WebGL.Raw.WebGL1.WebGLTexture
- Package
- purescript-webgl2-raw
- Repository
- chrismshelton/purescript-webgl2-raw
#bindTexture Source
bindTexture :: forall c. IsWebGLRenderingContext c => c -> GLenum -> Maybe WebGLTexture -> Effect Unit
Usage: bindTexture gl target texture
void bindTexture (GLenum target, WebGLTexture? texture);
Documentation: WebGL 1.0 spec, section 5.14.8
#compressedTexImage2D Source
compressedTexImage2D :: forall c a. IsWebGLRenderingContext c => IsArrayBufferView a => c -> GLenum -> GLint -> GLenum -> GLsizei -> GLsizei -> GLint -> a -> Effect Unit
Usage: compressedTexImage2D gl target level internalformat width height border data
void
compressedTexImage2D ( GLenum target
, GLint level
, GLenum internalformat
, GLsizei width
, GLsizei height
, GLint border
, [AllowShared] ArrayBufferView data
);
Documentation: WebGL 1.0 spec, section 5.14.8
#compressedTexSubImage2D Source
compressedTexSubImage2D :: forall c a. IsWebGLRenderingContext c => IsArrayBufferView a => c -> GLenum -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLenum -> a -> Effect Unit
Usage: compressedTexSubImage2D gl target level xoffset yoffset width height format data
void
compressedTexSubImage2D ( GLenum target
, GLint level
, GLint xoffset
, GLint yoffset
, GLsizei width
, GLsizei height
, GLenum format
, [AllowShared] ArrayBufferView data
);
Documentation: WebGL 1.0 spec, section 5.14.8
#copyTexImage2D Source
copyTexImage2D :: forall c. IsWebGLRenderingContext c => c -> GLenum -> GLint -> GLenum -> GLint -> GLint -> GLsizei -> GLsizei -> GLint -> Effect Unit
Usage: copyTexImage2D gl target level internalformat x y width height border
void
copyTexImage2D ( GLenum target
, GLint level
, GLenum internalformat
, GLint x
, GLint y
, GLsizei width
, GLsizei height
, GLint border
);
Documentation: WebGL 1.0 spec, section 5.14.8
#copyTexSubImage2D Source
copyTexSubImage2D :: forall c. IsWebGLRenderingContext c => c -> GLenum -> GLint -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> Effect Unit
Usage: copyTexSubImage2D gl target level xoffset yoffset x y width height
void
copyTexSubImage2D ( GLenum target
, GLint level
, GLint xoffset
, GLint yoffset
, GLint x
, GLint y
, GLsizei width
, GLsizei height
);
Documentation: WebGL 1.0 spec, section 5.14.8
#createTexture Source
createTexture :: forall c. IsWebGLRenderingContext c => c -> Effect (Maybe WebGLTexture)
Usage: createTexture gl
WebGLTexture? createTexture();
Documentation: WebGL 1.0 spec, section 5.14.8
#deleteTexture Source
deleteTexture :: forall c. IsWebGLRenderingContext c => c -> Maybe WebGLTexture -> Effect Unit
Usage: deleteTexture gl texture
void deleteTexture (WebGLTexture? texture);
Documentation: WebGL 1.0 spec, section 5.14.8
#generateMipmap Source
generateMipmap :: forall c. IsWebGLRenderingContext c => c -> GLenum -> Effect Unit
Usage: generateMipmap gl target
void generateMipmap (GLenum target);
Documentation: WebGL 1.0 spec, section 5.14.8
#getTexParameterGLenum Source
getTexParameterGLenum :: forall c. IsWebGLRenderingContext c => c -> GLenum -> GLenum -> Effect (Maybe GLenum)
Usage: getTexParameterGLenum gl target pname
Use when:
pname
=TEXTURE_MAG_FILTER
pname
=TEXTURE_MIN_FILTER
pname
=TEXTURE_WRAP_S
pname
=TEXTURE_WRAP_T
pname
=TEXTURE_COMPARE_FUNC
(WebGL2)pname
=TEXTURE_COMPARE_MODE
(WebGL2)pname
=TEXTURE_WRAP_R
(WebGL2)
any getTexParameter (GLenum target, GLenum pname);
Documentation: WebGL 1.0 spec, section 5.14.8
Warning: the javascript version of this function returns different types depending on the arguments provided. This function will throw an exception if the returned value is not of the expected type.
#isTexture Source
isTexture :: forall c. IsWebGLRenderingContext c => c -> Maybe WebGLTexture -> Effect GLboolean
Usage: isTexture gl texture
[WebGLHandlesContextLoss] GLboolean isTexture (WebGLTexture? texture);
Documentation: WebGL 1.0 spec, section 5.14.8
#texImage2D Source
texImage2D :: forall c a. IsWebGLRenderingContext c => IsArrayBufferView a => c -> GLenum -> GLint -> GLint -> GLsizei -> GLsizei -> GLint -> GLenum -> GLenum -> Maybe a -> Effect Unit
Usage: texImage2D gl target level internalformat width height border format type pixels
void
texImage2D ( GLenum target
, GLint level
, GLint internalformat
, GLsizei width
, GLsizei height
, GLint border
, GLenum format
, GLenum type
, [AllowShared] ArrayBufferView? pixels
);
Documentation: WebGL 1.0 spec, section 5.14.8
#texImage2DImageSource Source
texImage2DImageSource :: forall t c. IsWebGLRenderingContext c => IsTexImageSource t => c -> GLenum -> GLint -> GLint -> GLenum -> GLenum -> t -> Effect Unit
Usage: texImage2DImageSource gl target level internalformat format type source
void
texImage2D ( GLenum target
, GLint level
, GLint internalformat
, GLenum format
, GLenum type
, TexImageSource source
);
Documentation: WebGL 1.0 spec, section 5.14.8
#texParameterf Source
texParameterf :: forall c. IsWebGLRenderingContext c => c -> GLenum -> GLenum -> GLfloat -> Effect Unit
Usage: texParameterf gl target pname param
void texParameterf (GLenum target, GLenum pname, GLfloat param);
Documentation: WebGL 1.0 spec, section 5.14.8
#texParameteri Source
texParameteri :: forall c. IsWebGLRenderingContext c => c -> GLenum -> GLenum -> GLint -> Effect Unit
Usage: texParameteri gl target pname param
void texParameteri (GLenum target, GLenum pname, GLint param);
Documentation: WebGL 1.0 spec, section 5.14.8
#texSubImage2D Source
texSubImage2D :: forall c a. IsWebGLRenderingContext c => IsArrayBufferView a => c -> GLenum -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLenum -> GLenum -> Maybe a -> Effect Unit
Usage: texSubImage2D gl target level xoffset yoffset width height format type pixels
void
texSubImage2D ( GLenum target
, GLint level
, GLint xoffset
, GLint yoffset
, GLsizei width
, GLsizei height
, GLenum format
, GLenum type
, [AllowShared] ArrayBufferView? pixels
);
Documentation: WebGL 1.0 spec, section 5.14.8
#texSubImage2DImageSource Source
texSubImage2DImageSource :: forall t c. IsWebGLRenderingContext c => IsTexImageSource t => c -> GLenum -> GLint -> GLint -> GLint -> GLenum -> GLenum -> t -> Effect Unit
Usage: texSubImage2DImageSource gl target level xoffset yoffset format type source
void
texSubImage2D ( GLenum target
, GLint level
, GLint xoffset
, GLint yoffset
, GLenum format
, GLenum type
, TexImageSource source
);
Documentation: WebGL 1.0 spec, section 5.14.8
Re-exports from WebGL.Raw.Types
#WebGLTexture Source
data WebGLTexture :: Type
Documentation: WebGL 1.0 spec, section 5.9
- Modules
- WebGL.
Raw. Extensions. ANGLE. InstancedArrays - WebGL.
Raw. Extensions. EXT. BlendMinmax - WebGL.
Raw. Extensions. EXT. ColorBufferFloat - WebGL.
Raw. Extensions. EXT. ColorBufferHalfFloat - WebGL.
Raw. Extensions. EXT. DisjointTimerQuery - WebGL.
Raw. Extensions. EXT. DisjointTimerQueryWebgl2 - WebGL.
Raw. Extensions. EXT. FragDepth - WebGL.
Raw. Extensions. EXT. SRGB - WebGL.
Raw. Extensions. EXT. ShaderTextureLod - WebGL.
Raw. Extensions. EXT. TextureFilterAnisotropic - WebGL.
Raw. Extensions. OES. ElementIndexUint - WebGL.
Raw. Extensions. OES. StandardDerivatives - WebGL.
Raw. Extensions. OES. TextureFloat - WebGL.
Raw. Extensions. OES. TextureFloatLinear - WebGL.
Raw. Extensions. OES. TextureHalfFloat - WebGL.
Raw. Extensions. OES. TextureHalfFloatLinear - WebGL.
Raw. Extensions. OES. VertexArrayObject - WebGL.
Raw. Extensions. WEBGL. ColorBufferFloat - WebGL.
Raw. Extensions. WEBGL. CompressedTextureAstc - WebGL.
Raw. Extensions. WEBGL. CompressedTextureEtc - WebGL.
Raw. Extensions. WEBGL. CompressedTextureEtc1 - WebGL.
Raw. Extensions. WEBGL. CompressedTexturePvrtc - WebGL.
Raw. Extensions. WEBGL. CompressedTextureS3tc - WebGL.
Raw. Extensions. WEBGL. CompressedTextureS3tcSrgb - WebGL.
Raw. Extensions. WEBGL. DebugRendererInfo - WebGL.
Raw. Extensions. WEBGL. DebugShaders - WebGL.
Raw. Extensions. WEBGL. DepthTexture - WebGL.
Raw. Extensions. WEBGL. DrawBuffers - WebGL.
Raw. Extensions. WEBGL. LoseContext - WebGL.
Raw. Types - WebGL.
Raw. WebGL1 - WebGL.
Raw. WebGL1. Enums - WebGL.
Raw. WebGL1. Uniforms - WebGL.
Raw. WebGL1. VertexAttributes - WebGL.
Raw. WebGL1. WebGLActiveInfo - WebGL.
Raw. WebGL1. WebGLBuffer - WebGL.
Raw. WebGL1. WebGLContextEvent - WebGL.
Raw. WebGL1. WebGLFramebuffer - WebGL.
Raw. WebGL1. WebGLProgram - WebGL.
Raw. WebGL1. WebGLRenderbuffer - WebGL.
Raw. WebGL1. WebGLRenderingContext - WebGL.
Raw. WebGL1. WebGLShader - WebGL.
Raw. WebGL1. WebGLShaderPrecisionFormat - WebGL.
Raw. WebGL1. WebGLTexture - WebGL.
Raw. WebGL2 - WebGL.
Raw. WebGL2. Enums - WebGL.
Raw. WebGL2. UniformBufferObjects - WebGL.
Raw. WebGL2. Uniforms - WebGL.
Raw. WebGL2. VertexAttributes - WebGL.
Raw. WebGL2. WebGL2RenderingContext - WebGL.
Raw. WebGL2. WebGLActiveInfo - WebGL.
Raw. WebGL2. WebGLBuffer - WebGL.
Raw. WebGL2. WebGLContextEvent - WebGL.
Raw. WebGL2. WebGLFramebuffer - WebGL.
Raw. WebGL2. WebGLProgram - WebGL.
Raw. WebGL2. WebGLQuery - WebGL.
Raw. WebGL2. WebGLRenderbuffer - WebGL.
Raw. WebGL2. WebGLSampler - WebGL.
Raw. WebGL2. WebGLShader - WebGL.
Raw. WebGL2. WebGLShaderPrecisionFormat - WebGL.
Raw. WebGL2. WebGLSync - WebGL.
Raw. WebGL2. WebGLTexture - WebGL.
Raw. WebGL2. WebGLTransformFeedback - WebGL.
Raw. WebGL2. WebGLVertexArrayObject