Module

WebGL.Raw.WebGL2.Enums

Package
purescript-webgl2-raw
Repository
chrismshelton/purescript-webgl2-raw

#gl_READ_BUFFER Source

#gl_UNPACK_ROW_LENGTH Source

#gl_UNPACK_SKIP_ROWS Source

#gl_UNPACK_SKIP_PIXELS Source

#gl_PACK_ROW_LENGTH Source

#gl_PACK_SKIP_ROWS Source

#gl_PACK_SKIP_PIXELS Source

#gl_RGB10_A2 Source

#gl_TEXTURE_BINDING_3D Source

#gl_UNPACK_SKIP_IMAGES Source

#gl_UNPACK_IMAGE_HEIGHT Source

#gl_TEXTURE_3D Source

#gl_TEXTURE_WRAP_R Source

#gl_MAX_3D_TEXTURE_SIZE Source

#gl_UNSIGNED_INT_2_10_10_10_REV Source

#gl_MAX_ELEMENTS_VERTICES Source

#gl_MAX_ELEMENTS_INDICES Source

#gl_TEXTURE_MIN_LOD Source

#gl_TEXTURE_MAX_LOD Source

#gl_TEXTURE_BASE_LEVEL Source

#gl_TEXTURE_MAX_LEVEL Source

#gl_DEPTH_COMPONENT24 Source

#gl_MAX_TEXTURE_LOD_BIAS Source

#gl_TEXTURE_COMPARE_MODE Source

#gl_TEXTURE_COMPARE_FUNC Source

#gl_CURRENT_QUERY Source

#gl_QUERY_RESULT Source

#gl_QUERY_RESULT_AVAILABLE Source

#gl_STREAM_READ Source

#gl_STREAM_COPY Source

#gl_STATIC_READ Source

#gl_STATIC_COPY Source

#gl_DYNAMIC_READ Source

#gl_DYNAMIC_COPY Source

#gl_MAX_DRAW_BUFFERS Source

#gl_DRAW_BUFFER0 Source

#gl_DRAW_BUFFER1 Source

#gl_DRAW_BUFFER2 Source

#gl_DRAW_BUFFER3 Source

#gl_DRAW_BUFFER4 Source

#gl_DRAW_BUFFER5 Source

#gl_DRAW_BUFFER6 Source

#gl_DRAW_BUFFER7 Source

#gl_DRAW_BUFFER8 Source

#gl_DRAW_BUFFER9 Source

#gl_DRAW_BUFFER10 Source

#gl_DRAW_BUFFER11 Source

#gl_DRAW_BUFFER12 Source

#gl_DRAW_BUFFER13 Source

#gl_DRAW_BUFFER14 Source

#gl_DRAW_BUFFER15 Source

#gl_MAX_FRAGMENT_UNIFORM_COMPONENTS Source

#gl_MAX_VERTEX_UNIFORM_COMPONENTS Source

#gl_SAMPLER_3D Source

#gl_SAMPLER_2D_SHADOW Source

#gl_FRAGMENT_SHADER_DERIVATIVE_HINT Source

#gl_PIXEL_PACK_BUFFER Source

#gl_PIXEL_UNPACK_BUFFER Source

#gl_PIXEL_PACK_BUFFER_BINDING Source

#gl_PIXEL_UNPACK_BUFFER_BINDING Source

#gl_FLOAT_MAT2x3 Source

#gl_FLOAT_MAT2x4 Source

#gl_FLOAT_MAT3x2 Source

#gl_FLOAT_MAT3x4 Source

#gl_FLOAT_MAT4x2 Source

#gl_FLOAT_MAT4x3 Source

#gl_SRGB8_ALPHA8 Source

#gl_COMPARE_REF_TO_TEXTURE Source

#gl_VERTEX_ATTRIB_ARRAY_INTEGER Source

#gl_MAX_ARRAY_TEXTURE_LAYERS Source

#gl_MIN_PROGRAM_TEXEL_OFFSET Source

#gl_MAX_PROGRAM_TEXEL_OFFSET Source

#gl_MAX_VARYING_COMPONENTS Source

#gl_TEXTURE_2D_ARRAY Source

#gl_TEXTURE_BINDING_2D_ARRAY Source

#gl_R11F_G11F_B10F Source

#gl_UNSIGNED_INT_10F_11F_11F_REV Source

#gl_UNSIGNED_INT_5_9_9_9_REV Source

#gl_TRANSFORM_FEEDBACK_BUFFER_MODE Source

#gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS Source

#gl_TRANSFORM_FEEDBACK_VARYINGS Source

#gl_TRANSFORM_FEEDBACK_BUFFER_START Source

#gl_TRANSFORM_FEEDBACK_BUFFER_SIZE Source

#gl_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN Source

#gl_RASTERIZER_DISCARD Source

#gl_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS Source

#gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS Source

#gl_INTERLEAVED_ATTRIBS Source

#gl_SEPARATE_ATTRIBS Source

#gl_TRANSFORM_FEEDBACK_BUFFER Source

#gl_TRANSFORM_FEEDBACK_BUFFER_BINDING Source

#gl_RGBA32UI Source

#gl_RGBA16UI Source

#gl_RED_INTEGER Source

#gl_RGB_INTEGER Source

#gl_RGBA_INTEGER Source

#gl_SAMPLER_2D_ARRAY Source

#gl_SAMPLER_2D_ARRAY_SHADOW Source

#gl_SAMPLER_CUBE_SHADOW Source

#gl_UNSIGNED_INT_VEC2 Source

#gl_UNSIGNED_INT_VEC3 Source

#gl_UNSIGNED_INT_VEC4 Source

#gl_INT_SAMPLER_2D Source

#gl_INT_SAMPLER_3D Source

#gl_INT_SAMPLER_CUBE Source

#gl_INT_SAMPLER_2D_ARRAY Source

#gl_UNSIGNED_INT_SAMPLER_2D Source

#gl_UNSIGNED_INT_SAMPLER_3D Source

#gl_UNSIGNED_INT_SAMPLER_CUBE Source

#gl_UNSIGNED_INT_SAMPLER_2D_ARRAY Source

#gl_DEPTH_COMPONENT32F Source

#gl_DEPTH32F_STENCIL8 Source

#gl_FLOAT_32_UNSIGNED_INT_24_8_REV Source

#gl_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING Source

#gl_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE Source

#gl_FRAMEBUFFER_ATTACHMENT_RED_SIZE Source

#gl_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE Source

#gl_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE Source

#gl_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE Source

#gl_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE Source

#gl_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE Source

#gl_FRAMEBUFFER_DEFAULT Source

#gl_UNSIGNED_INT_24_8 Source

#gl_DEPTH24_STENCIL8 Source

#gl_UNSIGNED_NORMALIZED Source

#gl_DRAW_FRAMEBUFFER_BINDING Source

#gl_READ_FRAMEBUFFER Source

#gl_DRAW_FRAMEBUFFER Source

#gl_READ_FRAMEBUFFER_BINDING Source

#gl_RENDERBUFFER_SAMPLES Source

#gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER Source

#gl_MAX_COLOR_ATTACHMENTS Source

#gl_COLOR_ATTACHMENT1 Source

#gl_COLOR_ATTACHMENT2 Source

#gl_COLOR_ATTACHMENT3 Source

#gl_COLOR_ATTACHMENT4 Source

#gl_COLOR_ATTACHMENT5 Source

#gl_COLOR_ATTACHMENT6 Source

#gl_COLOR_ATTACHMENT7 Source

#gl_COLOR_ATTACHMENT8 Source

#gl_COLOR_ATTACHMENT9 Source

#gl_COLOR_ATTACHMENT10 Source

#gl_COLOR_ATTACHMENT11 Source

#gl_COLOR_ATTACHMENT12 Source

#gl_COLOR_ATTACHMENT13 Source

#gl_COLOR_ATTACHMENT14 Source

#gl_COLOR_ATTACHMENT15 Source

#gl_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE Source

#gl_MAX_SAMPLES Source

#gl_HALF_FLOAT Source

#gl_RG_INTEGER Source

#gl_VERTEX_ARRAY_BINDING Source

#gl_R8_SNORM Source

#gl_RG8_SNORM Source

#gl_RGB8_SNORM Source

#gl_RGBA8_SNORM Source

#gl_SIGNED_NORMALIZED Source

#gl_COPY_READ_BUFFER Source

#gl_COPY_WRITE_BUFFER Source

#gl_COPY_READ_BUFFER_BINDING Source

#gl_COPY_WRITE_BUFFER_BINDING Source

#gl_UNIFORM_BUFFER Source

#gl_UNIFORM_BUFFER_BINDING Source

#gl_UNIFORM_BUFFER_START Source

#gl_UNIFORM_BUFFER_SIZE Source

#gl_MAX_VERTEX_UNIFORM_BLOCKS Source

#gl_MAX_FRAGMENT_UNIFORM_BLOCKS Source

#gl_MAX_COMBINED_UNIFORM_BLOCKS Source

#gl_MAX_UNIFORM_BUFFER_BINDINGS Source

#gl_MAX_UNIFORM_BLOCK_SIZE Source

#gl_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS Source

#gl_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS Source

#gl_UNIFORM_BUFFER_OFFSET_ALIGNMENT Source

#gl_ACTIVE_UNIFORM_BLOCKS Source

#gl_UNIFORM_TYPE Source

#gl_UNIFORM_SIZE Source

#gl_UNIFORM_BLOCK_INDEX Source

#gl_UNIFORM_OFFSET Source

#gl_UNIFORM_ARRAY_STRIDE Source

#gl_UNIFORM_MATRIX_STRIDE Source

#gl_UNIFORM_IS_ROW_MAJOR Source

#gl_UNIFORM_BLOCK_BINDING Source

#gl_UNIFORM_BLOCK_DATA_SIZE Source

#gl_UNIFORM_BLOCK_ACTIVE_UNIFORMS Source

#gl_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES Source

#gl_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER Source

#gl_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER Source

#gl_INVALID_INDEX Source

#gl_MAX_VERTEX_OUTPUT_COMPONENTS Source

#gl_MAX_FRAGMENT_INPUT_COMPONENTS Source

#gl_MAX_SERVER_WAIT_TIMEOUT Source

#gl_OBJECT_TYPE Source

#gl_SYNC_CONDITION Source

#gl_SYNC_STATUS Source

#gl_SYNC_FLAGS Source

#gl_SYNC_FENCE Source

#gl_SYNC_GPU_COMMANDS_COMPLETE Source

#gl_UNSIGNALED Source

#gl_SIGNALED Source

#gl_ALREADY_SIGNALED Source

#gl_TIMEOUT_EXPIRED Source

#gl_CONDITION_SATISFIED Source

#gl_WAIT_FAILED Source

#gl_SYNC_FLUSH_COMMANDS_BIT Source

#gl_VERTEX_ATTRIB_ARRAY_DIVISOR Source

#gl_ANY_SAMPLES_PASSED Source

#gl_ANY_SAMPLES_PASSED_CONSERVATIVE Source

#gl_SAMPLER_BINDING Source

#gl_RGB10_A2UI Source

#gl_INT_2_10_10_10_REV Source

#gl_TRANSFORM_FEEDBACK Source

#gl_TRANSFORM_FEEDBACK_PAUSED Source

#gl_TRANSFORM_FEEDBACK_ACTIVE Source

#gl_TRANSFORM_FEEDBACK_BINDING Source

#gl_TEXTURE_IMMUTABLE_FORMAT Source

#gl_MAX_ELEMENT_INDEX Source

#gl_TEXTURE_IMMUTABLE_LEVELS Source

#gl_TIMEOUT_IGNORED Source

#gl_MAX_CLIENT_WAIT_TIMEOUT_WEBGL Source

Re-exports from WebGL.Raw.WebGL1.Enums

#gl_VIEWPORT Source

#gl_VERTEX_SHADER Source

#gl_VERTEX_ATTRIB_ARRAY_TYPE Source

#gl_VERTEX_ATTRIB_ARRAY_STRIDE Source

#gl_VERTEX_ATTRIB_ARRAY_SIZE Source

#gl_VERTEX_ATTRIB_ARRAY_POINTER Source

#gl_VERTEX_ATTRIB_ARRAY_NORMALIZED Source

#gl_VERTEX_ATTRIB_ARRAY_ENABLED Source

#gl_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING Source

#gl_VALIDATE_STATUS Source

#gl_UNSIGNED_SHORT_5_6_5 Source

#gl_UNSIGNED_SHORT_5_5_5_1 Source

#gl_UNSIGNED_SHORT_4_4_4_4 Source

#gl_UNSIGNED_SHORT Source

#gl_UNSIGNED_INT Source

#gl_UNSIGNED_BYTE Source

#gl_UNPACK_PREMULTIPLY_ALPHA_WEBGL Source

#gl_UNPACK_FLIP_Y_WEBGL Source

#gl_UNPACK_COLORSPACE_CONVERSION_WEBGL Source

#gl_UNPACK_ALIGNMENT Source

#gl_TRIANGLE_STRIP Source

#gl_TRIANGLE_FAN Source

#gl_TRIANGLES Source

#gl_TEXTURE_WRAP_T Source

#gl_TEXTURE_WRAP_S Source

#gl_TEXTURE_MIN_FILTER Source

#gl_TEXTURE_MAG_FILTER Source

#gl_TEXTURE_CUBE_MAP_POSITIVE_Z Source

#gl_TEXTURE_CUBE_MAP_POSITIVE_Y Source

#gl_TEXTURE_CUBE_MAP_POSITIVE_X Source

#gl_TEXTURE_CUBE_MAP_NEGATIVE_Z Source

#gl_TEXTURE_CUBE_MAP_NEGATIVE_Y Source

#gl_TEXTURE_CUBE_MAP_NEGATIVE_X Source

#gl_TEXTURE_CUBE_MAP Source

#gl_TEXTURE_BINDING_CUBE_MAP Source

#gl_TEXTURE_BINDING_2D Source

#gl_TEXTURE_2D Source

#gl_TEXTURE9 Source

#gl_TEXTURE8 Source

#gl_TEXTURE7 Source

#gl_TEXTURE6 Source

#gl_TEXTURE5 Source

#gl_TEXTURE4 Source

#gl_TEXTURE31 Source

#gl_TEXTURE30 Source

#gl_TEXTURE3 Source

#gl_TEXTURE29 Source

#gl_TEXTURE28 Source

#gl_TEXTURE27 Source

#gl_TEXTURE26 Source

#gl_TEXTURE25 Source

#gl_TEXTURE24 Source

#gl_TEXTURE23 Source

#gl_TEXTURE22 Source

#gl_TEXTURE21 Source

#gl_TEXTURE20 Source

#gl_TEXTURE2 Source

#gl_TEXTURE19 Source

#gl_TEXTURE18 Source

#gl_TEXTURE17 Source

#gl_TEXTURE16 Source

#gl_TEXTURE15 Source

#gl_TEXTURE14 Source

#gl_TEXTURE13 Source

#gl_TEXTURE12 Source

#gl_TEXTURE11 Source

#gl_TEXTURE10 Source

#gl_TEXTURE1 Source

#gl_TEXTURE0 Source

#gl_SUBPIXEL_BITS Source

#gl_STREAM_DRAW Source

#gl_STENCIL_WRITEMASK Source

#gl_STENCIL_VALUE_MASK Source

#gl_STENCIL_TEST Source

#gl_STENCIL_REF Source

#gl_STENCIL_PASS_DEPTH_PASS Source

#gl_STENCIL_PASS_DEPTH_FAIL Source

#gl_STENCIL_INDEX8 Source

#gl_STENCIL_FUNC Source

#gl_STENCIL_FAIL Source

#gl_STENCIL_CLEAR_VALUE Source

#gl_STENCIL_BUFFER_BIT Source

#gl_STENCIL_BITS Source

#gl_STENCIL_BACK_WRITEMASK Source

#gl_STENCIL_BACK_VALUE_MASK Source

#gl_STENCIL_BACK_REF Source

#gl_STENCIL_BACK_PASS_DEPTH_PASS Source

#gl_STENCIL_BACK_PASS_DEPTH_FAIL Source

#gl_STENCIL_BACK_FUNC Source

#gl_STENCIL_BACK_FAIL Source

#gl_STENCIL_ATTACHMENT Source

#gl_STATIC_DRAW Source

#gl_SRC_COLOR Source

#gl_SRC_ALPHA_SATURATE Source

#gl_SRC_ALPHA Source

#gl_SHADING_LANGUAGE_VERSION Source

#gl_SHADER_TYPE Source

#gl_SCISSOR_TEST Source

#gl_SCISSOR_BOX Source

#gl_SAMPLE_COVERAGE_VALUE Source

#gl_SAMPLE_COVERAGE_INVERT Source

#gl_SAMPLE_COVERAGE Source

#gl_SAMPLE_BUFFERS Source

#gl_SAMPLE_ALPHA_TO_COVERAGE Source

#gl_SAMPLER_CUBE Source

#gl_SAMPLER_2D Source

#gl_RENDERER Source

#gl_RENDERBUFFER_WIDTH Source

#gl_RENDERBUFFER_STENCIL_SIZE Source

#gl_RENDERBUFFER_RED_SIZE Source

#gl_RENDERBUFFER_INTERNAL_FORMAT Source

#gl_RENDERBUFFER_HEIGHT Source

#gl_RENDERBUFFER_GREEN_SIZE Source

#gl_RENDERBUFFER_DEPTH_SIZE Source

#gl_RENDERBUFFER_BLUE_SIZE Source

#gl_RENDERBUFFER_BINDING Source

#gl_RENDERBUFFER_ALPHA_SIZE Source

#gl_RENDERBUFFER Source

#gl_RED_BITS Source

#gl_POLYGON_OFFSET_UNITS Source

#gl_POLYGON_OFFSET_FILL Source

#gl_POLYGON_OFFSET_FACTOR Source

#gl_PACK_ALIGNMENT Source

#gl_OUT_OF_MEMORY Source

#gl_ONE_MINUS_SRC_COLOR Source

#gl_ONE_MINUS_SRC_ALPHA Source

#gl_ONE_MINUS_DST_COLOR Source

#gl_ONE_MINUS_DST_ALPHA Source

#gl_ONE_MINUS_CONSTANT_COLOR Source

#gl_ONE_MINUS_CONSTANT_ALPHA Source

#gl_NO_ERROR Source

#gl_NOTEQUAL Source

#gl_NEAREST_MIPMAP_NEAREST Source

#gl_NEAREST_MIPMAP_LINEAR Source

#gl_MIRRORED_REPEAT Source

#gl_MEDIUM_INT Source

#gl_MEDIUM_FLOAT Source

#gl_MAX_VIEWPORT_DIMS Source

#gl_MAX_VERTEX_UNIFORM_VECTORS Source

#gl_MAX_VERTEX_TEXTURE_IMAGE_UNITS Source

#gl_MAX_VERTEX_ATTRIBS Source

#gl_MAX_VARYING_VECTORS Source

#gl_MAX_TEXTURE_SIZE Source

#gl_MAX_TEXTURE_IMAGE_UNITS Source

#gl_MAX_RENDERBUFFER_SIZE Source

#gl_MAX_FRAGMENT_UNIFORM_VECTORS Source

#gl_MAX_CUBE_MAP_TEXTURE_SIZE Source

#gl_MAX_COMBINED_TEXTURE_IMAGE_UNITS Source

#gl_LUMINANCE_ALPHA Source

#gl_LUMINANCE Source

#gl_LOW_FLOAT Source

#gl_LINE_WIDTH Source

#gl_LINE_STRIP Source

#gl_LINE_LOOP Source

#gl_LINEAR_MIPMAP_NEAREST Source

#gl_LINEAR_MIPMAP_LINEAR Source

#gl_INVALID_VALUE Source

#gl_INVALID_OPERATION Source

#gl_INVALID_FRAMEBUFFER_OPERATION Source

#gl_INVALID_ENUM Source

#gl_INT_VEC4 Source

#gl_INT_VEC3 Source

#gl_INT_VEC2 Source

#gl_INCR_WRAP Source

#gl_IMPLEMENTATION_COLOR_READ_TYPE Source

#gl_IMPLEMENTATION_COLOR_READ_FORMAT Source

#gl_HIGH_INT Source

#gl_HIGH_FLOAT Source

#gl_GREEN_BITS Source

#gl_GENERATE_MIPMAP_HINT Source

#gl_FUNC_SUBTRACT Source

#gl_FUNC_REVERSE_SUBTRACT Source

#gl_FUNC_ADD Source

#gl_FRONT_FACE Source

#gl_FRONT_AND_BACK Source

#gl_FRAMEBUFFER_UNSUPPORTED Source

#gl_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT Source

#gl_FRAMEBUFFER_INCOMPLETE_DIMENSIONS Source

#gl_FRAMEBUFFER_INCOMPLETE_ATTACHMENT Source

#gl_FRAMEBUFFER_COMPLETE Source

#gl_FRAMEBUFFER_BINDING Source

#gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL Source

#gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE Source

#gl_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE Source

#gl_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME Source

#gl_FRAMEBUFFER Source

#gl_FRAGMENT_SHADER Source

#gl_FLOAT_VEC4 Source

#gl_FLOAT_VEC3 Source

#gl_FLOAT_VEC2 Source

#gl_FLOAT_MAT4 Source

#gl_FLOAT_MAT3 Source

#gl_FLOAT_MAT2 Source

#gl_ELEMENT_ARRAY_BUFFER_BINDING Source

#gl_ELEMENT_ARRAY_BUFFER Source

#gl_DYNAMIC_DRAW Source

#gl_DST_COLOR Source

#gl_DST_ALPHA Source

#gl_DONT_CARE Source

#gl_DEPTH_WRITEMASK Source

#gl_DEPTH_TEST Source

#gl_DEPTH_STENCIL_ATTACHMENT Source

#gl_DEPTH_STENCIL Source

#gl_DEPTH_RANGE Source

#gl_DEPTH_FUNC Source

#gl_DEPTH_COMPONENT16 Source

#gl_DEPTH_COMPONENT Source

#gl_DEPTH_CLEAR_VALUE Source

#gl_DEPTH_BUFFER_BIT Source

#gl_DEPTH_BITS Source

#gl_DEPTH_ATTACHMENT Source

#gl_DELETE_STATUS Source

#gl_DECR_WRAP Source

#gl_CURRENT_VERTEX_ATTRIB Source

#gl_CURRENT_PROGRAM Source

#gl_CULL_FACE_MODE Source

#gl_CULL_FACE Source

#gl_CONTEXT_LOST_WEBGL Source

#gl_CONSTANT_COLOR Source

#gl_CONSTANT_ALPHA Source

#gl_COMPRESSED_TEXTURE_FORMATS Source

#gl_COMPILE_STATUS Source

#gl_COLOR_WRITEMASK Source

#gl_COLOR_CLEAR_VALUE Source

#gl_COLOR_BUFFER_BIT Source

#gl_COLOR_ATTACHMENT0 Source

#gl_CLAMP_TO_EDGE Source

#gl_BUFFER_USAGE Source

#gl_BUFFER_SIZE Source

#gl_BROWSER_DEFAULT_WEBGL Source

#gl_BOOL_VEC4 Source

#gl_BOOL_VEC3 Source

#gl_BOOL_VEC2 Source

#gl_BLUE_BITS Source

#gl_BLEND_SRC_RGB Source

#gl_BLEND_SRC_ALPHA Source

#gl_BLEND_EQUATION_RGB Source

#gl_BLEND_EQUATION_ALPHA Source

#gl_BLEND_EQUATION Source

#gl_BLEND_DST_RGB Source

#gl_BLEND_DST_ALPHA Source

#gl_BLEND_COLOR Source

#gl_ATTACHED_SHADERS Source

#gl_ARRAY_BUFFER_BINDING Source

#gl_ARRAY_BUFFER Source

#gl_ALPHA_BITS Source

#gl_ALIASED_POINT_SIZE_RANGE Source

#gl_ALIASED_LINE_WIDTH_RANGE Source

#gl_ACTIVE_UNIFORMS Source

#gl_ACTIVE_TEXTURE Source

#gl_ACTIVE_ATTRIBUTES Source

Modules
WebGL.Raw.Extensions.ANGLE.InstancedArrays
WebGL.Raw.Extensions.EXT.BlendMinmax
WebGL.Raw.Extensions.EXT.ColorBufferFloat
WebGL.Raw.Extensions.EXT.ColorBufferHalfFloat
WebGL.Raw.Extensions.EXT.DisjointTimerQuery
WebGL.Raw.Extensions.EXT.DisjointTimerQueryWebgl2
WebGL.Raw.Extensions.EXT.FragDepth
WebGL.Raw.Extensions.EXT.SRGB
WebGL.Raw.Extensions.EXT.ShaderTextureLod
WebGL.Raw.Extensions.EXT.TextureFilterAnisotropic
WebGL.Raw.Extensions.OES.ElementIndexUint
WebGL.Raw.Extensions.OES.StandardDerivatives
WebGL.Raw.Extensions.OES.TextureFloat
WebGL.Raw.Extensions.OES.TextureFloatLinear
WebGL.Raw.Extensions.OES.TextureHalfFloat
WebGL.Raw.Extensions.OES.TextureHalfFloatLinear
WebGL.Raw.Extensions.OES.VertexArrayObject
WebGL.Raw.Extensions.WEBGL.ColorBufferFloat
WebGL.Raw.Extensions.WEBGL.CompressedTextureAstc
WebGL.Raw.Extensions.WEBGL.CompressedTextureEtc
WebGL.Raw.Extensions.WEBGL.CompressedTextureEtc1
WebGL.Raw.Extensions.WEBGL.CompressedTexturePvrtc
WebGL.Raw.Extensions.WEBGL.CompressedTextureS3tc
WebGL.Raw.Extensions.WEBGL.CompressedTextureS3tcSrgb
WebGL.Raw.Extensions.WEBGL.DebugRendererInfo
WebGL.Raw.Extensions.WEBGL.DebugShaders
WebGL.Raw.Extensions.WEBGL.DepthTexture
WebGL.Raw.Extensions.WEBGL.DrawBuffers
WebGL.Raw.Extensions.WEBGL.LoseContext
WebGL.Raw.Types
WebGL.Raw.WebGL1
WebGL.Raw.WebGL1.Enums
WebGL.Raw.WebGL1.Uniforms
WebGL.Raw.WebGL1.VertexAttributes
WebGL.Raw.WebGL1.WebGLActiveInfo
WebGL.Raw.WebGL1.WebGLBuffer
WebGL.Raw.WebGL1.WebGLContextEvent
WebGL.Raw.WebGL1.WebGLFramebuffer
WebGL.Raw.WebGL1.WebGLProgram
WebGL.Raw.WebGL1.WebGLRenderbuffer
WebGL.Raw.WebGL1.WebGLRenderingContext
WebGL.Raw.WebGL1.WebGLShader
WebGL.Raw.WebGL1.WebGLShaderPrecisionFormat
WebGL.Raw.WebGL1.WebGLTexture
WebGL.Raw.WebGL2
WebGL.Raw.WebGL2.Enums
WebGL.Raw.WebGL2.UniformBufferObjects
WebGL.Raw.WebGL2.Uniforms
WebGL.Raw.WebGL2.VertexAttributes
WebGL.Raw.WebGL2.WebGL2RenderingContext
WebGL.Raw.WebGL2.WebGLActiveInfo
WebGL.Raw.WebGL2.WebGLBuffer
WebGL.Raw.WebGL2.WebGLContextEvent
WebGL.Raw.WebGL2.WebGLFramebuffer
WebGL.Raw.WebGL2.WebGLProgram
WebGL.Raw.WebGL2.WebGLQuery
WebGL.Raw.WebGL2.WebGLRenderbuffer
WebGL.Raw.WebGL2.WebGLSampler
WebGL.Raw.WebGL2.WebGLShader
WebGL.Raw.WebGL2.WebGLShaderPrecisionFormat
WebGL.Raw.WebGL2.WebGLSync
WebGL.Raw.WebGL2.WebGLTexture
WebGL.Raw.WebGL2.WebGLTransformFeedback
WebGL.Raw.WebGL2.WebGLVertexArrayObject