandardMaterialOptions "emissiveIntensity" Number (Maybe Number)
ConvertOption MeshStandardMaterialOptions "emissiveMap" Texture (Maybe Texture)
ConvertOption MeshStandardMaterialOptions "bumpMap" Texture (Maybe Texture)
ConvertOption MeshStandardMaterialOptions "bumpScale" Number (Maybe Number)
ConvertOption MeshStandardMaterialOptions "normalMap" Texture (Maybe Texture)
ConvertOption MeshStandardMaterialOptions "normalMapType" NormalMapType (Maybe NormalMapType)
ConvertOption MeshStandardMaterialOptions "normalScale" Vector2 (Maybe Vector2)
ConvertOption MeshStandardMaterialOptions "displacementMap" Texture (Maybe Texture)
ConvertOption MeshStandardMaterialOptions "displacementScale" Number (Maybe Number)
ConvertOption MeshStandardMaterialOptions "displacementBias" Number (Maybe Number)
ConvertOption MeshStandardMaterialOptions "roughnessMap" Texture (Maybe Texture)
ConvertOption MeshStandardMaterialOptions "metalnessMap" Texture (Maybe Texture)
ConvertOption MeshStandardMaterialOptions "alphaMap" Texture (Maybe Texture)
ConvertOption MeshStandardMaterialOptions "envMap" Texture (Maybe Texture)
ConvertOption MeshStandardMaterialOptions "envMapIntensity" Number (Maybe Number)
ConvertOption MeshStandardMaterialOptions "wireframe" Boolean (Maybe Boolean)
ConvertOption MeshStandardMaterialOptions "wireframeLinewidth" Number (Maybe Number)
ConvertOption MeshStandardMaterialOptions "flatShading" Boolean (Maybe Boolean)
ConvertOption MeshStandardMaterialOptions "alphaTest" Number (Maybe Number)
ConvertOption MeshStandardMaterialOptions "alphaToCoverage" Number (Maybe Number)
ConvertOption MeshStandardMaterialOptions "blendDst" BlendDst (Maybe BlendDst)
ConvertOption MeshStandardMaterialOptions "blendDstAlpha" BlendDst (Maybe BlendDst)
ConvertOption MeshStandardMaterialOptions "blendEquation" BlendEquation (Maybe BlendEquation)
ConvertOption MeshStandardMaterialOptions "blendEquationAlpha" BlendEquation (Maybe BlendEquation)
ConvertOption MeshStandardMaterialOptions "blending" Blending (Maybe Blending)
ConvertOption MeshStandardMaterialOptions "blendSrc" BlendSrc (Maybe BlendSrc)
ConvertOption MeshStandardMaterialOptions "blendSrcAlpha" BlendSrc (Maybe BlendSrc)
ConvertOption MeshStandardMaterialOptions "clipIntersection" Boolean (Maybe Boolean)
ConvertOption MeshStandardMaterialOptions "clipShadows" Boolean (Maybe Boolean)
ConvertOption MeshStandardMaterialOptions "colorWrite" Boolean (Maybe Boolean)
ConvertOption MeshStandardMaterialOptions "depthFunc" DepthMode (Maybe DepthMode)
ConvertOption MeshStandardMaterialOptions "depthTest" Boolean (Maybe Boolean)
ConvertOption MeshStandardMaterialOptions "depthWrite" Boolean (Maybe Boolean)
ConvertOption MeshStandardMaterialOptions "opacity" Number (Maybe Number)
ConvertOption MeshStandardMaterialOptions "polygonOffset" Boolean (Maybe Boolean)
ConvertOption MeshStandardMaterialOptions "polygonOffsetFactor" Int (Maybe Int)
ConvertOption MeshStandardMaterialOptions "polygonOffsetUnits" Int (Maybe Int)
ConvertOption MeshStandardMaterialOptions "precision" Precision (Maybe Precision)
ConvertOption MeshStandardMaterialOptions "premultipliedAlpha" Boolean (Maybe Boolean)
ConvertOption MeshStandardMaterialOptions "dithering" Boolean (Maybe Boolean)
ConvertOption MeshStandardMaterialOptions "shadowSide" Side (Maybe Side)
ConvertOption MeshStandardMaterialOptions "side" Side (Maybe Side)
ConvertOption MeshStandardMaterialOptions "toneMapped" Boolean (Maybe Boolean)
ConvertOption MeshStandardMaterialOptions "transparent" Boolean (Maybe Boolean)
ConvertOption MeshStandardMaterialOptions "vertexColors" Boolean (Maybe Boolean)
ConvertOption MeshStandardMaterialOptions "visible" Boolean (Maybe Boolean)
- Modules
- Rito.
BlendDst - Rito.
BlendEquation - Rito.
BlendSrc - Rito.
Blending - Rito.
Box3 - Rito.
BufferAttribute - Rito.
BufferAttributeUnsafe - Rito.
CSS. CSS2DObject - Rito.
CSS. CSS3DObject - Rito.
Cameras. PerspectiveCamera - Rito.
Color - Rito.
CombineOperation - Rito.
Core - Rito.
CubeTexture - Rito.
DepthMode - Rito.
Euler - Rito.
FogExp2 - Rito.
GLTF - Rito.
Geometries. Box - Rito.
Geometries. BufferGeometry - Rito.
Geometries. Capsule - Rito.
Geometries. Cylinder - Rito.
Geometries. Plane - Rito.
Geometries. Sphere - Rito.
Group - Rito.
InstancedBufferAttribute - Rito.
Interpret - Rito.
Lights. AmbientLight - Rito.
Lights. DirectionalLight - Rito.
Lights. PointLight - Rito.
Materials. MeshBasicMaterial - Rito.
Materials. MeshLambertMaterial - Rito.
Materials. MeshPhongMaterial - Rito.
Materials. MeshStandardMaterial - Rito.
Materials. RawShaderMaterial - Rito.
Materials. ShaderMaterial - Rito.
Matrix4 - Rito.
Mesh - Rito.
NormalMapType - Rito.
Points - Rito.
Portal - Rito.
Precision - Rito.
Properties - Rito.
Quaternion - Rito.
Renderers. CSS2D - Rito.
Renderers. CSS3D - Rito.
Renderers. Raycaster - Rito.
Renderers. WebGL - Rito.
Renderers. WebGL. BloomPass - Rito.
Renderers. WebGL. EffectComposer - Rito.
Renderers. WebGL. EffectComposerPass - Rito.
Renderers. WebGL. GlitchPass - Rito.
Renderers. WebGL. RenderPass - Rito.
Renderers. WebGL. UnrealBloomPass - Rito.
Renderers. WebGLRenderingPowerPreference - Rito.
Renderers. WebGLRenderingPrecision - Rito.
RoundRobin - Rito.
Run - Rito.
ST. ForEach - Rito.
Scene - Rito.
Side - Rito.
Sphere - Rito.
THREE - Rito.
Texture - Rito.
Undefinable - Rito.
Uniforms - Rito.
Vector2 - Rito.
Vector3 - Rito.
WireframeLinecap - Rito.
WireframeLinejoin