Module
Rito.Materials.MeshStandardMaterial  
- Package
- purescript-rito
- Repository
- mikesol/purescript-rito
#meshStandardMaterial Source
meshStandardMaterial :: forall i payload. InitialMeshStandardMaterial i => i -> Event MeshStandardMaterial -> Material payload#meshStandardMaterial_ Source
meshStandardMaterial_ :: forall i payload. InitialMeshStandardMaterial i => i -> Material payload#MeshStandardMaterial Source
#MeshStandardMaterial' Source
type MeshStandardMaterial' = Variant (alphaMap :: Texture, aoMap :: Texture, aoMapIntensity :: Number, bumpMap :: Texture, bumpScale :: Number, color :: Color, displacementBias :: Number, displacementMap :: Texture, displacementScale :: Number, emissive :: Color, emissiveIntensity :: Number, emissiveMap :: Texture, envMap :: Texture, envMapIntensity :: Number, flatShading :: Boolean, lightMap :: Texture, lightMapIntensity :: Number, map :: Texture, metalness :: Number, metalnessMap :: Texture, normalMap :: Texture, normalMapType :: NormalMapType, normalScale :: Vector2, roughness :: Number, roughnessMap :: Texture, wireframe :: Boolean, wireframeLinewidth :: Number)Instances
#InitialMeshStandardMaterial Source
#MeshStandardMaterialOptions Source
data MeshStandardMaterialOptionsInstances
- ConvertOption MeshStandardMaterialOptions "meshStandardMaterial" TMeshStandardMaterial TMeshStandardMaterial
- ConvertOption MeshStandardMaterialOptions "color" Color (Maybe Color)
- ConvertOption MeshStandardMaterialOptions "roughness" Number (Maybe Number)
- ConvertOption MeshStandardMaterialOptions "metalness" Number (Maybe Number)
- ConvertOption MeshStandardMaterialOptions "map" Texture (Maybe Texture)
- ConvertOption MeshStandardMaterialOptions "lightMap" Texture (Maybe Texture)
- ConvertOption MeshStandardMaterialOptions "lightMapIntensity" Number (Maybe Number)
- ConvertOption MeshStandardMaterialOptions "aoMap" Texture (Maybe Texture)
- ConvertOption MeshStandardMaterialOptions "aoMapIntensity" Number (Maybe Number)
- ConvertOption MeshStandardMaterialOptions "emissive" Color (Maybe Color)
- ConvertOption MeshStandardMaterialOptions "emissiveIntensity" Number (Maybe Number)
- ConvertOption MeshStandardMaterialOptions "emissiveMap" Texture (Maybe Texture)
- ConvertOption MeshStandardMaterialOptions "bumpMap" Texture (Maybe Texture)
- ConvertOption MeshStandardMaterialOptions "bumpScale" Number (Maybe Number)
- ConvertOption MeshStandardMaterialOptions "normalMap" Texture (Maybe Texture)
- ConvertOption MeshStandardMaterialOptions "normalMapType" NormalMapType (Maybe NormalMapType)
- ConvertOption MeshStandardMaterialOptions "normalScale" Vector2 (Maybe Vector2)
- ConvertOption MeshStandardMaterialOptions "displacementMap" Texture (Maybe Texture)
- ConvertOption MeshStandardMaterialOptions "displacementScale" Number (Maybe Number)
- ConvertOption MeshStandardMaterialOptions "displacementBias" Number (Maybe Number)
- ConvertOption MeshStandardMaterialOptions "roughnessMap" Texture (Maybe Texture)
- ConvertOption MeshStandardMaterialOptions "metalnessMap" Texture (Maybe Texture)
- ConvertOption MeshStandardMaterialOptions "alphaMap" Texture (Maybe Texture)
- ConvertOption MeshStandardMaterialOptions "envMap" Texture (Maybe Texture)
- ConvertOption MeshStandardMaterialOptions "envMapIntensity" Number (Maybe Number)
- ConvertOption MeshStandardMaterialOptions "wireframe" Boolean (Maybe Boolean)
- ConvertOption MeshStandardMaterialOptions "wireframeLinewidth" Number (Maybe Number)
- ConvertOption MeshStandardMaterialOptions "flatShading" Boolean (Maybe Boolean)
- ConvertOption MeshStandardMaterialOptions "alphaTest" Number (Maybe Number)
- ConvertOption MeshStandardMaterialOptions "alphaToCoverage" Number (Maybe Number)
- ConvertOption MeshStandardMaterialOptions "blendDst" BlendDst (Maybe BlendDst)
- ConvertOption MeshStandardMaterialOptions "blendDstAlpha" BlendDst (Maybe BlendDst)
- ConvertOption MeshStandardMaterialOptions "blendEquation" BlendEquation (Maybe BlendEquation)
- ConvertOption MeshStandardMaterialOptions "blendEquationAlpha" BlendEquation (Maybe BlendEquation)
- ConvertOption MeshStandardMaterialOptions "blending" Blending (Maybe Blending)
- ConvertOption MeshStandardMaterialOptions "blendSrc" BlendSrc (Maybe BlendSrc)
- ConvertOption MeshStandardMaterialOptions "blendSrcAlpha" BlendSrc (Maybe BlendSrc)
- ConvertOption MeshStandardMaterialOptions "clipIntersection" Boolean (Maybe Boolean)
- ConvertOption MeshStandardMaterialOptions "clipShadows" Boolean (Maybe Boolean)
- ConvertOption MeshStandardMaterialOptions "colorWrite" Boolean (Maybe Boolean)
- ConvertOption MeshStandardMaterialOptions "depthFunc" DepthMode (Maybe DepthMode)
- ConvertOption MeshStandardMaterialOptions "depthTest" Boolean (Maybe Boolean)
- ConvertOption MeshStandardMaterialOptions "depthWrite" Boolean (Maybe Boolean)
- ConvertOption MeshStandardMaterialOptions "opacity" Number (Maybe Number)
- ConvertOption MeshStandardMaterialOptions "polygonOffset" Boolean (Maybe Boolean)
- ConvertOption MeshStandardMaterialOptions "polygonOffsetFactor" Int (Maybe Int)
- ConvertOption MeshStandardMaterialOptions "polygonOffsetUnits" Int (Maybe Int)
- ConvertOption MeshStandardMaterialOptions "precision" Precision (Maybe Precision)
- ConvertOption MeshStandardMaterialOptions "premultipliedAlpha" Boolean (Maybe Boolean)
- ConvertOption MeshStandardMaterialOptions "dithering" Boolean (Maybe Boolean)
- ConvertOption MeshStandardMaterialOptions "shadowSide" Side (Maybe Side)
- ConvertOption MeshStandardMaterialOptions "side" Side (Maybe Side)
- ConvertOption MeshStandardMaterialOptions "toneMapped" Boolean (Maybe Boolean)
- ConvertOption MeshStandardMaterialOptions "transparent" Boolean (Maybe Boolean)
- ConvertOption MeshStandardMaterialOptions "vertexColors" Boolean (Maybe Boolean)
- ConvertOption MeshStandardMaterialOptions "visible" Boolean (Maybe Boolean)
- Modules
- Rito.BlendDst 
- Rito.BlendEquation 
- Rito.BlendSrc 
- Rito.Blending 
- Rito.Box3 
- Rito.BufferAttribute 
- Rito.BufferAttributeUnsafe 
- Rito.CSS. CSS2DObject 
- Rito.CSS. CSS3DObject 
- Rito.Cameras. PerspectiveCamera 
- Rito.Color 
- Rito.CombineOperation 
- Rito.Core 
- Rito.CubeTexture 
- Rito.DepthMode 
- Rito.Euler 
- Rito.FogExp2 
- Rito.GLTF 
- Rito.Geometries. Box 
- Rito.Geometries. BufferGeometry 
- Rito.Geometries. Capsule 
- Rito.Geometries. Cylinder 
- Rito.Geometries. Plane 
- Rito.Geometries. Sphere 
- Rito.Group 
- Rito.InstancedBufferAttribute 
- Rito.Interpret 
- Rito.Lights. AmbientLight 
- Rito.Lights. DirectionalLight 
- Rito.Lights. PointLight 
- Rito.Materials. MeshBasicMaterial 
- Rito.Materials. MeshLambertMaterial 
- Rito.Materials. MeshPhongMaterial 
- Rito.Materials. MeshStandardMaterial 
- Rito.Materials. RawShaderMaterial 
- Rito.Materials. ShaderMaterial 
- Rito.Matrix4 
- Rito.Mesh 
- Rito.NormalMapType 
- Rito.Points 
- Rito.Portal 
- Rito.Precision 
- Rito.Properties 
- Rito.Quaternion 
- Rito.Renderers. CSS2D 
- Rito.Renderers. CSS3D 
- Rito.Renderers. Raycaster 
- Rito.Renderers. WebGL 
- Rito.Renderers. WebGL. BloomPass 
- Rito.Renderers. WebGL. EffectComposer 
- Rito.Renderers. WebGL. EffectComposerPass 
- Rito.Renderers. WebGL. GlitchPass 
- Rito.Renderers. WebGL. RenderPass 
- Rito.Renderers. WebGL. UnrealBloomPass 
- Rito.Renderers. WebGLRenderingPowerPreference 
- Rito.Renderers. WebGLRenderingPrecision 
- Rito.RoundRobin 
- Rito.Run 
- Rito.ST. ForEach 
- Rito.Scene 
- Rito.Side 
- Rito.Sphere 
- Rito.THREE 
- Rito.Texture 
- Rito.Undefinable 
- Rito.Uniforms 
- Rito.Vector2 
- Rito.Vector3 
- Rito.WireframeLinecap 
- Rito.WireframeLinejoin