Module
Rito.Materials.MeshPhongMaterial
- Package
- purescript-rito
- Repository
- mikesol/purescript-rito
#meshPhongMaterial Source
meshPhongMaterial :: forall i payload. InitialMeshPhongMaterial i => i -> Event MeshPhongMaterial -> Material payload#meshPhongMaterial_ Source
meshPhongMaterial_ :: forall i payload. InitialMeshPhongMaterial i => i -> Material payload#MeshPhongMaterial Source
#MeshPhongMaterial' Source
type MeshPhongMaterial' = Variant (alphaMap :: Texture, aoMap :: Texture, aoMapIntensity :: Number, bumpMap :: Texture, bumpScale :: Number, color :: Color, combine :: CombineOperation, displacementBias :: Number, displacementMap :: Texture, displacementScale :: Number, emissive :: Color, emissiveIntensity :: Number, emissiveMap :: Texture, envMap :: Texture, flatShading :: Boolean, fog :: Boolean, lightMap :: Texture, lightMapIntensity :: Number, map :: Texture, normalMap :: Texture, normalMapType :: NormalMapType, normalScale :: Vector2, reflectivity :: Number, refractionRatio :: Number, shininess :: Number, specular :: Color, specularMap :: Texture, wireframe :: Boolean, wireframeLinecap :: WireframeLinecap, wireframeLinejoin :: WireframeLinejoin, wireframeLinewidth :: Number)Instances
#InitialMeshPhongMaterial Source
#MeshPhongMaterialOptions Source
data MeshPhongMaterialOptionsInstances
ConvertOption MeshPhongMaterialOptions "meshPhongMaterial" TMeshPhongMaterial TMeshPhongMaterialConvertOption MeshPhongMaterialOptions "color" Color (Maybe Color)ConvertOption MeshPhongMaterialOptions "map" Texture (Maybe Texture)ConvertOption MeshPhongMaterialOptions "lightMap" Texture (Maybe Texture)ConvertOption MeshPhongMaterialOptions "lightMapIntensity" Number (Maybe Number)ConvertOption MeshPhongMaterialOptions "aoMap" Texture (Maybe Texture)ConvertOption MeshPhongMaterialOptions "aoMapIntensity" Number (Maybe Number)ConvertOption MeshPhongMaterialOptions "emissive" Color (Maybe Color)ConvertOption MeshPhongMaterialOptions "emissiveIntensity" Number (Maybe Number)ConvertOption MeshPhongMaterialOptions "emissiveMap" Texture (Maybe Texture)ConvertOption MeshPhongMaterialOptions "bumpMap" Texture (Maybe Texture)ConvertOption MeshPhongMaterialOptions "bumpScale" Number (Maybe Number)ConvertOption MeshPhongMaterialOptions "normalMap" Texture (Maybe Texture)ConvertOption MeshPhongMaterialOptions "normalMapType" NormalMapType (Maybe NormalMapType)ConvertOption MeshPhongMaterialOptions "normalScale" Vector2 (Maybe Vector2)ConvertOption MeshPhongMaterialOptions "displacementMap" Texture (Maybe Texture)ConvertOption MeshPhongMaterialOptions "displacementScale" Number (Maybe Number)ConvertOption MeshPhongMaterialOptions "displacementBias" Number (Maybe Number)ConvertOption MeshPhongMaterialOptions "alphaMap" Texture (Maybe Texture)ConvertOption MeshPhongMaterialOptions "envMap" Texture (Maybe Texture)ConvertOption MeshPhongMaterialOptions "wireframe" Boolean (Maybe Boolean)ConvertOption MeshPhongMaterialOptions "wireframeLinewidth" Number (Maybe Number)ConvertOption MeshPhongMaterialOptions "flatShading" Boolean (Maybe Boolean)ConvertOption MeshPhongMaterialOptions "alphaTest" Number (Maybe Number)ConvertOption MeshPhongMaterialOptions "alphaToCoverage" Number (Maybe Number)ConvertOption MeshPhongMaterialOptions "blendDst" BlendDst (Maybe BlendDst)ConvertOption MeshPhongMaterialOptions "blendDstAlpha" BlendDst (Maybe BlendDst)ConvertOption MeshPhongMaterialOptions "blendEquation" BlendEquation (Maybe BlendEquation)ConvertOption MeshPhongMaterialOptions "blendEquationAlpha" BlendEquation (Maybe BlendEquation)ConvertOption MeshPhongMaterialOptions "blending" Blending (Maybe Blending)ConvertOption MeshPhongMaterialOptions "blendSrc" BlendSrc (Maybe BlendSrc)ConvertOption MeshPhongMaterialOptions "blendSrcAlpha" BlendSrc (Maybe BlendSrc)ConvertOption MeshPhongMaterialOptions "clipIntersection" Boolean (Maybe Boolean)ConvertOption MeshPhongMaterialOptions "clipShadows" Boolean (Maybe Boolean)ConvertOption MeshPhongMaterialOptions "colorWrite" Boolean (Maybe Boolean)ConvertOption MeshPhongMaterialOptions "depthFunc" DepthMode (Maybe DepthMode)ConvertOption MeshPhongMaterialOptions "depthTest" Boolean (Maybe Boolean)ConvertOption MeshPhongMaterialOptions "depthWrite" Boolean (Maybe Boolean)ConvertOption MeshPhongMaterialOptions "opacity" Number (Maybe Number)ConvertOption MeshPhongMaterialOptions "polygonOffset" Boolean (Maybe Boolean)ConvertOption MeshPhongMaterialOptions "polygonOffsetFactor" Int (Maybe Int)ConvertOption MeshPhongMaterialOptions "polygonOffsetUnits" Int (Maybe Int)ConvertOption MeshPhongMaterialOptions "precision" Precision (Maybe Precision)ConvertOption MeshPhongMaterialOptions "premultipliedAlpha" Boolean (Maybe Boolean)ConvertOption MeshPhongMaterialOptions "dithering" Boolean (Maybe Boolean)ConvertOption MeshPhongMaterialOptions "shadowSide" Side (Maybe Side)ConvertOption MeshPhongMaterialOptions "side" Side (Maybe Side)ConvertOption MeshPhongMaterialOptions "toneMapped" Boolean (Maybe Boolean)ConvertOption MeshPhongMaterialOptions "transparent" Boolean (Maybe Boolean)ConvertOption MeshPhongMaterialOptions "vertexColors" Boolean (Maybe Boolean)ConvertOption MeshPhongMaterialOptions "visible" Boolean (Maybe Boolean)
- Modules
- Rito.
BlendDst - Rito.
BlendEquation - Rito.
BlendSrc - Rito.
Blending - Rito.
Box3 - Rito.
BufferAttribute - Rito.
BufferAttributeUnsafe - Rito.
CSS. CSS2DObject - Rito.
CSS. CSS3DObject - Rito.
Cameras. PerspectiveCamera - Rito.
Color - Rito.
CombineOperation - Rito.
Core - Rito.
CubeTexture - Rito.
DepthMode - Rito.
Euler - Rito.
FogExp2 - Rito.
GLTF - Rito.
Geometries. Box - Rito.
Geometries. BufferGeometry - Rito.
Geometries. Capsule - Rito.
Geometries. Cylinder - Rito.
Geometries. Plane - Rito.
Geometries. Sphere - Rito.
Group - Rito.
InstancedBufferAttribute - Rito.
Interpret - Rito.
Lights. AmbientLight - Rito.
Lights. DirectionalLight - Rito.
Lights. PointLight - Rito.
Materials. MeshBasicMaterial - Rito.
Materials. MeshLambertMaterial - Rito.
Materials. MeshPhongMaterial - Rito.
Materials. MeshStandardMaterial - Rito.
Materials. RawShaderMaterial - Rito.
Materials. ShaderMaterial - Rito.
Matrix4 - Rito.
Mesh - Rito.
NormalMapType - Rito.
Points - Rito.
Portal - Rito.
Precision - Rito.
Properties - Rito.
Quaternion - Rito.
Renderers. CSS2D - Rito.
Renderers. CSS3D - Rito.
Renderers. Raycaster - Rito.
Renderers. WebGL - Rito.
Renderers. WebGL. BloomPass - Rito.
Renderers. WebGL. EffectComposer - Rito.
Renderers. WebGL. EffectComposerPass - Rito.
Renderers. WebGL. GlitchPass - Rito.
Renderers. WebGL. RenderPass - Rito.
Renderers. WebGL. UnrealBloomPass - Rito.
Renderers. WebGLRenderingPowerPreference - Rito.
Renderers. WebGLRenderingPrecision - Rito.
RoundRobin - Rito.
Run - Rito.
ST. ForEach - Rito.
Scene - Rito.
Side - Rito.
Sphere - Rito.
THREE - Rito.
Texture - Rito.
Undefinable - Rito.
Uniforms - Rito.
Vector2 - Rito.
Vector3 - Rito.
WireframeLinecap - Rito.
WireframeLinejoin