WebGL.Raw.WebGL1.WebGLRenderingContext
- Package
- purescript-webgl2-raw
- Repository
- chrismshelton/purescript-webgl2-raw
#getCanvas Source
getCanvas :: forall c. IsWebGLRenderingContext c => c -> Effect HTMLCanvasElement
Usage: getCanvas gl
Documentation: WebGL 1.0 spec, section 5.14.1
#getDrawingBufferWidth Source
getDrawingBufferWidth :: forall c. IsWebGLRenderingContext c => c -> Effect GLsizei
Usage: getDrawingBufferWidth gl
Documentation: WebGL 1.0 spec, section 5.14.1
#getDrawingBufferHeight Source
getDrawingBufferHeight :: forall c. IsWebGLRenderingContext c => c -> Effect GLsizei
Usage: getDrawingBufferHeight gl
Documentation: WebGL 1.0 spec, section 5.14.1
#getContextAttributes Source
getContextAttributes :: forall c. IsWebGLRenderingContext c => c -> Effect (Maybe WebGLContextAttributes)
Usage: getContextAttributes gl
[WebGLHandlesContextLoss] WebGLContextAttributes?
getContextAttributes();
Documentation: WebGL 1.0 spec, section 5.14.2
#isContextLost Source
isContextLost :: forall c. IsWebGLRenderingContext c => c -> Effect Boolean
Usage: isContextLost gl
[WebGLHandlesContextLoss] boolean isContextLost();
Documentation: WebGL 1.0 spec, section 5.14.13
#getSupportedExtensions Source
getSupportedExtensions :: forall c. IsWebGLRenderingContext c => c -> Effect (Maybe (Array String))
Usage: getSupportedExtensions gl
sequence<DOMString>? getSupportedExtensions();
Documentation: WebGL 1.0 spec, section 5.14.14
#activeTexture Source
activeTexture :: forall c. IsWebGLRenderingContext c => c -> GLenum -> Effect Unit
Usage: activeTexture gl texture
void activeTexture (GLenum texture);
Documentation: WebGL 1.0 spec, section 5.14.3
#blendColor Source
blendColor :: forall c. IsWebGLRenderingContext c => c -> GLclampf -> GLclampf -> GLclampf -> GLclampf -> Effect Unit
Usage: blendColor gl red green blue alpha
void
blendColor ( GLclampf red
, GLclampf green
, GLclampf blue
, GLclampf alpha
);
Documentation: WebGL 1.0 spec, section 5.14.3
#blendEquation Source
blendEquation :: forall c. IsWebGLRenderingContext c => c -> GLenum -> Effect Unit
Usage: blendEquation gl mode
void blendEquation (GLenum mode);
Documentation: WebGL 1.0 spec, section 5.14.3
#blendEquationSeparate Source
blendEquationSeparate :: forall c. IsWebGLRenderingContext c => c -> GLenum -> GLenum -> Effect Unit
Usage: blendEquationSeparate gl modeRGB modeAlpha
void blendEquationSeparate (GLenum modeRGB, GLenum modeAlpha);
Documentation: WebGL 1.0 spec, section 5.14.3
#blendFunc Source
blendFunc :: forall c. IsWebGLRenderingContext c => c -> GLenum -> GLenum -> Effect Unit
Usage: blendFunc gl sfactor dfactor
void blendFunc (GLenum sfactor, GLenum dfactor);
Documentation: WebGL 1.0 spec, section 5.14.3
#blendFuncSeparate Source
blendFuncSeparate :: forall c. IsWebGLRenderingContext c => c -> GLenum -> GLenum -> GLenum -> GLenum -> Effect Unit
Usage: blendFuncSeparate gl srcRGB dstRGB srcAlpha dstAlpha
void
blendFuncSeparate ( GLenum srcRGB
, GLenum dstRGB
, GLenum srcAlpha
, GLenum dstAlpha
);
Documentation: WebGL 1.0 spec, section 5.14.3
#clear Source
clear :: forall c. IsWebGLRenderingContext c => c -> GLbitfield -> Effect Unit
Usage: clear gl mask
void clear (GLbitfield mask);
Documentation: WebGL 1.0 spec, section 5.14.11
#clearColor Source
clearColor :: forall c. IsWebGLRenderingContext c => c -> GLclampf -> GLclampf -> GLclampf -> GLclampf -> Effect Unit
Usage: clearColor gl red green blue alpha
void
clearColor ( GLclampf red
, GLclampf green
, GLclampf blue
, GLclampf alpha
);
Documentation: WebGL 1.0 spec, section 5.14.3
#clearDepth Source
clearDepth :: forall c. IsWebGLRenderingContext c => c -> GLclampf -> Effect Unit
Usage: clearDepth gl depth
void clearDepth (GLclampf depth);
Documentation: WebGL 1.0 spec, section 5.14.3
#clearStencil Source
clearStencil :: forall c. IsWebGLRenderingContext c => c -> GLint -> Effect Unit
Usage: clearStencil gl s
void clearStencil (GLint s);
Documentation: WebGL 1.0 spec, section 5.14.3
#colorMask Source
colorMask :: forall c. IsWebGLRenderingContext c => c -> GLboolean -> GLboolean -> GLboolean -> GLboolean -> Effect Unit
Usage: colorMask gl red green blue alpha
void
colorMask ( GLboolean red
, GLboolean green
, GLboolean blue
, GLboolean alpha
);
Documentation: WebGL 1.0 spec, section 5.14.3
#cullFace Source
cullFace :: forall c. IsWebGLRenderingContext c => c -> GLenum -> Effect Unit
Usage: cullFace gl mode
void cullFace (GLenum mode);
Documentation: WebGL 1.0 spec, section 5.14.3
#depthFunc Source
depthFunc :: forall c. IsWebGLRenderingContext c => c -> GLenum -> Effect Unit
Usage: depthFunc gl func
void depthFunc (GLenum func);
Documentation: WebGL 1.0 spec, section 5.14.3
#depthMask Source
depthMask :: forall c. IsWebGLRenderingContext c => c -> GLboolean -> Effect Unit
Usage: depthMask gl flag
void depthMask (GLboolean flag);
Documentation: WebGL 1.0 spec, section 5.14.3
#depthRange Source
depthRange :: forall c. IsWebGLRenderingContext c => c -> GLclampf -> GLclampf -> Effect Unit
Usage: depthRange gl zNear zFar
void depthRange (GLclampf zNear, GLclampf zFar);
Documentation: WebGL 1.0 spec, section 5.14.3
#disable Source
disable :: forall c. IsWebGLRenderingContext c => c -> GLenum -> Effect Unit
Usage: disable gl cap
void disable (GLenum cap);
Documentation: WebGL 1.0 spec, section 5.14.3
#drawArrays Source
drawArrays :: forall c. IsWebGLRenderingContext c => c -> GLenum -> GLint -> GLsizei -> Effect Unit
Usage: drawArrays gl mode first count
void drawArrays (GLenum mode, GLint first, GLsizei count);
Documentation: WebGL 1.0 spec, section 5.14.11
#drawElements Source
drawElements :: forall c. IsWebGLRenderingContext c => c -> GLenum -> GLsizei -> GLenum -> GLintptr -> Effect Unit
Usage: drawElements gl mode count type offset
void
drawElements ( GLenum mode
, GLsizei count
, GLenum type
, GLintptr offset
);
Documentation: WebGL 1.0 spec, section 5.14.11
#enable Source
enable :: forall c. IsWebGLRenderingContext c => c -> GLenum -> Effect Unit
Usage: enable gl cap
void enable (GLenum cap);
Documentation: WebGL 1.0 spec, section 5.14.3
#finish Source
finish :: forall c. IsWebGLRenderingContext c => c -> Effect Unit
Usage: finish gl
void finish();
Documentation: WebGL 1.0 spec, section 5.14.11
#flush Source
flush :: forall c. IsWebGLRenderingContext c => c -> Effect Unit
Usage: flush gl
void flush();
Documentation: WebGL 1.0 spec, section 5.14.11
#frontFace Source
frontFace :: forall c. IsWebGLRenderingContext c => c -> GLenum -> Effect Unit
Usage: frontFace gl mode
void frontFace (GLenum mode);
Documentation: WebGL 1.0 spec, section 5.14.3
#getParameterBoolean Source
getParameterBoolean :: forall c. IsWebGLRenderingContext c => c -> GLenum -> Effect (Maybe Boolean)
Usage: getParameterBoolean gl pname
Use when:
pname
=GPU_DISJOINT_EXT
(EXT_disjoint_timer_query, EXT_disjoint_timer_query_webgl2)
any getParameter (GLenum pname);
Documentation: WebGL 1.0 spec, section 5.14.3
Warning: the javascript version of this function returns different types depending on the arguments provided. This function will throw an exception if the returned value is not of the expected type.
#getParameterString Source
getParameterString :: forall c. IsWebGLRenderingContext c => c -> GLenum -> Effect (Maybe String)
Usage: getParameterString gl pname
Use when:
pname
=RENDERER
pname
=SHADING_LANGUAGE_VERSION
pname
=VENDOR
pname
=VERSION
pname
=UNMASKED_RENDERER_WEBGL
(WEBGL_debug_renderer_info)pname
=UNMASKED_VENDOR_WEBGL
(WEBGL_debug_renderer_info)
any getParameter (GLenum pname);
Documentation: WebGL 1.0 spec, section 5.14.3
Warning: the javascript version of this function returns different types depending on the arguments provided. This function will throw an exception if the returned value is not of the expected type.
#getParameterGLboolean Source
getParameterGLboolean :: forall c. IsWebGLRenderingContext c => c -> GLenum -> Effect (Maybe GLboolean)
Usage: getParameterGLboolean gl pname
Use when:
pname
=BLEND
pname
=CULL_FACE
pname
=DEPTH_TEST
pname
=DEPTH_WRITEMASK
pname
=DITHER
pname
=POLYGON_OFFSET_FILL
pname
=SAMPLE_ALPHA_TO_COVERAGE
pname
=SAMPLE_COVERAGE
pname
=SAMPLE_COVERAGE_INVERT
pname
=SCISSOR_TEST
pname
=STENCIL_TEST
pname
=UNPACK_FLIP_Y_WEBGL
pname
=UNPACK_PREMULTIPLY_ALPHA_WEBGL
pname
=RASTERIZER_DISCARD
(WebGL2)pname
=TRANSFORM_FEEDBACK_ACTIVE
(WebGL2)pname
=TRANSFORM_FEEDBACK_PAUSED
(WebGL2)
any getParameter (GLenum pname);
Documentation: WebGL 1.0 spec, section 5.14.3
Warning: the javascript version of this function returns different types depending on the arguments provided. This function will throw an exception if the returned value is not of the expected type.
#getParameterGLenum Source
getParameterGLenum :: forall c. IsWebGLRenderingContext c => c -> GLenum -> Effect (Maybe GLenum)
Usage: getParameterGLenum gl pname
Use when:
pname
=ACTIVE_TEXTURE
pname
=BLEND_DST_ALPHA
pname
=BLEND_DST_RGB
pname
=BLEND_EQUATION_ALPHA
pname
=BLEND_EQUATION_RGB
pname
=BLEND_SRC_ALPHA
pname
=BLEND_SRC_RGB
pname
=CULL_FACE_MODE
pname
=DEPTH_FUNC
pname
=FRONT_FACE
pname
=GENERATE_MIPMAP_HINT
pname
=IMPLEMENTATION_COLOR_READ_FORMAT
pname
=IMPLEMENTATION_COLOR_READ_TYPE
pname
=STENCIL_BACK_FAIL
pname
=STENCIL_BACK_FUNC
pname
=STENCIL_BACK_PASS_DEPTH_FAIL
pname
=STENCIL_BACK_PASS_DEPTH_PASS
pname
=STENCIL_FAIL
pname
=STENCIL_FUNC
pname
=STENCIL_PASS_DEPTH_FAIL
pname
=STENCIL_PASS_DEPTH_PASS
pname
=UNPACK_COLORSPACE_CONVERSION_WEBGL
pname
=DRAW_BUFFERi
(WebGL2)pname
=FRAGMENT_SHADER_DERIVATIVE_HINT
(WebGL2)pname
=READ_BUFFER
(WebGL2)
any getParameter (GLenum pname);
Documentation: WebGL 1.0 spec, section 5.14.3
Warning: the javascript version of this function returns different types depending on the arguments provided. This function will throw an exception if the returned value is not of the expected type.
#getParameterGLfloat Source
getParameterGLfloat :: forall c. IsWebGLRenderingContext c => c -> GLenum -> Effect (Maybe GLfloat)
Usage: getParameterGLfloat gl pname
Use when:
pname
=DEPTH_CLEAR_VALUE
pname
=LINE_WIDTH
pname
=POLYGON_OFFSET_FACTOR
pname
=POLYGON_OFFSET_UNITS
pname
=SAMPLE_COVERAGE_VALUE
pname
=MAX_TEXTURE_LOD_BIAS
(WebGL2)
any getParameter (GLenum pname);
Documentation: WebGL 1.0 spec, section 5.14.3
Warning: the javascript version of this function returns different types depending on the arguments provided. This function will throw an exception if the returned value is not of the expected type.
#getParameterGLint Source
getParameterGLint :: forall c. IsWebGLRenderingContext c => c -> GLenum -> Effect (Maybe GLint)
Usage: getParameterGLint gl pname
Use when:
pname
=ALPHA_BITS
pname
=BLUE_BITS
pname
=DEPTH_BITS
pname
=GREEN_BITS
pname
=MAX_COMBINED_TEXTURE_IMAGE_UNITS
pname
=MAX_CUBE_MAP_TEXTURE_SIZE
pname
=MAX_FRAGMENT_UNIFORM_VECTORS
pname
=MAX_RENDERBUFFER_SIZE
pname
=MAX_TEXTURE_IMAGE_UNITS
pname
=MAX_TEXTURE_SIZE
pname
=MAX_VARYING_VECTORS
pname
=MAX_VERTEX_ATTRIBS
pname
=MAX_VERTEX_TEXTURE_IMAGE_UNITS
pname
=MAX_VERTEX_UNIFORM_VECTORS
pname
=PACK_ALIGNMENT
pname
=RED_BITS
pname
=SAMPLES
pname
=SAMPLE_BUFFERS
pname
=STENCIL_BACK_REF
pname
=STENCIL_BITS
pname
=STENCIL_CLEAR_VALUE
pname
=STENCIL_REF
pname
=SUBPIXEL_BITS
pname
=UNPACK_ALIGNMENT
pname
=MAX_3D_TEXTURE_SIZE
(WebGL2)pname
=MAX_ARRAY_TEXTURE_LAYERS
(WebGL2)pname
=MAX_COLOR_ATTACHMENTS
(WebGL2)pname
=MAX_COMBINED_UNIFORM_BLOCKS
(WebGL2)pname
=MAX_DRAW_BUFFERS
(WebGL2)pname
=MAX_ELEMENTS_INDICES
(WebGL2)pname
=MAX_ELEMENTS_VERTICES
(WebGL2)pname
=MAX_FRAGMENT_INPUT_COMPONENTS
(WebGL2)pname
=MAX_FRAGMENT_UNIFORM_BLOCKS
(WebGL2)pname
=MAX_FRAGMENT_UNIFORM_COMPONENTS
(WebGL2)pname
=MAX_PROGRAM_TEXEL_OFFSET
(WebGL2)pname
=MAX_SAMPLES
(WebGL2)pname
=MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS
(WebGL2)pname
=MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS
(WebGL2)pname
=MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS
(WebGL2)pname
=MAX_UNIFORM_BUFFER_BINDINGS
(WebGL2)pname
=MAX_VARYING_COMPONENTS
(WebGL2)pname
=MAX_VERTEX_OUTPUT_COMPONENTS
(WebGL2)pname
=MAX_VERTEX_UNIFORM_BLOCKS
(WebGL2)pname
=MAX_VERTEX_UNIFORM_COMPONENTS
(WebGL2)pname
=MIN_PROGRAM_TEXEL_OFFSET
(WebGL2)pname
=PACK_ROW_LENGTH
(WebGL2)pname
=PACK_SKIP_PIXELS
(WebGL2)pname
=PACK_SKIP_ROWS
(WebGL2)pname
=UNIFORM_BUFFER_OFFSET_ALIGNMENT
(WebGL2)pname
=UNPACK_IMAGE_HEIGHT
(WebGL2)pname
=UNPACK_ROW_LENGTH
(WebGL2)pname
=UNPACK_SKIP_IMAGES
(WebGL2)pname
=UNPACK_SKIP_PIXELS
(WebGL2)pname
=UNPACK_SKIP_ROWS
(WebGL2)
any getParameter (GLenum pname);
Documentation: WebGL 1.0 spec, section 5.14.3
Warning: the javascript version of this function returns different types depending on the arguments provided. This function will throw an exception if the returned value is not of the expected type.
#getParameterGLuint Source
getParameterGLuint :: forall c. IsWebGLRenderingContext c => c -> GLenum -> Effect (Maybe GLuint)
Usage: getParameterGLuint gl pname
Use when:
pname
=STENCIL_BACK_VALUE_MASK
pname
=STENCIL_BACK_WRITEMASK
pname
=STENCIL_VALUE_MASK
pname
=STENCIL_WRITEMASK
any getParameter (GLenum pname);
Documentation: WebGL 1.0 spec, section 5.14.3
Warning: the javascript version of this function returns different types depending on the arguments provided. This function will throw an exception if the returned value is not of the expected type.
#getParameterGLuint64EXT Source
getParameterGLuint64EXT :: forall c. IsWebGLRenderingContext c => c -> GLenum -> Effect (Maybe GLuint64EXT)
Usage: getParameterGLuint64EXT gl pname
Use when:
pname
=TIMESTAMP_EXT
(EXT_disjoint_timer_query, EXT_disjoint_timer_query_webgl2)
any getParameter (GLenum pname);
Documentation: WebGL 1.0 spec, section 5.14.3
Warning: the javascript version of this function returns different types depending on the arguments provided. This function will throw an exception if the returned value is not of the expected type.
#getParameterWebGLBuffer Source
getParameterWebGLBuffer :: forall c. IsWebGLRenderingContext c => c -> GLenum -> Effect (Maybe WebGLBuffer)
Usage: getParameterWebGLBuffer gl pname
Use when:
pname
=ARRAY_BUFFER_BINDING
pname
=ELEMENT_ARRAY_BUFFER_BINDING
pname
=COPY_READ_BUFFER_BINDING
(WebGL2)pname
=COPY_WRITE_BUFFER_BINDING
(WebGL2)pname
=PIXEL_PACK_BUFFER_BINDING
(WebGL2)pname
=PIXEL_UNPACK_BUFFER_BINDING
(WebGL2)pname
=TRANSFORM_FEEDBACK_BUFFER_BINDING
(WebGL2)pname
=UNIFORM_BUFFER_BINDING
(WebGL2)
any getParameter (GLenum pname);
Documentation: WebGL 1.0 spec, section 5.14.3
Warning: the javascript version of this function returns different types depending on the arguments provided. This function will throw an exception if the returned value is not of the expected type.
#getParameterWebGLFramebuffer Source
getParameterWebGLFramebuffer :: forall c. IsWebGLRenderingContext c => c -> GLenum -> Effect (Maybe WebGLFramebuffer)
Usage: getParameterWebGLFramebuffer gl pname
Use when:
pname
=FRAMEBUFFER_BINDING
pname
=DRAW_FRAMEBUFFER_BINDING
(WebGL2)pname
=READ_FRAMEBUFFER_BINDING
(WebGL2)
any getParameter (GLenum pname);
Documentation: WebGL 1.0 spec, section 5.14.3
Warning: the javascript version of this function returns different types depending on the arguments provided. This function will throw an exception if the returned value is not of the expected type.
#getParameterWebGLProgram Source
getParameterWebGLProgram :: forall c. IsWebGLRenderingContext c => c -> GLenum -> Effect (Maybe WebGLProgram)
Usage: getParameterWebGLProgram gl pname
Use when:
pname
=CURRENT_PROGRAM
any getParameter (GLenum pname);
Documentation: WebGL 1.0 spec, section 5.14.3
Warning: the javascript version of this function returns different types depending on the arguments provided. This function will throw an exception if the returned value is not of the expected type.
#getParameterWebGLRenderbuffer Source
getParameterWebGLRenderbuffer :: forall c. IsWebGLRenderingContext c => c -> GLenum -> Effect (Maybe WebGLRenderbuffer)
Usage: getParameterWebGLRenderbuffer gl pname
Use when:
pname
=RENDERBUFFER_BINDING
any getParameter (GLenum pname);
Documentation: WebGL 1.0 spec, section 5.14.3
Warning: the javascript version of this function returns different types depending on the arguments provided. This function will throw an exception if the returned value is not of the expected type.
#getParameterWebGLTexture Source
getParameterWebGLTexture :: forall c. IsWebGLRenderingContext c => c -> GLenum -> Effect (Maybe WebGLTexture)
Usage: getParameterWebGLTexture gl pname
Use when:
pname
=TEXTURE_BINDING_2D
pname
=TEXTURE_BINDING_CUBE_MAP
pname
=TEXTURE_BINDING_2D_ARRAY
(WebGL2)pname
=TEXTURE_BINDING_3D
(WebGL2)
any getParameter (GLenum pname);
Documentation: WebGL 1.0 spec, section 5.14.3
Warning: the javascript version of this function returns different types depending on the arguments provided. This function will throw an exception if the returned value is not of the expected type.
#getParameterGLbooleanArray Source
getParameterGLbooleanArray :: forall c. IsWebGLRenderingContext c => c -> GLenum -> Effect (Maybe (Array GLboolean))
Usage: getParameterGLbooleanArray gl pname
Use when:
pname
=COLOR_WRITEMASK
any getParameter (GLenum pname);
Documentation: WebGL 1.0 spec, section 5.14.3
Warning: the javascript version of this function returns different types depending on the arguments provided. This function will throw an exception if the returned value is not of the expected type.
#getParameterInt32Array Source
getParameterInt32Array :: forall c. IsWebGLRenderingContext c => c -> GLenum -> Effect (Maybe (ArrayView Int32))
Usage: getParameterInt32Array gl pname
Use when:
pname
=MAX_VIEWPORT_DIMS
pname
=SCISSOR_BOX
pname
=VIEWPORT
any getParameter (GLenum pname);
Documentation: WebGL 1.0 spec, section 5.14.3
Warning: the javascript version of this function returns different types depending on the arguments provided. This function will throw an exception if the returned value is not of the expected type.
#getParameterUint32Array Source
getParameterUint32Array :: forall c. IsWebGLRenderingContext c => c -> GLenum -> Effect (Maybe (ArrayView Uint32))
Usage: getParameterUint32Array gl pname
Use when:
pname
=COMPRESSED_TEXTURE_FORMATS
any getParameter (GLenum pname);
Documentation: WebGL 1.0 spec, section 5.14.3
Warning: the javascript version of this function returns different types depending on the arguments provided. This function will throw an exception if the returned value is not of the expected type.
#getParameterFloat32Array Source
getParameterFloat32Array :: forall c. IsWebGLRenderingContext c => c -> GLenum -> Effect (Maybe (ArrayView Float32))
Usage: getParameterFloat32Array gl pname
Use when:
pname
=ALIASED_LINE_WIDTH_RANGE
pname
=ALIASED_POINT_SIZE_RANGE
pname
=BLEND_COLOR
pname
=COLOR_CLEAR_VALUE
pname
=DEPTH_RANGE
any getParameter (GLenum pname);
Documentation: WebGL 1.0 spec, section 5.14.3
Warning: the javascript version of this function returns different types depending on the arguments provided. This function will throw an exception if the returned value is not of the expected type.
#getError Source
getError :: forall c. IsWebGLRenderingContext c => c -> Effect GLenum
Usage: getError gl
[WebGLHandlesContextLoss] GLenum getError();
Documentation: WebGL 1.0 spec, section 5.14.3
#hint Source
hint :: forall c. IsWebGLRenderingContext c => c -> GLenum -> GLenum -> Effect Unit
Usage: hint gl target mode
void hint (GLenum target, GLenum mode);
Documentation: WebGL 1.0 spec, section 5.14.3
#isEnabled Source
isEnabled :: forall c. IsWebGLRenderingContext c => c -> GLenum -> Effect GLboolean
Usage: isEnabled gl cap
[WebGLHandlesContextLoss] GLboolean isEnabled (GLenum cap);
Documentation: WebGL 1.0 spec, section 5.14.3
#lineWidth Source
lineWidth :: forall c. IsWebGLRenderingContext c => c -> GLfloat -> Effect Unit
Usage: lineWidth gl width
void lineWidth (GLfloat width);
Documentation: WebGL 1.0 spec, section 5.14.3
#pixelStorei Source
pixelStorei :: forall c. IsWebGLRenderingContext c => c -> GLenum -> GLint -> Effect Unit
Usage: pixelStorei gl pname param
void pixelStorei (GLenum pname, GLint param);
Documentation: WebGL 1.0 spec, section 5.14.3
#polygonOffset Source
polygonOffset :: forall c. IsWebGLRenderingContext c => c -> GLfloat -> GLfloat -> Effect Unit
Usage: polygonOffset gl factor units
void polygonOffset (GLfloat factor, GLfloat units);
Documentation: WebGL 1.0 spec, section 5.14.3
#readPixels Source
readPixels :: forall c a. IsWebGLRenderingContext c => IsArrayBufferView a => c -> GLint -> GLint -> GLsizei -> GLsizei -> GLenum -> GLenum -> Maybe a -> Effect Unit
Usage: readPixels gl x y width height format type pixels
void
readPixels ( GLint x
, GLint y
, GLsizei width
, GLsizei height
, GLenum format
, GLenum type
, [AllowShared] ArrayBufferView? pixels
);
Documentation: WebGL 1.0 spec, section 5.14.12
#sampleCoverage Source
sampleCoverage :: forall c. IsWebGLRenderingContext c => c -> GLclampf -> GLboolean -> Effect Unit
Usage: sampleCoverage gl value invert
void sampleCoverage (GLclampf value, GLboolean invert);
Documentation: WebGL 1.0 spec, section 5.14.3
#scissor Source
scissor :: forall c. IsWebGLRenderingContext c => c -> GLint -> GLint -> GLsizei -> GLsizei -> Effect Unit
Usage: scissor gl x y width height
void scissor (GLint x, GLint y, GLsizei width, GLsizei height);
Documentation: WebGL 1.0 spec, section 5.14.4
#stencilFunc Source
stencilFunc :: forall c. IsWebGLRenderingContext c => c -> GLenum -> GLint -> GLuint -> Effect Unit
Usage: stencilFunc gl func ref mask
void stencilFunc (GLenum func, GLint ref, GLuint mask);
Documentation: WebGL 1.0 spec, section 5.14.3
#stencilFuncSeparate Source
stencilFuncSeparate :: forall c. IsWebGLRenderingContext c => c -> GLenum -> GLenum -> GLint -> GLuint -> Effect Unit
Usage: stencilFuncSeparate gl face func ref mask
void
stencilFuncSeparate ( GLenum face
, GLenum func
, GLint ref
, GLuint mask
);
Documentation: WebGL 1.0 spec, section 5.14.3
#stencilMask Source
stencilMask :: forall c. IsWebGLRenderingContext c => c -> GLuint -> Effect Unit
Usage: stencilMask gl mask
void stencilMask (GLuint mask);
Documentation: WebGL 1.0 spec, section 5.14.3
#stencilMaskSeparate Source
stencilMaskSeparate :: forall c. IsWebGLRenderingContext c => c -> GLenum -> GLuint -> Effect Unit
Usage: stencilMaskSeparate gl face mask
void stencilMaskSeparate (GLenum face, GLuint mask);
Documentation: WebGL 1.0 spec, section 5.14.3
#stencilOp Source
stencilOp :: forall c. IsWebGLRenderingContext c => c -> GLenum -> GLenum -> GLenum -> Effect Unit
Usage: stencilOp gl fail zfail zpass
void stencilOp (GLenum fail, GLenum zfail, GLenum zpass);
Documentation: WebGL 1.0 spec, section 5.14.3
#stencilOpSeparate Source
stencilOpSeparate :: forall c. IsWebGLRenderingContext c => c -> GLenum -> GLenum -> GLenum -> GLenum -> Effect Unit
Usage: stencilOpSeparate gl face fail zfail zpass
void
stencilOpSeparate ( GLenum face
, GLenum fail
, GLenum zfail
, GLenum zpass
);
Documentation: WebGL 1.0 spec, section 5.14.3
#viewport Source
viewport :: forall c. IsWebGLRenderingContext c => c -> GLint -> GLint -> GLsizei -> GLsizei -> Effect Unit
Usage: viewport gl x y width height
void viewport (GLint x, GLint y, GLsizei width, GLsizei height);
Documentation: WebGL 1.0 spec, section 5.14.4
#getWebGLRenderingContext Source
getWebGLRenderingContext :: HTMLCanvasElement -> Maybe WebGLContextAttributes -> Effect (Maybe WebGLRenderingContext)
Usage: getWebGLRenderingContext canvas attributes
Re-exports from WebGL.Raw.Types
#WebGLRenderingContext Source
#IsWebGLRenderingContext Source
- Modules
- WebGL.
Raw. Extensions. ANGLE. InstancedArrays - WebGL.
Raw. Extensions. EXT. BlendMinmax - WebGL.
Raw. Extensions. EXT. ColorBufferFloat - WebGL.
Raw. Extensions. EXT. ColorBufferHalfFloat - WebGL.
Raw. Extensions. EXT. DisjointTimerQuery - WebGL.
Raw. Extensions. EXT. DisjointTimerQueryWebgl2 - WebGL.
Raw. Extensions. EXT. FragDepth - WebGL.
Raw. Extensions. EXT. SRGB - WebGL.
Raw. Extensions. EXT. ShaderTextureLod - WebGL.
Raw. Extensions. EXT. TextureFilterAnisotropic - WebGL.
Raw. Extensions. OES. ElementIndexUint - WebGL.
Raw. Extensions. OES. StandardDerivatives - WebGL.
Raw. Extensions. OES. TextureFloat - WebGL.
Raw. Extensions. OES. TextureFloatLinear - WebGL.
Raw. Extensions. OES. TextureHalfFloat - WebGL.
Raw. Extensions. OES. TextureHalfFloatLinear - WebGL.
Raw. Extensions. OES. VertexArrayObject - WebGL.
Raw. Extensions. WEBGL. ColorBufferFloat - WebGL.
Raw. Extensions. WEBGL. CompressedTextureAstc - WebGL.
Raw. Extensions. WEBGL. CompressedTextureEtc - WebGL.
Raw. Extensions. WEBGL. CompressedTextureEtc1 - WebGL.
Raw. Extensions. WEBGL. CompressedTexturePvrtc - WebGL.
Raw. Extensions. WEBGL. CompressedTextureS3tc - WebGL.
Raw. Extensions. WEBGL. CompressedTextureS3tcSrgb - WebGL.
Raw. Extensions. WEBGL. DebugRendererInfo - WebGL.
Raw. Extensions. WEBGL. DebugShaders - WebGL.
Raw. Extensions. WEBGL. DepthTexture - WebGL.
Raw. Extensions. WEBGL. DrawBuffers - WebGL.
Raw. Extensions. WEBGL. LoseContext - WebGL.
Raw. Types - WebGL.
Raw. WebGL1 - WebGL.
Raw. WebGL1. Enums - WebGL.
Raw. WebGL1. Uniforms - WebGL.
Raw. WebGL1. VertexAttributes - WebGL.
Raw. WebGL1. WebGLActiveInfo - WebGL.
Raw. WebGL1. WebGLBuffer - WebGL.
Raw. WebGL1. WebGLContextEvent - WebGL.
Raw. WebGL1. WebGLFramebuffer - WebGL.
Raw. WebGL1. WebGLProgram - WebGL.
Raw. WebGL1. WebGLRenderbuffer - WebGL.
Raw. WebGL1. WebGLRenderingContext - WebGL.
Raw. WebGL1. WebGLShader - WebGL.
Raw. WebGL1. WebGLShaderPrecisionFormat - WebGL.
Raw. WebGL1. WebGLTexture - WebGL.
Raw. WebGL2 - WebGL.
Raw. WebGL2. Enums - WebGL.
Raw. WebGL2. UniformBufferObjects - WebGL.
Raw. WebGL2. Uniforms - WebGL.
Raw. WebGL2. VertexAttributes - WebGL.
Raw. WebGL2. WebGL2RenderingContext - WebGL.
Raw. WebGL2. WebGLActiveInfo - WebGL.
Raw. WebGL2. WebGLBuffer - WebGL.
Raw. WebGL2. WebGLContextEvent - WebGL.
Raw. WebGL2. WebGLFramebuffer - WebGL.
Raw. WebGL2. WebGLProgram - WebGL.
Raw. WebGL2. WebGLQuery - WebGL.
Raw. WebGL2. WebGLRenderbuffer - WebGL.
Raw. WebGL2. WebGLSampler - WebGL.
Raw. WebGL2. WebGLShader - WebGL.
Raw. WebGL2. WebGLShaderPrecisionFormat - WebGL.
Raw. WebGL2. WebGLSync - WebGL.
Raw. WebGL2. WebGLTexture - WebGL.
Raw. WebGL2. WebGLTransformFeedback - WebGL.
Raw. WebGL2. WebGLVertexArrayObject